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eglstrm_common.h
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eglstrm_common.h
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/* Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of NVIDIA CORPORATION nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
//
// DESCRIPTION: Common EGL stream functions header file
//
#ifndef _EGLSTRM_COMMON_H_
#define _EGLSTRM_COMMON_H_
#include <signal.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/stat.h>
#include <sys/time.h>
#include <unistd.h>
#include "cuda.h"
#include "cudaEGL.h"
#include "helper_cuda_drvapi.h"
#define EXTENSION_LIST(T) \
T(PFNEGLCREATESTREAMKHRPROC, eglCreateStreamKHR) \
T(PFNEGLDESTROYSTREAMKHRPROC, eglDestroyStreamKHR) \
T(PFNEGLQUERYSTREAMKHRPROC, eglQueryStreamKHR) \
T(PFNEGLQUERYSTREAMU64KHRPROC, eglQueryStreamu64KHR) \
T(PFNEGLQUERYSTREAMTIMEKHRPROC, eglQueryStreamTimeKHR) \
T(PFNEGLSTREAMATTRIBKHRPROC, eglStreamAttribKHR) \
T(PFNEGLSTREAMCONSUMERACQUIREKHRPROC, eglStreamConsumerAcquireKHR) \
T(PFNEGLSTREAMCONSUMERRELEASEKHRPROC, eglStreamConsumerReleaseKHR) \
T(PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC, \
eglStreamConsumerGLTextureExternalKHR) \
T(PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC, eglGetStreamFileDescriptorKHR) \
T(PFNEGLQUERYDEVICESEXTPROC, eglQueryDevicesEXT) \
T(PFNEGLGETPLATFORMDISPLAYEXTPROC, eglGetPlatformDisplayEXT) \
T(PFNEGLQUERYDEVICEATTRIBEXTPROC, eglQueryDeviceAttribEXT) \
T(PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC, \
eglCreateStreamFromFileDescriptorKHR)
#define eglCreateStreamKHR my_eglCreateStreamKHR
#define eglDestroyStreamKHR my_eglDestroyStreamKHR
#define eglQueryStreamKHR my_eglQueryStreamKHR
#define eglQueryStreamu64KHR my_eglQueryStreamu64KHR
#define eglQueryStreamTimeKHR my_eglQueryStreamTimeKHR
#define eglStreamAttribKHR my_eglStreamAttribKHR
#define eglStreamConsumerAcquireKHR my_eglStreamConsumerAcquireKHR
#define eglStreamConsumerReleaseKHR my_eglStreamConsumerReleaseKHR
#define eglStreamConsumerGLTextureExternalKHR \
my_eglStreamConsumerGLTextureExternalKHR
#define eglGetStreamFileDescriptorKHR my_eglGetStreamFileDescriptorKHR
#define eglCreateStreamFromFileDescriptorKHR \
my_eglCreateStreamFromFileDescriptorKHR
#define eglQueryDevicesEXT my_eglQueryDevicesEXT
#define eglGetPlatformDisplayEXT my_eglGetPlatformDisplayEXT
#define eglQueryDeviceAttribEXT my_eglQueryDeviceAttribEXT
#define EXTLST_DECL(tx, x) tx my_##x = NULL;
#define EXTLST_EXTERN(tx, x) extern tx my_##x;
#define EXTLST_ENTRY(tx, x) {(extlst_fnptr_t *)&my_##x, #x},
#define MAX_STRING_SIZE 256
#define WIDTH 720
#define HEIGHT 480
typedef struct _TestArgs {
char *infile1;
char *infile2;
bool isARGB;
unsigned int inputWidth;
unsigned int inputHeight;
bool pitchLinearOutput;
} TestArgs;
int eglSetupExtensions(void);
int EGLStreamInit(int *dev);
void EGLStreamFini(void);
#endif