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Future Features
Silvana Ayala edited this page Jul 17, 2019
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We often get asked what we will include in the next versions. So far, bifacial_radiance has had good success in the validation projects we've done with measured data, and this part of the work will continue, but for the most part the software provides everything we need to do these simulations, obtain shading factors and electrical mismatch, and only bells-and-whistles are left over. But here is a list, if you are curious (most of these are documented/more explained in the Github Issues), and if you have specific things that you wish to be added we always accept new ideas.
Bifacial Radiance Wish List:
- -Journal showing how to go from 0 to shading and electrical mismatch values (in development in docs folder!)
- -Daily/Monthly albedo options / workflow. This is doable as it is now, you have to recreate the simulation each hourly step, but it'd be good to include a Journal to show this or an internal function that handles all of this.
- -Implement clean up of results before saving CSVs (function to clean available but user must call it afterwards).
- -PVMismatch option on GUI
- -Easier scan function for full module irradiance distribution, not just slope. (Journals in Docs\ show how to hack this)
- -Glass surface for modules to evaluate fresnel losses.
- -Function to add new materials to ground/rad
- -Modifiable distance of the sensors from surface. (Journals in Docs\ show how to hack this)
- -HDR to PNG to display images on journals
- -Different number of sensors for Front and Back Scan
- -make octfiles for trackerdict gendaylit in order
- -gencumsky1axis: readEPW with daydate or startdate/enddate save a new EPW to be used afterwards.
- -multiple sceneObjs WITH tracking. This works for hourly simulations at the moment ~ Journal shows how to do "tracking" with the hourly simulations.
- -Customnaming option for cumulativesky.cal
- -Gencumsky tracking stardt enddt working
- -Clean scene definitions ~ approx 4 of them on trackerdict
- -Modifiable module thickness
Some common topics / explanations about how bifacial_radiance works: