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TenhouDecoder.py
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TenhouDecoder.py
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#! /usr/bin/python3
import xml.etree.ElementTree as etree
import urllib.parse
from Data import Data
class Tile(Data, int):
UNICODE_TILES = """
🀐 🀑 🀒 🀓 🀔 🀕 🀖 🀗 🀘
🀙 🀚 🀛 🀜 🀝 🀞 🀟 🀠 🀡
🀇 🀈 🀉 🀊 🀋 🀌 🀍 🀎 🀏
🀀 🀁 🀂 🀃
🀆 🀅 🀄
""".split()
TILES = """
1s 2s 3s 4s 5s 6s 7s 8s 9s
1p 2p 3p 4p 5p 6p 7p 8p 9p
1m 2m 3m 4m 5m 6m 7m 8m 9m
ew sw ww nw
wd gd rd
""".split()
def asdata(self, convert = None):
return self.TILES[self // 4] + str(self % 4)
class Player(Data):
pass
class Round(Data):
pass
class Meld(Data):
@classmethod
def decode(Meld, data):
data = int(data)
meld = Meld()
meld.fromPlayer = data & 0x3
if data & 0x4:
meld.decodeChi(data)
elif data & 0x18:
meld.decodePon(data)
elif data & 0x20:
meld.decodeNuki(data)
else:
meld.decodeKan(data)
return meld
def decodeChi(self, data):
self.type = "chi"
t0, t1, t2 = (data >> 3) & 0x3, (data >> 5) & 0x3, (data >> 7) & 0x3
baseAndCalled = data >> 10
self.called = baseAndCalled % 3
base = baseAndCalled // 3
base = (base // 7) * 9 + base % 7
self.tiles = Tile(t0 + 4 * (base + 0)), Tile(t1 + 4 * (base + 1)), Tile(t2 + 4 * (base + 2))
def decodePon(self, data):
t4 = (data >> 5) & 0x3
t0, t1, t2 = ((1,2,3),(0,2,3),(0,1,3),(0,1,2))[t4]
baseAndCalled = data >> 9
self.called = baseAndCalled % 3
base = baseAndCalled // 3
if data & 0x8:
self.type = "pon"
self.tiles = Tile(t0 + 4 * base), Tile(t1 + 4 * base), Tile(t2 + 4 * base)
else:
self.type = "chakan"
self.tiles = Tile(t0 + 4 * base), Tile(t1 + 4 * base), Tile(t2 + 4 * base), Tile(t4 + 4 * base)
def decodeKan(self, data):
baseAndCalled = data >> 8
if self.fromPlayer:
self.called = baseAndCalled % 4
else:
del self.fromPlayer
base = baseAndCalled // 4
self.type = "kan"
self.tiles = Tile(4 * base), Tile(1 + 4 * base), Tile(2 + 4 * base), Tile(3 + 4 * base)
def decodeNuki(self, data):
del self.fromPlayer
self.type = "nuki"
self.tiles = Tile(data >> 8)
class Event(Data):
def __init__(self, events):
events.append(self)
self.type = type(self).__name__
class Dora(Event):
pass
class Draw(Event):
pass
class Discard(Event):
pass
class Call(Event):
pass
class Riichi(Event):
pass
class Agari(Data):
pass
class Game(Data):
RANKS = "新人,9級,8級,7級,6級,5級,4級,3級,2級,1級,初段,二段,三段,四段,五段,六段,七段,八段,九段,十段,天鳳位".split(",")
NAMES = "n0,n1,n2,n3".split(",")
HANDS = "hai0,hai1,hai2,hai3".split(",")
ROUND_NAMES = "東1,東2,東3,東4,南1,南2,南3,南4,西1,西2,西3,西4,北1,北2,北3,北4".split(",")
YAKU = (
# 一飜
'mentsumo', # 門前清自摸和
'riichi', # 立直
'ippatsu', # 一発
'chankan', # 槍槓
'rinshan kaihou', # 嶺上開花
'haitei raoyue', # 海底摸月
'houtei raoyui', # 河底撈魚
'pinfu', # 平和
'tanyao', # 断幺九
'iipeiko', # 一盃口
# seat winds
'ton', # 自風 東
'nan', # 自風 南
'xia', # 自風 西
'pei', # 自風 北
# round winds
'ton', # 場風 東
'nan', # 場風 南
'xia', # 場風 西
'pei', # 場風 北
'haku', # 役牌 白
'hatsu', # 役牌 發
'chun', # 役牌 中
# 二飜
'daburu riichi', # 両立直
'chiitoitsu', # 七対子
'chanta', # 混全帯幺九
'ittsu', # 一気通貫
'sanshoku doujun', # 三色同順
'sanshoku doukou', # 三色同刻
'sankantsu', # 三槓子
'toitoi', # 対々和
'sanankou', # 三暗刻
'shousangen', # 小三元
'honroutou', # 混老頭
# 三飜
'ryanpeikou', # 二盃口
'junchan', # 純全帯幺九
'honitsu', # 混一色
# 六飜
'chinitsu', # 清一色
# 満貫
'renhou', # 人和
# 役満
'tenhou', # 天和
'chihou', # 地和
'daisangen', # 大三元
'suuankou', # 四暗刻
'suuankou tanki', # 四暗刻単騎
'tsuuiisou', # 字一色
'ryuuiisou', # 緑一色
'chinroutou', # 清老頭
'chuuren pouto', # 九蓮宝燈
'chuuren pouto 9-wait', # 純正九蓮宝燈
'kokushi musou', # 国士無双
'kokushi musou 13-wait', # 国士無双13面
'daisuushi', # 大四喜
'shousuushi', # 小四喜
'suukantsu', # 四槓子
# 懸賞役
'dora', # ドラ
'uradora', # 裏ドラ
'akadora', # 赤ドラ
)
LIMITS=",mangan,haneman,baiman,sanbaiman,yakuman".split(",")
TAGS = {}
def tagGO(self, tag, data):
self.gameType = data["type"]
# The <GO lobby=""/> attribute was introduced at some point between
# 2010 and 2012:
self.lobby = data.get("lobby")
def tagUN(self, tag, data):
if "dan" in data:
for name in self.NAMES:
# An empty name, along with sex C, rank 0 and rate 1500 are
# used as placeholders in the fourth player fields in
# three-player games
if data[name]:
player = Player()
player.name = urllib.parse.unquote(data[name])
self.players.append(player)
ranks = self.decodeList(data["dan"])
sexes = self.decodeList(data["sx"], dtype = str)
rates = self.decodeList(data["rate"], dtype = float)
for (player, rank, sex, rate) in zip(self.players, ranks, sexes, rates):
player.rank = self.RANKS[rank]
player.sex = sex
player.rate = rate
player.connected = True
else:
for (player, name) in zip(self.players, self.NAMES):
if name in data:
player.connected = True
def tagBYE(self, tag, data):
self.players[int(data["who"])].connected = False
def tagINIT(self, tag, data):
self.round = Round()
self.rounds.append(self.round)
name, combo, riichi, d0, d1, dora = self.decodeList(data["seed"])
self.round.round = self.ROUND_NAMES[name], combo, riichi
self.round.hands = tuple(self.decodeList(data[hand], Tile) for hand in self.HANDS if hand in data and data[hand])
self.round.dealer = int(data["oya"])
self.round.events = []
self.round.agari = []
self.round.ryuukyoku = False
self.round.ryuukyoku_tenpai = None
Dora(self.round.events).tile = Tile(dora)
def tagN(self, tag, data):
call = Call(self.round.events)
call.meld = Meld.decode(data["m"])
call.player = int(data["who"])
def tagTAIKYOKU(self, tag, data):
pass
def tagDORA(self, tag, data):
Dora(self.round.events).tile = int(data["hai"])
def tagRYUUKYOKU(self, tag, data):
self.round.ryuukyoku = True
if 'owari' in data:
self.owari = data['owari']
# For special ryuukyoku types, set to string ID rather than boolean
if 'type' in data:
self.round.ryuukyoku = data['type']
if self.round.ryuukyoku is True or self.round.ryuukyoku == "nm":
tenpai = self.round.ryuukyoku_tenpai = []
for index, attr_name in enumerate(self.HANDS):
if attr_name in data:
tenpai.append(index)
def tagAGARI(self, tag, data):
agari = Agari()
self.round.agari.append(agari)
agari.type = "RON" if data["fromWho"] != data["who"] else "TSUMO"
agari.player = int(data["who"])
agari.hand = self.decodeList(data["hai"], Tile)
agari.fu, agari.points, limit = self.decodeList(data["ten"])
if limit:
agari.limit = self.LIMITS[limit]
agari.dora = self.decodeList(data["doraHai"], Tile)
agari.machi = self.decodeList(data["machi"], Tile)
if "m" in data:
agari.melds = self.decodeList(data["m"], Meld.decode)
agari.closed = all(not hasattr(meld, "fromPlayer") for meld in agari.melds)
else:
agari.closed = True
if "dorahaiUra" in data:
agari.uradora = self.decodeList(data["uradoraHai"], Tile)
if agari.type == "RON":
agari.fromPlayer = int(data["fromWho"])
if "yaku" in data:
yakuList = self.decodeList(data["yaku"])
agari.yaku = tuple((self.YAKU[yaku],han) for yaku,han in zip(yakuList[::2], yakuList[1::2]))
elif "yakuman" in data:
agari.yakuman = tuple(self.YAKU[yaku] for yaku in self.decodeList(data["yakuman"]))
if 'owari' in data:
self.owari = data['owari']
@staticmethod
def default(self, tag, data):
if tag[0] in "DEFG":
discard = Discard(self.round.events)
discard.tile = Tile(tag[1:])
discard.player = ord(tag[0]) - ord("D")
discard.connected = self.players[discard.player].connected
elif tag[0] in "TUVW":
draw = Draw(self.round.events)
draw.tile = Tile(tag[1:])
draw.player = ord(tag[0]) - ord("T")
else:
pass
@staticmethod
def decodeList(list, dtype = int):
return tuple(dtype(i) for i in list.split(","))
def decode(self, log):
events = etree.parse(log).getroot()
self.rounds = []
self.players = []
for event in events:
self.TAGS.get(event.tag, self.default)(self, event.tag, event.attrib)
del self.round
for key in Game.__dict__:
if key.startswith('tag'):
Game.TAGS[key[3:]] = getattr(Game, key)
if __name__=='__main__':
import yaml
import sys
for path in sys.argv[1:]:
game = Game()
game.decode(open(path))
yaml.dump(game.asdata(), sys.stdout, default_flow_style=False, allow_unicode=True)