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Hey, Playing with the project in the thought of either forking it to something new, or just learning Godot.
There seems to be a left-right controller issue.
Using Godot on linux with HTC Vive.
Any idea where this is set up in the code so I can see how to fix this?
The text was updated successfully, but these errors were encountered:
Default Controller Button Mappings (For Oculus Quest Touch Controller) are here:
BeepSaber/OQ_Toolkit/vr_autoload.gd
Line 183 in 52c7ed2
BeepSaber uses an older version of the OQ_Toolkit; in the current version I have a function to remap buttons: https://github.com/NeoSpark314/godot_oculus_quest_toolkit/blob/51fe3b7ccf0c4f5d41e0b375b5b5aa18e3812799/OQ_Toolkit/vr_autoload.gd#L248 but it does not yet have specific code for the Vive; if this is really a consistent issue with godot that the contorller button mappings do not match between vive and touch this could be a place to fix it.
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Hey,
Playing with the project in the thought of either forking it to something new, or just learning Godot.
There seems to be a left-right controller issue.
Using Godot on linux with HTC Vive.
Any idea where this is set up in the code so I can see how to fix this?
The text was updated successfully, but these errors were encountered: