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Windows 11 issues #45

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shady14u opened this issue Mar 3, 2023 · 7 comments
Open

Windows 11 issues #45

shady14u opened this issue Mar 3, 2023 · 7 comments

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@shady14u
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shady14u commented Mar 3, 2023

Unable to run on windows 11. No errors just goes into an infinite crash like there is some policy preventing doorstop from injecting the code.. Not sure how to resolve.. Any Assistance would be much appreciated.

@ManlyMarco
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Anyone else with similar issues? @shady14u do you still have this issue, or have steps to reproduce it?

@YakovAU
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YakovAU commented Jul 6, 2024

im not able to run 7 days to die with the new doorstop. not sure why. this is the only output i get:

Doorstop started!

Executable path: C:\Games\VanillaDev1.0\7DaysToDie.exe
Application dir: C:\Games\VanillaDev1.0
Working dir: C:\Games\VanillaDev1.0
Doorstop library path: C:\Games\VanillaDev1.0\WINHTTP.dll
Doorstop library name: WINHTTP
Standard output handle at 0000000000000000
Standard output handle path:
Looking for original DLL from C:\Games\VanillaDev1.0\WINHTTP_alt.dll
Looking for original DLL from C:\Windows\system32\WINHTTP.dll
Proxy loaded
CONFIG: General.enabled = true
CONFIG: General.ignore_disable_switch = false
CONFIG: General.redirect_output_log = false
CONFIG: General.target_assembly = BepInEx\core\BepInEx.Preloader.dll
(General.target_assembly) BepInEx\core\BepInEx.Preloader.dll => >C:\Games\VanillaDev1.0\BepInEx\core\BepInEx.Preloader.dll
CONFIG: General.boot_config_override =
CONFIG: UnityMono.dll_search_path_override =
CONFIG: UnityMono.debug_enabled = false
CONFIG: UnityMono.debug_suspend = false
CONFIG: UnityMono.debug_address = 127.0.0.1:10000
CONFIG: Il2Cpp.coreclr_path =
CONFIG: Il2Cpp.corlib_dir =
Config loaded
Doorstop enabled!
Installing IAT hooks
Hooks installed, marking DOORSTOP_DISALBE = TRUE
Got mono_jit_init_version at 00007FF8783A0000
Loaded all runtime functions

Configuring mono debug server
Debug options: --debugger-agent=transport=dt_socket,server=y,address=127.0.0.1:55555,suspend=n,no-hide-debugger
Configuring mono debug server
Debug options: --debugger-agent=transport=dt_socket,server=y,address=127.0.0.1:55555,suspend=n,no-hide-debugger
Configuring mono debug server
Debug options: --debugger-agent=transport=dt_socket,server=y,address=127.0.0.1:55555,suspend=n,no-hide-debugger
Starting mono domain "Unity Root Domain"
Runtime version: v4.0.30319
Current root: C:\Games\VanillaDev1.0\7DaysToDie_Data\Managed
Overriding mono DLL search path
Mono search path: C:\Games\VanillaDev1.0\7DaysToDie_Data\Managed
Configuring mono debug server
Debug options: --debugger-agent=transport=dt_socket,server=y,address=127.0.0.1:55555,suspend=n,no-hide-debugger

@ManlyMarco
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What do you mean by new? What was the last version that worked?

@YakovAU
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YakovAU commented Jul 6, 2024

since unity doorstop 3, when bepinex used it. i cant use bepinex/doorstop anymore on doorstop 4.

@ManlyMarco
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@aldelaro5

@ManlyMarco
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Does this happen in only one game or in all games that you run on this system?

@YakovAU
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YakovAU commented Jul 6, 2024

i only use it on 7 days to die. it happens on any instance of it, since I develop mods for the game, I've tried many different versions and configurations but the game just fails to launch with doorstop 4 with minimal logging feedback from unity or doorstop. Since bepinex now uses doorstop 4 I have to remain on an older bepinex version.

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