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simpleCallback.cu
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simpleCallback.cu
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* This sample implements multi-threaded heterogeneous computing workloads with
* the new CPU callbacks for CUDA streams and events introduced with CUDA 5.0.
* Together with the thread safety of the CUDA API implementing heterogeneous
* workloads that float between CPU threads and GPUs has become simple and
* efficient.
*
* The workloads in the sample follow the form CPU preprocess -> GPU process ->
* CPU postprocess.
* Each CPU processing step is handled by its own dedicated thread. GPU
* workloads are sent to all available GPUs in the system.
*
*/
// System includes
#include <stdio.h>
// helper functions and utilities to work with CUDA
#include <helper_functions.h>
#include <helper_cuda.h>
#include "multithreading.h"
const int N_workloads = 8;
const int N_elements_per_workload = 100000;
CUTBarrier thread_barrier;
void CUDART_CB myStreamCallback(cudaStream_t event, cudaError_t status,
void *data);
struct heterogeneous_workload {
int id;
int cudaDeviceID;
int *h_data;
int *d_data;
cudaStream_t stream;
bool success;
};
__global__ void incKernel(int *data, int N) {
int i = blockIdx.x * blockDim.x + threadIdx.x;
if (i < N) data[i]++;
}
CUT_THREADPROC launch(void *void_arg) {
heterogeneous_workload *workload = (heterogeneous_workload *)void_arg;
// Select GPU for this CPU thread
checkCudaErrors(cudaSetDevice(workload->cudaDeviceID));
// Allocate Resources
checkCudaErrors(cudaStreamCreate(&workload->stream));
checkCudaErrors(
cudaMalloc(&workload->d_data, N_elements_per_workload * sizeof(int)));
checkCudaErrors(cudaHostAlloc(&workload->h_data,
N_elements_per_workload * sizeof(int),
cudaHostAllocPortable));
// CPU thread generates data
for (int i = 0; i < N_elements_per_workload; ++i) {
workload->h_data[i] = workload->id + i;
}
// Schedule work for GPU in CUDA stream without blocking the CPU thread
// Note: Dedicated streams enable concurrent execution of workloads on the GPU
dim3 block(512);
dim3 grid((N_elements_per_workload + block.x - 1) / block.x);
checkCudaErrors(cudaMemcpyAsync(workload->d_data, workload->h_data,
N_elements_per_workload * sizeof(int),
cudaMemcpyHostToDevice, workload->stream));
incKernel<<<grid, block, 0, workload->stream>>>(workload->d_data,
N_elements_per_workload);
checkCudaErrors(cudaMemcpyAsync(workload->h_data, workload->d_data,
N_elements_per_workload * sizeof(int),
cudaMemcpyDeviceToHost, workload->stream));
// New in CUDA 5.0: Add a CPU callback which is called once all currently
// pending operations in the CUDA stream have finished
checkCudaErrors(
cudaStreamAddCallback(workload->stream, myStreamCallback, workload, 0));
CUT_THREADEND;
// CPU thread end of life, GPU continues to process data...
}
CUT_THREADPROC postprocess(void *void_arg) {
heterogeneous_workload *workload = (heterogeneous_workload *)void_arg;
// ... GPU is done with processing, continue on new CPU thread...
// Select GPU for this CPU thread
checkCudaErrors(cudaSetDevice(workload->cudaDeviceID));
// CPU thread consumes results from GPU
workload->success = true;
for (int i = 0; i < N_workloads; ++i) {
workload->success &= workload->h_data[i] == i + workload->id + 1;
}
// Free Resources
checkCudaErrors(cudaFree(workload->d_data));
checkCudaErrors(cudaFreeHost(workload->h_data));
checkCudaErrors(cudaStreamDestroy(workload->stream));
// Signal the end of the heterogeneous workload to main thread
cutIncrementBarrier(&thread_barrier);
CUT_THREADEND;
}
void CUDART_CB myStreamCallback(cudaStream_t stream, cudaError_t status,
void *data) {
// Check status of GPU after stream operations are done
checkCudaErrors(status);
// Spawn new CPU worker thread and continue processing on the CPU
cutStartThread(postprocess, data);
}
int main(int argc, char **argv) {
int N_gpus, max_gpus = 0;
int gpuInfo[32]; // assume a maximum of 32 GPUs in a system configuration
printf("Starting simpleCallback\n");
checkCudaErrors(cudaGetDeviceCount(&N_gpus));
printf("Found %d CUDA capable GPUs\n", N_gpus);
if (N_gpus > 32) {
printf("simpleCallback only supports 32 GPU(s)\n");
}
for (int devid = 0; devid < N_gpus; devid++) {
int SMversion;
cudaDeviceProp deviceProp;
cudaSetDevice(devid);
cudaGetDeviceProperties(&deviceProp, devid);
SMversion = deviceProp.major << 4 + deviceProp.minor;
printf("GPU[%d] %s supports SM %d.%d", devid, deviceProp.name,
deviceProp.major, deviceProp.minor);
printf(", %s GPU Callback Functions\n",
(SMversion >= 0x11) ? "capable" : "NOT capable");
if (SMversion >= 0x11) {
gpuInfo[max_gpus++] = devid;
}
}
printf("%d GPUs available to run Callback Functions\n", max_gpus);
heterogeneous_workload *workloads;
workloads = (heterogeneous_workload *)malloc(N_workloads *
sizeof(heterogeneous_workload));
;
thread_barrier = cutCreateBarrier(N_workloads);
// Main thread spawns a CPU worker thread for each heterogeneous workload
printf("Starting %d heterogeneous computing workloads\n", N_workloads);
for (int i = 0; i < N_workloads; ++i) {
workloads[i].id = i;
workloads[i].cudaDeviceID = gpuInfo[i % max_gpus]; // i % N_gpus;
cutStartThread(launch, &workloads[i]);
}
// Sleep until all workloads have finished
cutWaitForBarrier(&thread_barrier);
printf("Total of %d workloads finished:\n", N_workloads);
bool success = true;
for (int i = 0; i < N_workloads; ++i) {
success &= workloads[i].success;
}
printf("%s\n", success ? "Success" : "Failure");
free(workloads);
exit(success ? EXIT_SUCCESS : EXIT_FAILURE);
}