forked from sm64pc/sm64ex
-
Notifications
You must be signed in to change notification settings - Fork 15
/
pisetup.sh
executable file
·413 lines (355 loc) · 10.5 KB
/
pisetup.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
#!/bin/bash
# Super Mario 64 PC on Raspberry Pi
# Find latest updates and code on https://www.github.com/sm64pc/sm64ex
# NOTE: If you clone the repo, source must be copied in ~/src/sm64pc/sm64ex/
# ToDo: Test on more Pi models with fresh Raspbian and allow existing src folders to be updated.
#
clear
echo "This script will assist with compiling Super Mario 64 on Raspbian 10"
echo "Note that accelerated OpenGL (vc4_drm) is required for maximum performance"
echo "Checking Raspberry Pi model..."
lowmem=0
pi=0
pimodel=$(uname -m 2>/dev/null || echo unknown)
pitype=$(tr -d '\0' < /sys/firmware/devicetree/base/model)
repo_url="https://github.com/sm64pc/sm64ex"
if [[ $pimodel =~ "armv6" ]]
then
echo -e "\nRaspberry Pi Model 1/0(W) detected (LOWMEM)"
echo "Warning: Additional steps may be required to safely compile and maximize performance"
pi=1;
lowmem=1;
exp=1;
fi
if [[ $pimodel =~ "armv7" ]]
then
echo -e "\nRaspberry Pi Model 2/3/4 detected (32bit)"
pi=2;
lowmem=0;
fi
if [[ $pimodel =~ "aarch64" && $pitype =~ "4" ]]
then
echo -e "\nRaspberry Pi Model 4 (64 bits) detected"
echo "Audio errors reported"
echo "Fixing audio config, reboot after compilation completes to activate"
sudo sed -i 's/load-module module-udev-detect/load-module module-udev-detect tsched=0/' /etc/pulse/default.pa
#load-module module-udev-detect tsched=0
pi=4;
lowmem=0;
exp=1;
fi
if [[ $exp == 1 ]]
then
echo ""
echo "Notice: Due to detected Pi version, compilation and execution of Super Mario 64 (RPi) is experimental."
echo "Further steps may be required and software / driver compatibility is not guaranteed."
read -p "Continue setup & compilation (Y/N): " exp
if [[ $exp =~ [Yy] ]]
then
echo ""
else
exit
fi
echo "Please report any problems encountered to ${repo_url} issue tracker."
echo ""
sleep 7
fi
#//////////////////////////////////////////////////////////////////////////////////////////////////////////
#//////////////////////////////////////////////////////////////////////////////////////////////////////////
clear
echo "Super Mario 64 RPi Initial Setup"
if [[ $pi != 4 ]]
then #Dumb idea, but quick hack.
#We CANNOT enable VC4 for Pi4 as it uses VC6
inxinf=$(inxi -Gx)
echo "Checking for pre-enabled VC4 acceleration (inxi -Gx)"
if [[ $inxinf =~ "not found" ]]
then
echo "Error: inxi not installed. Installing..."
sudo apt-get update
sudo apt-get install -y inxi
inxi=$(inxi -Gx)
if [[ $inxinf =~ "not found" ]]
then
echo "Warning: Setup will not continue unless inxi is installed"
echo "Please ensure your Pi is in a state to download and install packages"
sleep 3
exit
fi
fi
if [[ $inxinf =~ "vc4_drm" ]]
then
echo "Success: VC4 OpenGL acceleration found!"
echo ""
sleep 4
else
echo ""
echo "OpenGL driver not found. opening Raspi-Config..."
echo "Please enable raspi-config -> ADV Opt -> OpenGL -> Enable FullKMS Renderer"
echo ""
sleep 5
sudo raspi-config
vc4add=$(cat /boot/config.txt | grep -e "dtoverlay=vc4-kms-v3d")
if [[ $vc4add =~ "vc4" ]]
then
echo "OGL driver now enabled on reboot"
fi
fi
if [[ $lowmem == 1 ]]
then
fixmem=$(cat /boot/cmdline.txt | grep cma=128M)
if [[ $fixmem =~ "cma=128M" ]]
then
echo ""
echo "Notice: Low-RAM RasPi model detected, BUT fixes already applied."
echo "Continuing setup."
else
echo ""
echo "Warning: VC4 enabled, but your RasPi has 512MB or less RAM"
echo "To ensure VC4_DRM and game compilation is succesful, video memory will be reduced"
echo "gpu_mem=48M (config.txt) | cma=128M (cmdline.txt) will be written to /boot "
echo ""
read -p "Fix mem? (Y/N): " fixmem
if [[ $fixmem =~ [Yy] ]]
then
sudo sh -c "echo 'gpu_mem=48' >> /boot/config.txt"
sudo sh -c "echo 'cma=128M' >> /boot/cmdline.txt"
sync
echo "Wrote configuration changes to SD card."
sleep 2
else
echo ""
echo "Warning: Compilation freezes & errors are likely to occur on your Pi"
echo ""
sleep 3
fi
fi
fi
if [[ $fixmem =~ [Yy] || $vc4add =~ "vc4" ]]
then
clear
echo "System configuration has changed!"
read -p "Reboot to enable changes? (Y/N): " fixstart
if [[ $fixstart =~ [Yy] ]]
then
echo ""
echo "Rebooting RasPi in 4 seconds! Press Control-C to cancel."
sleep 4
sudo reboot
fi
fi
fi # "Should never run on a Pi 4" part ends here
#--------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
clear
echo "Beginning installation"
echo ""
echo "Step 1. Installing latest dependencies"
echo "Allow installation & checking of Super Mario 64 compile dependencies?"
read -p "Install? (Y/N): " instdep
if [[ $instdep =~ [Yy] ]]
then
echo ""
sudo apt-get update
sudo apt install -y build-essential git python3 libaudiofile-dev libglew-dev libsdl2-dev
sync
else
echo ""
echo "Super Mario 64 dependencies not installed."
echo "Please manually install if Raspbian is modified from stock"
echo ""
sleep 3
fi
#--------------------------------------------------------------------------------------
#-------------------------------------------------------------------------------------
clear
echo "Optional: Compile SDL2 with 'KMSDRM' for enhanced performance?"
echo "KMSDRM allows Super Mario 64 to be run without GUI/Desktop (Xorg) enabled on boot"
echo ""
echo "Warning: Compile could take up to an hour on older Raspberry Pi models"
read -p "Proceed? (Y/N): " sdlcomp
if [[ $sdlcomp =~ [Yy] ]]
then
echo ""
echo "Installing dependencies for SDL2 compilation"
sudo sed -i '/^#\sdeb-src /s/^#//' "/etc/apt/sources.list"
sudo apt build-dep libsdl2
sudo apt install -y libdrm-dev libgbm-dev
sync
echo ""
echo "Creating folder src in HOME directory for compile"
echo ""
mkdir $HOME/src
cd $HOME/src
mkdir $HOME/src/sdl2
cd $HOME/src/sdl2
sleep 2
echo "Downloading SDL2 from libsdl.org and unzipping to HOME/src/sdl2/SDL2"
wget https://www.libsdl.org/release/SDL2-2.0.10.tar.gz
sync
tar xzf ./SDL2*.gz
sync
cd ./SDL2*
echo "Configuring SDL2 library to enable KMSDRM (Xorg free rendering)"
./configure --enable-video-kmsdrm
echo "Compiling modified SDL2 and installing."
make
sudo make install
fi
#----------------------------------------------------------------------
#---------------------------------------------------------------------
sleep 2
clear
echo "Super Mario 64 RPi preparation & downloader"
echo ""
echo "Checking in current directory and"
echo "checking in "$HOME"/src/sm64pc/sm64ex/ for existing Super Mario 64 PC files"
echo ""
sm64dircur=$(ls ./Makefile)
sm64dir=$(ls $HOME/src/sm64pc/sm64ex/Makefile)
if [[ $sm64dircur =~ "Makefile" ]] #If current directory has a makefile
then
sm64dir=$sm64dircur
curdir=1; #If current directory has a Makefile or is git zip
fi
if [[ $sm64dir =~ "Makefile" ]];
then
echo "Existing Super Mario 64 PC port files found!"
echo "Redownload files (fresh compile)?"
read -p "Redownload? (Y/N): " sm64git
if [[ $sm64git =~ "N" ]] # Do NOT redownload, USE current directory for compile
then
sm64dir=1; # Don't redownload files , use current directory (has sm64 files)
curdir=1
fi
else #Do a fresh compile in HOME/src/sm64pc/sm64ex/
sm64dir=0;
curdir=0;
fi
#------------------------------------------------------------------------------
#------------------------------------------------------------------------------
if [[ $sm64git =~ [Yy] || $sm64dir == 0 || $curdir == 0 ]] #If user wants to redownload or NOT git-zip execution
then
echo "Step 2. Super Mario 64 PC-Port will now be downloaded from github"
echo "Current folder will NOT be compiled."
read -p "Proceed? (Y/N): " gitins
if [[ $gitins =~ [Yy] ]]
then
echo ""
echo "Creating directory "$HOME"/src/sm64pc"
mkdir $HOME/src/
cd $HOME/src/
mkdir $HOME/src/sm64pc
cd $HOME/src/sm64pc
echo ""
echo "Downloading latest Super Mario 64 PC-port code"
git clone ${repo_url}
cd $HOME/src/sm64pc/sm64ex/
echo "Download complete"
echo ""
sleep 2
fi #End of downloader
fi
sleep 2
#-------------------------------------------------------------------
#------------------------------------------------------------------
clear
echo "Super Mario 64 RPi compilation"
echo ""
echo "Step 3. Compiling Super Mario 64 for the Raspberry Pi"
echo ""
echo "Warning: Super Mario 64 assets are required in order to compile"
if [[ $curdir == 1 ]]
then
echo "Assets will be extracted from "$PWD" "
else
echo "Assets will be extracted from $HOME/src/sm64pc/sm64ex/baserom.(us/eu/jp).z64 "
fi
if [[ $curdir == 1 ]]
then
sm64z64=$(find ./* | grep baserom) #See if current directory is prepped
else
sm64z64=$(find $HOME/src/sm64pc/sm64ex/* | grep baserom) #see if fresh compile directory is prepped
fi
if [[ $sm64z64 =~ "baserom" ]]
then
echo ""
echo "Super Mario 64 assets found in compilation directory"
echo "Continuing with compilation"
else
echo ""
echo "Please satisfy this requirement before continuing."
echo "Exiting Super Mario 64 RasPi setup and compilation script."
echo ""
echo "Note: Re-run script once baserom(s) are inserted into"
if [[ $curdir == 1 ]]
then
echo $PWD
echo ""
else
echo ""
echo $HOME/src/sm64pc/sm64ex/
fi
sleep 5
exit
fi
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
sleep 3
clear
echo ""
if [[ $curdir != 1 ]] # If we're not compiling from a git zip / random directory
then
cd $HOME/src/sm64pc/sm64ex/
fi
echo "Beginning Super Mario 64 RasPi compilation!"
echo ""
echo "Warning: Compilation may take up to an hour on weaker hardware"
echo "At least 300MB of free storage AND RAM is recommended"
echo ""
make clean
sync
if [[ $pimodel =~ "armv6" ]]
then
make TARGET_RPI=1
else
make TARGET_RPI=1 -j4
fi
sync
#---------------------------------------------------------------------------
#--------------------------------------------------------------------------
if [[ $curdir == 1 ]]
then
sm64done=$(find ./build/*/* | grep .arm)
else
sm64done=$(find $HOME/src/sm64pc/sm64ex/build/*/* | grep .arm)
fi
echo ""
if [[ $sm64done =~ ".arm" ]]
then
echo "Super Mario 64 RasPi compilation successful!"
echo "You may find it in"
if [[ $curdir == 1 ]]
then
$sm64loc=$(ls ./build/*pc/*.arm)
else
$sm64loc=$(ls $HOME/src/sm64pc/sm64ex/build/*pc/*.arm)
fi
echo $sm64loc
echo ""
echo "Execute compiled Super Mario 64 RasPi?"
read -p "Run game (Y/N): " sm64run
if [[ $sm64run =~ [Yy] ]]
then
cd
chmod +x $sm64loc
bash $sm64loc
sleep 1
fi
else
echo "Cannot find compiled sm64*.arm binary..."
echo "Please note of any errors during compilation process and report them to"
echo "${repo_url}"
sleep 5
fi
exit