From 2b646e02a84846bf3544cf784c6a9168bb151e94 Mon Sep 17 00:00:00 2001
From: bozmir <49904467+bozmir@users.noreply.github.com>
Date: Wed, 8 Jan 2025 10:12:48 +0100
Subject: [PATCH] removed rendering, everythign still seems to be rendered
correctly
---
Assets/PackageStagingArea/Rendering.meta | 8 -
.../PackageStagingArea/Rendering/LICENSE.txt | 287 -
.../Rendering/LICENSE.txt.meta | 7 -
Assets/PackageStagingArea/Rendering/README.md | 29 -
.../Rendering/README.md.meta | 3 -
.../PackageStagingArea/Rendering/Runtime.meta | 8 -
.../Rendering/Runtime/Renderers.meta | 8 -
.../UniversalRenderPipelineAsset.asset | 110 -
.../UniversalRenderPipelineAsset.asset.meta | 8 -
...niversalRenderPipelineAsset_Renderer.asset | 209 -
...salRenderPipelineAsset_Renderer.asset.meta | 8 -
...enderPipelineAsset_Renderer_Profiles.asset | 99 -
...PipelineAsset_Renderer_Profiles.asset.meta | 8 -
.../Rendering/Runtime/Scripts.meta | 8 -
.../Rendering/Runtime/Scripts/Helpers.meta | 8 -
.../Scripts/Helpers/RendererHelpers.cs | 83 -
.../Scripts/Helpers/RendererHelpers.cs.meta | 11 -
.../Rendering/Runtime/Scripts/Projectors.meta | 8 -
.../Scripts/ToggleStencilForRenderFeatures.cs | 51 -
.../ToggleStencilForRenderFeatures.cs.meta | 11 -
.../PackageStagingArea/Rendering/Shaders.meta | 8 -
.../Shaders/BlinkingSewerLines.shadergraph | 3558 -----------
.../BlinkingSewerLines.shadergraph.meta | 10 -
.../Shaders/Buildings_Default.shadergraph | 2341 -------
.../Buildings_Default.shadergraph.meta | 10 -
.../Shaders/Buildings_Stencilmask.shadergraph | 2367 -------
.../Buildings_Stencilmask.shadergraph.meta | 10 -
.../Shaders/Buildings_Thumbnail.shadergraph | 1195 ----
.../Buildings_Thumbnail.shadergraph.meta | 10 -
.../Shaders/FresnelBubble.shadergraph | 686 ---
.../Shaders/FresnelBubble.shadergraph.meta | 10 -
.../Shaders/GridSelectionBlock.shader | 83 -
.../Shaders/GridSelectionBlock.shader.meta | 9 -
.../Shaders/Ground_Grass.shadergraph | 4341 -------------
.../Shaders/Ground_Grass.shadergraph.meta | 10 -
.../Shaders/Ground_Shared.shadergraph | 3563 -----------
.../Shaders/Ground_Shared.shadergraph.meta | 10 -
.../Shaders/Ground_WaterWaves.shadergraph | 5471 -----------------
.../Ground_WaterWaves.shadergraph.meta | 10 -
.../Shaders/MaskInWorldSpace.shadersubgraph | 197 -
.../MaskInWorldSpace.shadersubgraph.meta | 10 -
.../Shaders/OutlineShader.shadergraph | 2318 -------
.../Shaders/OutlineShader.shadergraph.meta | 10 -
.../Shaders/Scaling3DIcons.shadergraph | 2194 -------
.../Shaders/Scaling3DIcons.shadergraph.meta | 10 -
...SimpleTreeShaderCastingShadows.shadergraph | 2510 --------
...eTreeShaderCastingShadows.shadergraph.meta | 10 -
.../Shaders/Skybox-PanoramicBeta.shader | 206 -
.../Shaders/Skybox-PanoramicBeta.shader.meta | 10 -
.../Rendering/Shaders/SubGrid.shader | 2042 ------
.../Rendering/Shaders/SubGrid.shader.meta | 10 -
.../Shaders/SubGrid_Edit.shadergraph | 3602 -----------
.../Shaders/SubGrid_Edit.shadergraph.meta | 10 -
53 files changed, 37813 deletions(-)
delete mode 100644 Assets/PackageStagingArea/Rendering.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/LICENSE.txt
delete mode 100644 Assets/PackageStagingArea/Rendering/LICENSE.txt.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/README.md
delete mode 100644 Assets/PackageStagingArea/Rendering/README.md.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset.asset
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset.asset.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset_Renderer.asset
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset_Renderer.asset.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset_Renderer_Profiles.asset
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset_Renderer_Profiles.asset.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers/RendererHelpers.cs
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers/RendererHelpers.cs.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts/Projectors.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts/ToggleStencilForRenderFeatures.cs
delete mode 100644 Assets/PackageStagingArea/Rendering/Runtime/Scripts/ToggleStencilForRenderFeatures.cs.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/BlinkingSewerLines.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/BlinkingSewerLines.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Buildings_Default.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Buildings_Default.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Buildings_Stencilmask.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Buildings_Stencilmask.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Buildings_Thumbnail.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Buildings_Thumbnail.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/FresnelBubble.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/FresnelBubble.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Ground_Grass.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Ground_Grass.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Ground_Shared.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Ground_Shared.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Ground_WaterWaves.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Ground_WaterWaves.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/MaskInWorldSpace.shadersubgraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/MaskInWorldSpace.shadersubgraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/OutlineShader.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/OutlineShader.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Scaling3DIcons.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Scaling3DIcons.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/SimpleTreeShaderCastingShadows.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/SimpleTreeShaderCastingShadows.shadergraph.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader.meta
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/SubGrid_Edit.shadergraph
delete mode 100644 Assets/PackageStagingArea/Rendering/Shaders/SubGrid_Edit.shadergraph.meta
diff --git a/Assets/PackageStagingArea/Rendering.meta b/Assets/PackageStagingArea/Rendering.meta
deleted file mode 100644
index 2d4d05738..000000000
--- a/Assets/PackageStagingArea/Rendering.meta
+++ /dev/null
@@ -1,8 +0,0 @@
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-folderAsset: yes
-DefaultImporter:
- externalObjects: {}
- userData:
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- assetBundleVariant:
diff --git a/Assets/PackageStagingArea/Rendering/LICENSE.txt b/Assets/PackageStagingArea/Rendering/LICENSE.txt
deleted file mode 100644
index 4153cd377..000000000
--- a/Assets/PackageStagingArea/Rendering/LICENSE.txt
+++ /dev/null
@@ -1,287 +0,0 @@
- EUROPEAN UNION PUBLIC LICENCE v. 1.2
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-- Creative Commons Attribution-ShareAlike v. 3.0 Unported (CC BY-SA 3.0) for
- works other than software
-- European Union Public Licence (EUPL) v. 1.1, v. 1.2
-- Québec Free and Open-Source Licence — Reciprocity (LiLiQ-R) or Strong
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diff --git a/Assets/PackageStagingArea/Rendering/LICENSE.txt.meta b/Assets/PackageStagingArea/Rendering/LICENSE.txt.meta
deleted file mode 100644
index 05b36d996..000000000
--- a/Assets/PackageStagingArea/Rendering/LICENSE.txt.meta
+++ /dev/null
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diff --git a/Assets/PackageStagingArea/Rendering/README.md b/Assets/PackageStagingArea/Rendering/README.md
deleted file mode 100644
index 77b8089a9..000000000
--- a/Assets/PackageStagingArea/Rendering/README.md
+++ /dev/null
@@ -1,29 +0,0 @@
-Rendering
-===============
-
-This package offers URP renderers finetuned to be compatible with the Netherlands3D package rendering requirements, and offers scripts that add coordinate based methods and properties to graphic components like Projectors.
-Usage
-
-## How to use
-
-Set the UniversalRenderPipelineAsset from the Renderers folder as the 'Render Pipeline Asset' in your quality options under 'Project Settings/Quality'
-
-Next, set it in 'Project Settings/Graphics' as the Scriptable Render Pipeline Settings.
-
-## Renderer features
-
-The renderer contains the following render features:
-
-- Terrain - Render feature to render your terrain layer inc. rendering to stencil mask
-
-- Buildings - Render feature to render your buildings layer inc. rendering to stencil mask
-
-- Projector - Render feature for the RendererProjectorPrefab
-
-- Decal - Render feature for the DecalProjectorPrefab with large decal rendering distance, and set to Screen Space to be supported by WebGL builds
-
-
-
-
-
-
diff --git a/Assets/PackageStagingArea/Rendering/README.md.meta b/Assets/PackageStagingArea/Rendering/README.md.meta
deleted file mode 100644
index 1c60f69c8..000000000
--- a/Assets/PackageStagingArea/Rendering/README.md.meta
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@@ -1,3 +0,0 @@
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diff --git a/Assets/PackageStagingArea/Rendering/Runtime.meta b/Assets/PackageStagingArea/Rendering/Runtime.meta
deleted file mode 100644
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diff --git a/Assets/PackageStagingArea/Rendering/Runtime/Renderers.meta b/Assets/PackageStagingArea/Rendering/Runtime/Renderers.meta
deleted file mode 100644
index b65b2b8d1..000000000
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diff --git a/Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset.asset b/Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset.asset
deleted file mode 100644
index e0fe98fa3..000000000
--- a/Assets/PackageStagingArea/Rendering/Runtime/Renderers/UniversalRenderPipelineAsset.asset
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@@ -1,110 +0,0 @@
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deleted file mode 100644
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diff --git a/Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers.meta b/Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers.meta
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diff --git a/Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers/RendererHelpers.cs b/Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers/RendererHelpers.cs
deleted file mode 100644
index 1a5dd24a4..000000000
--- a/Assets/PackageStagingArea/Rendering/Runtime/Scripts/Helpers/RendererHelpers.cs
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
-* Copyright (C) X Gemeente
-* X Amsterdam
-* X Economic Services Departments
-*
-* Licensed under the EUPL, Version 1.2 or later (the "License");
-* You may not use this work except in compliance with the License.
-* You may obtain a copy of the License at:
-*
-* https://github.com/Amsterdam/3DAmsterdam/blob/master/LICENSE.txt
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" basis,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
-* implied. See the License for the specific language governing
-* permissions and limitations under the License.
-*/
-using System.Linq;
-using System.Reflection;
-using UnityEngine;
-using UnityEngine.Rendering;
-using UnityEngine.Rendering.Universal;
-
-namespace Netherlands3D.Rendering
-{
- public static class RendererHelpers
- {
- private const string fieldName = "m_RendererDataList";
-
- ///
- /// Toggle stencil reference of a render feature to 0 (disabled) to 1 (enabled) using a layername.
- /// If you want to use a feature name use
- ///
- /// Layername used to render the target Render feature
- /// Enable stencil rendering to reference 1
- public static void EnableStencilByLayerName(string layerName, bool enable)
- {
- var pipeline = ((UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset);
- FieldInfo propertyInfo = pipeline.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic);
- var _scriptableRendererData = ((ScriptableRendererData[])propertyInfo?.GetValue(pipeline))?[0];
-
- foreach (var renderObjSetting in _scriptableRendererData.rendererFeatures.OfType())
- {
- int buildingLayermask = LayerMask.NameToLayer(layerName);
- LayerMask layermask = renderObjSetting.settings.filterSettings.LayerMask;
-
- if ((layermask.value & 1 << buildingLayermask) > 0)
- {
- renderObjSetting.settings.stencilSettings.stencilReference = (enable) ? 1 : 0;
- _scriptableRendererData.SetDirty();
-#if UNITY_EDITOR
- Debug.Log(renderObjSetting.name + " set stencil set to " + renderObjSetting.settings.stencilSettings.stencilReference);
-#endif
- }
- }
- }
-
- ///
- /// Toggle stencil reference of a render feature to 0 (disabled) to 1 (enabled) using a featurename.
- /// If you want to use a layername name use
- ///
- /// Featurename used to render the target Render feature
- /// Enable stencil rendering to reference 1
- public static void EnableStencilByFeatureName(string featureName, bool enable)
- {
- var pipeline = ((UniversalRenderPipelineAsset)GraphicsSettings.renderPipelineAsset);
- FieldInfo propertyInfo = pipeline.GetType().GetField(fieldName, BindingFlags.Instance | BindingFlags.NonPublic);
- var _scriptableRendererData = ((ScriptableRendererData[])propertyInfo?.GetValue(pipeline))?[0];
-
- foreach (var renderObjSetting in _scriptableRendererData.rendererFeatures.OfType())
- {
- if (renderObjSetting.name == featureName)
- {
- renderObjSetting.settings.stencilSettings.stencilReference = (enable) ? 1 : 0;
- _scriptableRendererData.SetDirty();
-#if UNITY_EDITOR
- Debug.Log(renderObjSetting.name + " set stencil set to " + renderObjSetting.settings.stencilSettings.stencilReference);
-#endif
- }
- }
- }
- }
-}
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diff --git a/Assets/PackageStagingArea/Rendering/Runtime/Scripts/ToggleStencilForRenderFeatures.cs b/Assets/PackageStagingArea/Rendering/Runtime/Scripts/ToggleStencilForRenderFeatures.cs
deleted file mode 100644
index a398eadf3..000000000
--- a/Assets/PackageStagingArea/Rendering/Runtime/Scripts/ToggleStencilForRenderFeatures.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
-* Copyright (C) X Gemeente
-* X Amsterdam
-* X Economic Services Departments
-*
-* Licensed under the EUPL, Version 1.2 or later (the "License");
-* You may not use this work except in compliance with the License.
-* You may obtain a copy of the License at:
-*
-* https://github.com/Amsterdam/3DAmsterdam/blob/master/LICENSE.txt
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" basis,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
-* implied. See the License for the specific language governing
-* permissions and limitations under the License.
-*/
-using UnityEngine;
-
-/*
-* Copyright (C) X Gemeente
-* X Amsterdam
-* X Economic Services Departments
-*
-* Licensed under the EUPL, Version 1.2 or later (the "License");
-* You may not use this work except in compliance with the License.
-* You may obtain a copy of the License at:
-*
-* https://github.com/Amsterdam/3DAmsterdam/blob/master/LICENSE.txt
-*
-* Unless required by applicable law or agreed to in writing, software
-* distributed under the License is distributed on an "AS IS" basis,
-* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
-* implied. See the License for the specific language governing
-* permissions and limitations under the License.
-*/
-
-namespace Netherlands3D.Rendering
-{
- public class ToggleStencilForRenderFeatures : MonoBehaviour
- {
- public void EnableForFeature(string featureName)
- {
- RendererHelpers.EnableStencilByFeatureName(featureName, true);
- }
- public void DisableForFeature(string featureName)
- {
- RendererHelpers.EnableStencilByFeatureName(featureName, false);
- }
- }
-}
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deleted file mode 100644
index 3eba1ab60..000000000
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diff --git a/Assets/PackageStagingArea/Rendering/Shaders/BlinkingSewerLines.shadergraph b/Assets/PackageStagingArea/Rendering/Shaders/BlinkingSewerLines.shadergraph
deleted file mode 100644
index 503bda9ad..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/BlinkingSewerLines.shadergraph
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diff --git a/Assets/PackageStagingArea/Rendering/Shaders/FresnelBubble.shadergraph.meta b/Assets/PackageStagingArea/Rendering/Shaders/FresnelBubble.shadergraph.meta
deleted file mode 100644
index 1ecdd8823..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/FresnelBubble.shadergraph.meta
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diff --git a/Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader b/Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader
deleted file mode 100644
index 14c33c635..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader
+++ /dev/null
@@ -1,83 +0,0 @@
-// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
-
-Shader "Particles/GridSelectionBlock" {
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-
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-
- SubShader {
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-
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- sampler2D _MainTex;
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-
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-
- float4 _MainTex_ST;
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- v2f vert(appdata_t v)
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-
- sampler2D_float _CameraDepthTexture;
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-
- fixed4 frag(v2f i) : SV_Target
- {
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- float sceneZ = LinearEyeDepth(SAMPLE_DEPTH_TEXTURE_PROJ(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)));
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- ENDCG
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-}
\ No newline at end of file
diff --git a/Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader.meta b/Assets/PackageStagingArea/Rendering/Shaders/GridSelectionBlock.shader.meta
deleted file mode 100644
index 0df509001..000000000
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diff --git a/Assets/PackageStagingArea/Rendering/Shaders/Ground_Grass.shadergraph b/Assets/PackageStagingArea/Rendering/Shaders/Ground_Grass.shadergraph
deleted file mode 100644
index e9c18b0fa..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/Ground_Grass.shadergraph
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diff --git a/Assets/PackageStagingArea/Rendering/Shaders/SimpleTreeShaderCastingShadows.shadergraph.meta b/Assets/PackageStagingArea/Rendering/Shaders/SimpleTreeShaderCastingShadows.shadergraph.meta
deleted file mode 100644
index 0caa64128..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/SimpleTreeShaderCastingShadows.shadergraph.meta
+++ /dev/null
@@ -1,10 +0,0 @@
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diff --git a/Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader b/Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader
deleted file mode 100644
index 92c5ecf36..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader
+++ /dev/null
@@ -1,206 +0,0 @@
-Shader "Skybox/PanoramicBeta" {
-Properties {
- _Tint ("Tint Color", Color) = (.5, .5, .5, .5)
- [Gamma] _Exposure ("Exposure", Range(0, 8)) = 1.0
- _Rotation ("Rotation", Range(0, 360)) = 0
- [NoScaleOffset] _Tex ("Spherical (HDR)", 2D) = "grey" {}
- [KeywordEnum(6 Frames Layout, Latitude Longitude Layout)] _Mapping("Mapping", Float) = 1
- [Enum(360 Degrees, 0, 180 Degrees, 1)] _ImageType("Image Type", Float) = 0
- [Toggle] _MirrorOnBack("Mirror on Back", Float) = 0
- [Enum(None, 0, Side by Side, 1, Over Under, 2)] _Layout("3D Layout", Float) = 0
-}
-
-SubShader {
- Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" }
- Cull Off ZWrite Off
-
- Pass {
-
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- #pragma target 2.0
- #pragma multi_compile __ _MAPPING_6_FRAMES_LAYOUT
-
- #include "UnityCG.cginc"
-
- sampler2D _Tex;
- float4 _Tex_TexelSize;
- half4 _Tex_HDR;
- half4 _Tint;
- half _Exposure;
- float _Rotation;
-#ifndef _MAPPING_6_FRAMES_LAYOUT
- bool _MirrorOnBack;
- int _ImageType;
- int _Layout;
-#endif
-
-#ifndef _MAPPING_6_FRAMES_LAYOUT
- inline float2 ToRadialCoords(float3 coords)
- {
- float3 normalizedCoords = normalize(coords);
- float latitude = acos(normalizedCoords.y);
- float longitude = atan2(normalizedCoords.z, normalizedCoords.x);
- float2 sphereCoords = float2(longitude, latitude) * float2(0.5/UNITY_PI, 1.0/UNITY_PI);
- return float2(0.5,1.0) - sphereCoords;
- }
-#endif
-
-#ifdef _MAPPING_6_FRAMES_LAYOUT
- inline float2 ToCubeCoords(float3 coords, float3 layout, float4 edgeSize, float4 faceXCoordLayouts, float4 faceYCoordLayouts, float4 faceZCoordLayouts)
- {
- // Determine the primary axis of the normal
- float3 absn = abs(coords);
- float3 absdir = absn > float3(max(absn.y,absn.z), max(absn.x,absn.z), max(absn.x,absn.y)) ? 1 : 0;
- // Convert the normal to a local face texture coord [-1,+1], note that tcAndLen.z==dot(coords,absdir)
- // and thus its sign tells us whether the normal is pointing positive or negative
- float3 tcAndLen = mul(absdir, float3x3(coords.zyx, coords.xzy, float3(-coords.xy,coords.z)));
- tcAndLen.xy /= tcAndLen.z;
- // Flip-flop faces for proper orientation and normalize to [-0.5,+0.5]
- bool2 positiveAndVCross = float2(tcAndLen.z, layout.x) > 0;
- tcAndLen.xy *= (positiveAndVCross[0] ? absdir.yx : (positiveAndVCross[1] ? float2(absdir[2],0) : float2(0,absdir[2]))) - 0.5;
- // Clamp values which are close to the face edges to avoid bleeding/seams (ie. enforce clamp texture wrap mode)
- tcAndLen.xy = clamp(tcAndLen.xy, edgeSize.xy, edgeSize.zw);
- // Scale and offset texture coord to match the proper square in the texture based on layout.
- float4 coordLayout = mul(float4(absdir,0), float4x4(faceXCoordLayouts, faceYCoordLayouts, faceZCoordLayouts, faceZCoordLayouts));
- tcAndLen.xy = (tcAndLen.xy + (positiveAndVCross[0] ? coordLayout.xy : coordLayout.zw)) * layout.yz;
- return tcAndLen.xy;
- }
-#endif
-
- float3 RotateAroundYInDegrees (float3 vertex, float degrees)
- {
- float alpha = degrees * UNITY_PI / 180.0;
- float sina, cosa;
- sincos(alpha, sina, cosa);
- float2x2 m = float2x2(cosa, -sina, sina, cosa);
- return float3(mul(m, vertex.xz), vertex.y).xzy;
- }
-
- struct appdata_t {
- float4 vertex : POSITION;
- UNITY_VERTEX_INPUT_INSTANCE_ID
- };
-
- struct v2f {
- float4 vertex : SV_POSITION;
- float3 texcoord : TEXCOORD0;
-#ifdef _MAPPING_6_FRAMES_LAYOUT
- float3 layout : TEXCOORD1;
- float4 edgeSize : TEXCOORD2;
- float4 faceXCoordLayouts : TEXCOORD3;
- float4 faceYCoordLayouts : TEXCOORD4;
- float4 faceZCoordLayouts : TEXCOORD5;
-#else
- float2 image180ScaleAndCutoff : TEXCOORD1;
- float4 layout3DScaleAndOffset : TEXCOORD2;
-#endif
- UNITY_VERTEX_OUTPUT_STEREO
- };
-
- v2f vert (appdata_t v)
- {
- v2f o;
- UNITY_SETUP_INSTANCE_ID(v);
- UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
- float3 rotated = RotateAroundYInDegrees(v.vertex, _Rotation);
- o.vertex = UnityObjectToClipPos(rotated);
- o.texcoord = v.vertex.xyz;
-#ifdef _MAPPING_6_FRAMES_LAYOUT
- // layout and edgeSize are solely based on texture dimensions and can thus be precalculated in the vertex shader.
- float sourceAspect = float(_Tex_TexelSize.z) / float(_Tex_TexelSize.w);
- // Use the halfway point between the 1:6 and 3:4 aspect ratios of the strip and cross layouts to
- // guess at the correct format.
- bool3 aspectTest =
- sourceAspect >
- float3(1.0, 1.0f / 6.0f + (3.0f / 4.0f - 1.0f / 6.0f) / 2.0f, 6.0f / 1.0f + (4.0f / 3.0f - 6.0f / 1.0f) / 2.0f);
- // For a given face layout, the coordinates of the 6 cube faces are fixed: build a compact representation of the
- // coordinates of the center of each face where the first float4 represents the coordinates of the X axis faces,
- // the second the Y, and the third the Z. The first two float componenents (xy) of each float4 represent the face
- // coordinates on the positive axis side of the cube, and the second (zw) the negative.
- // layout.x is a boolean flagging the vertical cross layout (for special handling of flip-flops later)
- // layout.yz contains the inverse of the layout dimensions (ie. the scale factor required to convert from
- // normalized face coords to full texture coordinates)
- if (aspectTest[0]) // horizontal
- {
- if (aspectTest[2])
- { // horizontal strip
- o.faceXCoordLayouts = float4(0.5,0.5,1.5,0.5);
- o.faceYCoordLayouts = float4(2.5,0.5,3.5,0.5);
- o.faceZCoordLayouts = float4(4.5,0.5,5.5,0.5);
- o.layout = float3(-1,1.0/6.0,1.0/1.0);
- }
- else
- { // horizontal cross
- o.faceXCoordLayouts = float4(2.5,1.5,0.5,1.5);
- o.faceYCoordLayouts = float4(1.5,2.5,1.5,0.5);
- o.faceZCoordLayouts = float4(1.5,1.5,3.5,1.5);
- o.layout = float3(-1,1.0/4.0,1.0/3.0);
- }
- }
- else
- {
- if (aspectTest[1])
- { // vertical cross
- o.faceXCoordLayouts = float4(2.5,2.5,0.5,2.5);
- o.faceYCoordLayouts = float4(1.5,3.5,1.5,1.5);
- o.faceZCoordLayouts = float4(1.5,2.5,1.5,0.5);
- o.layout = float3(1,1.0/3.0,1.0/4.0);
- }
- else
- { // vertical strip
- o.faceXCoordLayouts = float4(0.5,5.5,0.5,4.5);
- o.faceYCoordLayouts = float4(0.5,3.5,0.5,2.5);
- o.faceZCoordLayouts = float4(0.5,1.5,0.5,0.5);
- o.layout = float3(-1,1.0/1.0,1.0/6.0);
- }
- }
- // edgeSize specifies the minimum (xy) and maximum (zw) normalized face texture coordinates that will be used for
- // sampling in the texture. Setting these to the effective size of a half pixel horizontally and vertically
- // effectively enforces clamp mode texture wrapping for each individual face.
- o.edgeSize.xy = _Tex_TexelSize.xy * 0.5 / o.layout.yz - 0.5;
- o.edgeSize.zw = -o.edgeSize.xy;
-#else // !_MAPPING_6_FRAMES_LAYOUT
- // Calculate constant horizontal scale and cutoff for 180 (vs 360) image type
- if (_ImageType == 0) // 360 degree
- o.image180ScaleAndCutoff = float2(1.0, 1.0);
- else // 180 degree
- o.image180ScaleAndCutoff = float2(2.0, _MirrorOnBack ? 1.0 : 0.5);
- // Calculate constant scale and offset for 3D layouts
- if (_Layout == 0) // No 3D layout
- o.layout3DScaleAndOffset = float4(0,0,1,1);
- else if (_Layout == 1) // Side-by-Side 3D layout
- o.layout3DScaleAndOffset = float4(unity_StereoEyeIndex,0,0.5,1);
- else // Over-Under 3D layout
- o.layout3DScaleAndOffset = float4(0, 1-unity_StereoEyeIndex,1,0.5);
-#endif
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
-#ifdef _MAPPING_6_FRAMES_LAYOUT
- float2 tc = ToCubeCoords(i.texcoord, i.layout, i.edgeSize, i.faceXCoordLayouts, i.faceYCoordLayouts, i.faceZCoordLayouts);
-#else
- float2 tc = ToRadialCoords(i.texcoord);
- if (tc.x > i.image180ScaleAndCutoff[1])
- return half4(0,0,0,1);
- tc.x = fmod(tc.x*i.image180ScaleAndCutoff[0], 1);
- tc = (tc + i.layout3DScaleAndOffset.xy) * i.layout3DScaleAndOffset.zw;
-#endif
-
- half4 tex = tex2D (_Tex, tc);
- half3 c = DecodeHDR (tex, _Tex_HDR);
- c = c * _Tint.rgb * unity_ColorSpaceDouble.rgb;
- c *= _Exposure;
- return half4(c, 1);
- }
- ENDCG
- }
-}
-
-
-Fallback Off
-
-}
diff --git a/Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader.meta b/Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader.meta
deleted file mode 100644
index 75fe79ae5..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/Skybox-PanoramicBeta.shader.meta
+++ /dev/null
@@ -1,10 +0,0 @@
-fileFormatVersion: 2
-guid: ae476b815def5ca468ecce2168b50408
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- preprocessorOverride: 0
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader b/Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader
deleted file mode 100644
index 000f4a1e6..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader
+++ /dev/null
@@ -1,2042 +0,0 @@
-Shader "SubGrid"
-{
- Properties
- {
- Color_1("_MainGridColor", Color) = (1, 1, 1, 1)
- Color_328ade08c2094a788fa974395f6e561f("_LargeGridColor", Color) = (1, 1, 1, 1)
- Vector1_a906bcbc01034447a774e7157f439325("_MainGridTiling", Float) = 1
- Vector1_a906bcbc01034447a774e7157f439325_1("_LargeGridTiling", Float) = 1
- Vector1_a906bcbc01034447a774e7157f439325_2("_MainGridLineThickness", Float) = 1
- Vector1_a906bcbc01034447a774e7157f439325_3("_LargeGridLineThickness", Float) = 1
- Vector2_3bb87bf6a4674236a46e2b16cdeb72e9("_FadeFromToDistance", Vector) = (0, 5000, 0, 0)
- [HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
- [HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
- [HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
- }
- SubShader
- {
- Tags
- {
- "RenderPipeline" = "UniversalPipeline"
- "RenderType" = "Transparent"
- "UniversalMaterialType" = "Unlit"
- "Queue" = "Transparent"
- }
- Pass
- {
- Name "Pass"
- Tags
- {
- // LightMode:
- }
-
- // Render State
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
- ZTest Always
- ZWrite Off
-
- // Debug
- //
-
- // --------------------------------------------------
- // Pass
-
- HLSLPROGRAM
-
- // Pragmas
- #pragma target 2.0
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma multi_compile_instancing
- #pragma multi_compile_fog
- #pragma vertex vert
- #pragma fragment frag
-
- // DotsInstancingOptions:
- // HybridV1InjectedBuiltinProperties:
-
- // Keywords
- #pragma multi_compile _ LIGHTMAP_ON
- #pragma multi_compile _ DIRLIGHTMAP_COMBINED
- #pragma shader_feature _ _SAMPLE_GI
- // GraphKeywords:
-
- // Defines
- #define _SURFACE_TYPE_TRANSPARENT 1
- #define ATTRIBUTES_NEED_NORMAL
- #define ATTRIBUTES_NEED_TANGENT
- #define ATTRIBUTES_NEED_TEXCOORD0
- #define VARYINGS_NEED_POSITION_WS
- #define VARYINGS_NEED_TEXCOORD0
- #define FEATURES_GRAPH_VERTEX
- /* WARNING: $splice Could not find named fragment 'PassInstancing' */
- #define SHADERPASS SHADERPASS_UNLIT
- /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
-
- // Includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
-
- // --------------------------------------------------
- // Structs and Packing
-
- struct Attributes
- {
- float3 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float4 tangentOS : TANGENT;
- float4 uv0 : TEXCOORD0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : INSTANCEID_SEMANTIC;
- #endif
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float3 positionWS;
- float4 texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
- struct SurfaceDescriptionInputs
- {
- float3 WorldSpacePosition;
- float4 uv0;
- };
- struct VertexDescriptionInputs
- {
- float3 ObjectSpaceNormal;
- float3 ObjectSpaceTangent;
- float3 ObjectSpacePosition;
- };
- struct PackedVaryings
- {
- float4 positionCS : SV_POSITION;
- float3 interp0 : TEXCOORD0;
- float4 interp1 : TEXCOORD1;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
-
- PackedVaryings PackVaryings(Varyings input)
- {
- PackedVaryings output;
- output.positionCS = input.positionCS;
- output.interp0.xyz = input.positionWS;
- output.interp1.xyzw = input.texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
- Varyings UnpackVaryings(PackedVaryings input)
- {
- Varyings output;
- output.positionCS = input.positionCS;
- output.positionWS = input.interp0.xyz;
- output.texCoord0 = input.interp1.xyzw;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
-
- // --------------------------------------------------
- // Graph
-
- // Graph Properties
- CBUFFER_START(UnityPerMaterial)
-half4 Color_1;
-half4 Color_328ade08c2094a788fa974395f6e561f;
-half Vector1_a906bcbc01034447a774e7157f439325;
-half Vector1_a906bcbc01034447a774e7157f439325_1;
-half Vector1_a906bcbc01034447a774e7157f439325_2;
-half Vector1_a906bcbc01034447a774e7157f439325_3;
-half2 Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
-CBUFFER_END
-
-// Object and Global properties
-
- // Graph Functions
-
-void Unity_TilingAndOffset_half(half2 UV, half2 Tiling, half2 Offset, out half2 Out)
-{
- Out = UV * Tiling + Offset;
-}
-
-void Unity_Fraction_half2(half2 In, out half2 Out)
-{
- Out = frac(In);
-}
-
-void Unity_Rectangle_half(half2 UV, half Width, half Height, out half Out)
-{
- half2 d = abs(UV * 2 - 1) - half2(Width, Height);
- d = 1 - d / fwidth(d);
- Out = saturate(min(d.x, d.y));
-}
-
-void Unity_OneMinus_half(half In, out half Out)
-{
- Out = 1 - In;
-}
-
-void Unity_Comparison_Greater_half(half A, half B, out half Out)
-{
- Out = A > B ? 1 : 0;
-}
-
-void Unity_Branch_half4(half Predicate, half4 True, half4 False, out half4 Out)
-{
- Out = Predicate ? True : False;
-}
-
-void Unity_Blend_Screen_half(half Base, half Blend, out half Out, half Opacity)
-{
- Out = 1.0 - (1.0 - Blend) * (1.0 - Base);
- Out = lerp(Base, Out, Opacity);
-}
-
-void Unity_Distance_float3(float3 A, float3 B, out float Out)
-{
- Out = distance(A, B);
-}
-
-void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
-{
- Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
-}
-
-void Unity_Multiply_float(float A, float B, out float Out)
-{
- Out = A * B;
-}
-
-// Graph Vertex
-struct VertexDescription
-{
- half3 Position;
- half3 Normal;
- half3 Tangent;
-};
-
-VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
-{
- VertexDescription description = (VertexDescription)0;
- description.Position = IN.ObjectSpacePosition;
- description.Normal = IN.ObjectSpaceNormal;
- description.Tangent = IN.ObjectSpaceTangent;
- return description;
-}
-
-// Graph Pixel
-struct SurfaceDescription
-{
- half3 BaseColor;
- float Alpha;
-};
-
-SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
-{
- SurfaceDescription surface = (SurfaceDescription)0;
- half _Property_816cd0f020e341689218fdfa135b61f0_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_1;
- half _Float_6a98aa8a551f43e09c01822dab195b73_Out_0 = _Property_816cd0f020e341689218fdfa135b61f0_Out_0;
- half2 _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_6a98aa8a551f43e09c01822dab195b73_Out_0.xx), half2 (0, 0), _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3);
- half2 _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3, _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1);
- half _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_3;
- half _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0 = _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0;
- half _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3;
- Unity_Rectangle_half(_Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3);
- half _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1;
- Unity_OneMinus_half(_Rectangle_3956398494ff4acea9b8910877d3c065_Out_3, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1);
- half _Comparison_c2fe362568a7421997c9f9d96affe0bd_Out_2;
- Unity_Comparison_Greater_half(_OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, 0.1, _Comparison_c2fe362568a7421997c9f9d96affe0bd_Out_2);
- half4 _Property_97128e6b899c41c99fe64525da74777a_Out_0 = Color_328ade08c2094a788fa974395f6e561f;
- half4 _Property_c3f3cfd35b0945d8ae282815d8e7f439_Out_0 = Color_1;
- half4 _Branch_c4635b8e87c148f190b08f5072768496_Out_3;
- Unity_Branch_half4(_Comparison_c2fe362568a7421997c9f9d96affe0bd_Out_2, _Property_97128e6b899c41c99fe64525da74777a_Out_0, _Property_c3f3cfd35b0945d8ae282815d8e7f439_Out_0, _Branch_c4635b8e87c148f190b08f5072768496_Out_3);
- half _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0 = Vector1_a906bcbc01034447a774e7157f439325;
- half _Float_86b90f585d9e419685c9d6129c32ad92_Out_0 = _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0;
- half2 _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_86b90f585d9e419685c9d6129c32ad92_Out_0.xx), half2 (0, 0), _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3);
- half2 _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3, _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1);
- half _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_2;
- half _Float_34d1f47975c24b9d830b7e63338babb2_Out_0 = _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0;
- half _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3;
- Unity_Rectangle_half(_Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3);
- half _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1;
- Unity_OneMinus_half(_Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3, _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1);
- half _Blend_a56c5b0489e24745855fa904b20f4807_Out_2;
- Unity_Blend_Screen_half(_OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, _Blend_a56c5b0489e24745855fa904b20f4807_Out_2, 1);
- float _Distance_c1f3965872c542578a1c3a4012301496_Out_2;
- Unity_Distance_float3(_WorldSpaceCameraPos, IN.WorldSpacePosition, _Distance_c1f3965872c542578a1c3a4012301496_Out_2);
- half2 _Property_c0f9d128ce18446ab3574833920ea240_Out_0 = Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
- float _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3;
- Unity_Remap_float(_Distance_c1f3965872c542578a1c3a4012301496_Out_2, _Property_c0f9d128ce18446ab3574833920ea240_Out_0, float2 (1, 0), _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3);
- float _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- Unity_Multiply_float(_Blend_a56c5b0489e24745855fa904b20f4807_Out_2, _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3, _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2);
- surface.BaseColor = (_Branch_c4635b8e87c148f190b08f5072768496_Out_3.xyz);
- surface.Alpha = _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- return surface;
-}
-
-// --------------------------------------------------
-// Build Graph Inputs
-
-VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
-{
- VertexDescriptionInputs output;
- ZERO_INITIALIZE(VertexDescriptionInputs, output);
-
- output.ObjectSpaceNormal = input.normalOS;
- output.ObjectSpaceTangent = input.tangentOS.xyz;
- output.ObjectSpacePosition = input.positionOS;
-
- return output;
-}
- SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
-{
- SurfaceDescriptionInputs output;
- ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
-
-
-
-
-
- output.WorldSpacePosition = input.positionWS;
- output.uv0 = input.texCoord0;
-#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
-#else
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-#endif
-#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-
- return output;
-}
-
- // --------------------------------------------------
- // Main
-
- #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl"
-
- ENDHLSL
-}
-Pass
-{
- Name "ShadowCaster"
- Tags
- {
- "LightMode" = "ShadowCaster"
- }
-
- // Render State
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
- ZTest LEqual
- ZWrite On
- ColorMask 0
-
- // Debug
- //
-
- // --------------------------------------------------
- // Pass
-
- HLSLPROGRAM
-
- // Pragmas
- #pragma target 2.0
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma multi_compile_instancing
- #pragma vertex vert
- #pragma fragment frag
-
- // DotsInstancingOptions:
- // HybridV1InjectedBuiltinProperties:
-
- // Keywords
- // PassKeywords:
- // GraphKeywords:
-
- // Defines
- #define _SURFACE_TYPE_TRANSPARENT 1
- #define ATTRIBUTES_NEED_NORMAL
- #define ATTRIBUTES_NEED_TANGENT
- #define ATTRIBUTES_NEED_TEXCOORD0
- #define VARYINGS_NEED_POSITION_WS
- #define VARYINGS_NEED_TEXCOORD0
- #define FEATURES_GRAPH_VERTEX
- /* WARNING: $splice Could not find named fragment 'PassInstancing' */
- #define SHADERPASS SHADERPASS_SHADOWCASTER
- /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
-
- // Includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
-
- // --------------------------------------------------
- // Structs and Packing
-
- struct Attributes
- {
- float3 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float4 tangentOS : TANGENT;
- float4 uv0 : TEXCOORD0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : INSTANCEID_SEMANTIC;
- #endif
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float3 positionWS;
- float4 texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
- struct SurfaceDescriptionInputs
- {
- float3 WorldSpacePosition;
- float4 uv0;
- };
- struct VertexDescriptionInputs
- {
- float3 ObjectSpaceNormal;
- float3 ObjectSpaceTangent;
- float3 ObjectSpacePosition;
- };
- struct PackedVaryings
- {
- float4 positionCS : SV_POSITION;
- float3 interp0 : TEXCOORD0;
- float4 interp1 : TEXCOORD1;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
-
- PackedVaryings PackVaryings(Varyings input)
- {
- PackedVaryings output;
- output.positionCS = input.positionCS;
- output.interp0.xyz = input.positionWS;
- output.interp1.xyzw = input.texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
- Varyings UnpackVaryings(PackedVaryings input)
- {
- Varyings output;
- output.positionCS = input.positionCS;
- output.positionWS = input.interp0.xyz;
- output.texCoord0 = input.interp1.xyzw;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
-
- // --------------------------------------------------
- // Graph
-
- // Graph Properties
- CBUFFER_START(UnityPerMaterial)
-half4 Color_1;
-half4 Color_328ade08c2094a788fa974395f6e561f;
-half Vector1_a906bcbc01034447a774e7157f439325;
-half Vector1_a906bcbc01034447a774e7157f439325_1;
-half Vector1_a906bcbc01034447a774e7157f439325_2;
-half Vector1_a906bcbc01034447a774e7157f439325_3;
-half2 Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
-CBUFFER_END
-
-// Object and Global properties
-
- // Graph Functions
-
-void Unity_TilingAndOffset_half(half2 UV, half2 Tiling, half2 Offset, out half2 Out)
-{
- Out = UV * Tiling + Offset;
-}
-
-void Unity_Fraction_half2(half2 In, out half2 Out)
-{
- Out = frac(In);
-}
-
-void Unity_Rectangle_half(half2 UV, half Width, half Height, out half Out)
-{
- half2 d = abs(UV * 2 - 1) - half2(Width, Height);
- d = 1 - d / fwidth(d);
- Out = saturate(min(d.x, d.y));
-}
-
-void Unity_OneMinus_half(half In, out half Out)
-{
- Out = 1 - In;
-}
-
-void Unity_Blend_Screen_half(half Base, half Blend, out half Out, half Opacity)
-{
- Out = 1.0 - (1.0 - Blend) * (1.0 - Base);
- Out = lerp(Base, Out, Opacity);
-}
-
-void Unity_Distance_float3(float3 A, float3 B, out float Out)
-{
- Out = distance(A, B);
-}
-
-void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
-{
- Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
-}
-
-void Unity_Multiply_float(float A, float B, out float Out)
-{
- Out = A * B;
-}
-
-// Graph Vertex
-struct VertexDescription
-{
- half3 Position;
- half3 Normal;
- half3 Tangent;
-};
-
-VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
-{
- VertexDescription description = (VertexDescription)0;
- description.Position = IN.ObjectSpacePosition;
- description.Normal = IN.ObjectSpaceNormal;
- description.Tangent = IN.ObjectSpaceTangent;
- return description;
-}
-
-// Graph Pixel
-struct SurfaceDescription
-{
- float Alpha;
-};
-
-SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
-{
- SurfaceDescription surface = (SurfaceDescription)0;
- half _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0 = Vector1_a906bcbc01034447a774e7157f439325;
- half _Float_86b90f585d9e419685c9d6129c32ad92_Out_0 = _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0;
- half2 _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_86b90f585d9e419685c9d6129c32ad92_Out_0.xx), half2 (0, 0), _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3);
- half2 _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3, _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1);
- half _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_2;
- half _Float_34d1f47975c24b9d830b7e63338babb2_Out_0 = _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0;
- half _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3;
- Unity_Rectangle_half(_Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3);
- half _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1;
- Unity_OneMinus_half(_Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3, _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1);
- half _Property_816cd0f020e341689218fdfa135b61f0_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_1;
- half _Float_6a98aa8a551f43e09c01822dab195b73_Out_0 = _Property_816cd0f020e341689218fdfa135b61f0_Out_0;
- half2 _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_6a98aa8a551f43e09c01822dab195b73_Out_0.xx), half2 (0, 0), _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3);
- half2 _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3, _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1);
- half _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_3;
- half _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0 = _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0;
- half _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3;
- Unity_Rectangle_half(_Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3);
- half _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1;
- Unity_OneMinus_half(_Rectangle_3956398494ff4acea9b8910877d3c065_Out_3, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1);
- half _Blend_a56c5b0489e24745855fa904b20f4807_Out_2;
- Unity_Blend_Screen_half(_OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, _Blend_a56c5b0489e24745855fa904b20f4807_Out_2, 1);
- float _Distance_c1f3965872c542578a1c3a4012301496_Out_2;
- Unity_Distance_float3(_WorldSpaceCameraPos, IN.WorldSpacePosition, _Distance_c1f3965872c542578a1c3a4012301496_Out_2);
- half2 _Property_c0f9d128ce18446ab3574833920ea240_Out_0 = Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
- float _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3;
- Unity_Remap_float(_Distance_c1f3965872c542578a1c3a4012301496_Out_2, _Property_c0f9d128ce18446ab3574833920ea240_Out_0, float2 (1, 0), _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3);
- float _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- Unity_Multiply_float(_Blend_a56c5b0489e24745855fa904b20f4807_Out_2, _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3, _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2);
- surface.Alpha = _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- return surface;
-}
-
-// --------------------------------------------------
-// Build Graph Inputs
-
-VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
-{
- VertexDescriptionInputs output;
- ZERO_INITIALIZE(VertexDescriptionInputs, output);
-
- output.ObjectSpaceNormal = input.normalOS;
- output.ObjectSpaceTangent = input.tangentOS.xyz;
- output.ObjectSpacePosition = input.positionOS;
-
- return output;
-}
- SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
-{
- SurfaceDescriptionInputs output;
- ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
-
-
-
-
-
- output.WorldSpacePosition = input.positionWS;
- output.uv0 = input.texCoord0;
-#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
-#else
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-#endif
-#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-
- return output;
-}
-
- // --------------------------------------------------
- // Main
-
- #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
-
- ENDHLSL
-}
-Pass
-{
- Name "DepthOnly"
- Tags
- {
- "LightMode" = "DepthOnly"
- }
-
- // Render State
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
- ZTest LEqual
- ZWrite On
- ColorMask 0
-
- // Debug
- //
-
- // --------------------------------------------------
- // Pass
-
- HLSLPROGRAM
-
- // Pragmas
- #pragma target 2.0
- #pragma only_renderers gles gles3 glcore d3d11
- #pragma multi_compile_instancing
- #pragma vertex vert
- #pragma fragment frag
-
- // DotsInstancingOptions:
- // HybridV1InjectedBuiltinProperties:
-
- // Keywords
- // PassKeywords:
- // GraphKeywords:
-
- // Defines
- #define _SURFACE_TYPE_TRANSPARENT 1
- #define ATTRIBUTES_NEED_NORMAL
- #define ATTRIBUTES_NEED_TANGENT
- #define ATTRIBUTES_NEED_TEXCOORD0
- #define VARYINGS_NEED_POSITION_WS
- #define VARYINGS_NEED_TEXCOORD0
- #define FEATURES_GRAPH_VERTEX
- /* WARNING: $splice Could not find named fragment 'PassInstancing' */
- #define SHADERPASS SHADERPASS_DEPTHONLY
- /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
-
- // Includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
-
- // --------------------------------------------------
- // Structs and Packing
-
- struct Attributes
- {
- float3 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float4 tangentOS : TANGENT;
- float4 uv0 : TEXCOORD0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : INSTANCEID_SEMANTIC;
- #endif
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float3 positionWS;
- float4 texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
- struct SurfaceDescriptionInputs
- {
- float3 WorldSpacePosition;
- float4 uv0;
- };
- struct VertexDescriptionInputs
- {
- float3 ObjectSpaceNormal;
- float3 ObjectSpaceTangent;
- float3 ObjectSpacePosition;
- };
- struct PackedVaryings
- {
- float4 positionCS : SV_POSITION;
- float3 interp0 : TEXCOORD0;
- float4 interp1 : TEXCOORD1;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
-
- PackedVaryings PackVaryings(Varyings input)
- {
- PackedVaryings output;
- output.positionCS = input.positionCS;
- output.interp0.xyz = input.positionWS;
- output.interp1.xyzw = input.texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
- Varyings UnpackVaryings(PackedVaryings input)
- {
- Varyings output;
- output.positionCS = input.positionCS;
- output.positionWS = input.interp0.xyz;
- output.texCoord0 = input.interp1.xyzw;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
-
- // --------------------------------------------------
- // Graph
-
- // Graph Properties
- CBUFFER_START(UnityPerMaterial)
-half4 Color_1;
-half4 Color_328ade08c2094a788fa974395f6e561f;
-half Vector1_a906bcbc01034447a774e7157f439325;
-half Vector1_a906bcbc01034447a774e7157f439325_1;
-half Vector1_a906bcbc01034447a774e7157f439325_2;
-half Vector1_a906bcbc01034447a774e7157f439325_3;
-half2 Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
-CBUFFER_END
-
-// Object and Global properties
-
- // Graph Functions
-
-void Unity_TilingAndOffset_half(half2 UV, half2 Tiling, half2 Offset, out half2 Out)
-{
- Out = UV * Tiling + Offset;
-}
-
-void Unity_Fraction_half2(half2 In, out half2 Out)
-{
- Out = frac(In);
-}
-
-void Unity_Rectangle_half(half2 UV, half Width, half Height, out half Out)
-{
- half2 d = abs(UV * 2 - 1) - half2(Width, Height);
- d = 1 - d / fwidth(d);
- Out = saturate(min(d.x, d.y));
-}
-
-void Unity_OneMinus_half(half In, out half Out)
-{
- Out = 1 - In;
-}
-
-void Unity_Blend_Screen_half(half Base, half Blend, out half Out, half Opacity)
-{
- Out = 1.0 - (1.0 - Blend) * (1.0 - Base);
- Out = lerp(Base, Out, Opacity);
-}
-
-void Unity_Distance_float3(float3 A, float3 B, out float Out)
-{
- Out = distance(A, B);
-}
-
-void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
-{
- Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
-}
-
-void Unity_Multiply_float(float A, float B, out float Out)
-{
- Out = A * B;
-}
-
-// Graph Vertex
-struct VertexDescription
-{
- half3 Position;
- half3 Normal;
- half3 Tangent;
-};
-
-VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
-{
- VertexDescription description = (VertexDescription)0;
- description.Position = IN.ObjectSpacePosition;
- description.Normal = IN.ObjectSpaceNormal;
- description.Tangent = IN.ObjectSpaceTangent;
- return description;
-}
-
-// Graph Pixel
-struct SurfaceDescription
-{
- float Alpha;
-};
-
-SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
-{
- SurfaceDescription surface = (SurfaceDescription)0;
- half _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0 = Vector1_a906bcbc01034447a774e7157f439325;
- half _Float_86b90f585d9e419685c9d6129c32ad92_Out_0 = _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0;
- half2 _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_86b90f585d9e419685c9d6129c32ad92_Out_0.xx), half2 (0, 0), _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3);
- half2 _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3, _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1);
- half _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_2;
- half _Float_34d1f47975c24b9d830b7e63338babb2_Out_0 = _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0;
- half _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3;
- Unity_Rectangle_half(_Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3);
- half _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1;
- Unity_OneMinus_half(_Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3, _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1);
- half _Property_816cd0f020e341689218fdfa135b61f0_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_1;
- half _Float_6a98aa8a551f43e09c01822dab195b73_Out_0 = _Property_816cd0f020e341689218fdfa135b61f0_Out_0;
- half2 _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_6a98aa8a551f43e09c01822dab195b73_Out_0.xx), half2 (0, 0), _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3);
- half2 _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3, _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1);
- half _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_3;
- half _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0 = _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0;
- half _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3;
- Unity_Rectangle_half(_Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3);
- half _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1;
- Unity_OneMinus_half(_Rectangle_3956398494ff4acea9b8910877d3c065_Out_3, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1);
- half _Blend_a56c5b0489e24745855fa904b20f4807_Out_2;
- Unity_Blend_Screen_half(_OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, _Blend_a56c5b0489e24745855fa904b20f4807_Out_2, 1);
- float _Distance_c1f3965872c542578a1c3a4012301496_Out_2;
- Unity_Distance_float3(_WorldSpaceCameraPos, IN.WorldSpacePosition, _Distance_c1f3965872c542578a1c3a4012301496_Out_2);
- half2 _Property_c0f9d128ce18446ab3574833920ea240_Out_0 = Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
- float _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3;
- Unity_Remap_float(_Distance_c1f3965872c542578a1c3a4012301496_Out_2, _Property_c0f9d128ce18446ab3574833920ea240_Out_0, float2 (1, 0), _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3);
- float _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- Unity_Multiply_float(_Blend_a56c5b0489e24745855fa904b20f4807_Out_2, _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3, _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2);
- surface.Alpha = _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- return surface;
-}
-
-// --------------------------------------------------
-// Build Graph Inputs
-
-VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
-{
- VertexDescriptionInputs output;
- ZERO_INITIALIZE(VertexDescriptionInputs, output);
-
- output.ObjectSpaceNormal = input.normalOS;
- output.ObjectSpaceTangent = input.tangentOS.xyz;
- output.ObjectSpacePosition = input.positionOS;
-
- return output;
-}
- SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
-{
- SurfaceDescriptionInputs output;
- ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
-
-
-
-
-
- output.WorldSpacePosition = input.positionWS;
- output.uv0 = input.texCoord0;
-#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
-#else
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-#endif
-#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-
- return output;
-}
-
- // --------------------------------------------------
- // Main
-
- #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
-
- ENDHLSL
-}
- }
- SubShader
- {
- Tags
- {
- "RenderPipeline" = "UniversalPipeline"
- "RenderType" = "Transparent"
- "UniversalMaterialType" = "Unlit"
- "Queue" = "Transparent"
- }
- Pass
- {
- Name "Pass"
- Tags
- {
- // LightMode:
- }
-
- // Render State
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
- ZTest LEqual
- ZWrite Off
-
- // Debug
- //
-
- // --------------------------------------------------
- // Pass
-
- HLSLPROGRAM
-
- // Pragmas
- #pragma target 4.5
- #pragma exclude_renderers gles gles3 glcore
- #pragma multi_compile_instancing
- #pragma multi_compile_fog
- #pragma multi_compile _ DOTS_INSTANCING_ON
- #pragma vertex vert
- #pragma fragment frag
-
- // DotsInstancingOptions:
- // HybridV1InjectedBuiltinProperties:
-
- // Keywords
- #pragma multi_compile _ LIGHTMAP_ON
- #pragma multi_compile _ DIRLIGHTMAP_COMBINED
- #pragma shader_feature _ _SAMPLE_GI
- // GraphKeywords:
-
- // Defines
- #define _SURFACE_TYPE_TRANSPARENT 1
- #define ATTRIBUTES_NEED_NORMAL
- #define ATTRIBUTES_NEED_TANGENT
- #define ATTRIBUTES_NEED_TEXCOORD0
- #define VARYINGS_NEED_POSITION_WS
- #define VARYINGS_NEED_TEXCOORD0
- #define FEATURES_GRAPH_VERTEX
- /* WARNING: $splice Could not find named fragment 'PassInstancing' */
- #define SHADERPASS SHADERPASS_UNLIT
- /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
-
- // Includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
-
- // --------------------------------------------------
- // Structs and Packing
-
- struct Attributes
- {
- float3 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float4 tangentOS : TANGENT;
- float4 uv0 : TEXCOORD0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : INSTANCEID_SEMANTIC;
- #endif
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float3 positionWS;
- float4 texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
- struct SurfaceDescriptionInputs
- {
- float3 WorldSpacePosition;
- float4 uv0;
- };
- struct VertexDescriptionInputs
- {
- float3 ObjectSpaceNormal;
- float3 ObjectSpaceTangent;
- float3 ObjectSpacePosition;
- };
- struct PackedVaryings
- {
- float4 positionCS : SV_POSITION;
- float3 interp0 : TEXCOORD0;
- float4 interp1 : TEXCOORD1;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
-
- PackedVaryings PackVaryings(Varyings input)
- {
- PackedVaryings output;
- output.positionCS = input.positionCS;
- output.interp0.xyz = input.positionWS;
- output.interp1.xyzw = input.texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
- Varyings UnpackVaryings(PackedVaryings input)
- {
- Varyings output;
- output.positionCS = input.positionCS;
- output.positionWS = input.interp0.xyz;
- output.texCoord0 = input.interp1.xyzw;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
-
- // --------------------------------------------------
- // Graph
-
- // Graph Properties
- CBUFFER_START(UnityPerMaterial)
-half4 Color_1;
-half4 Color_328ade08c2094a788fa974395f6e561f;
-half Vector1_a906bcbc01034447a774e7157f439325;
-half Vector1_a906bcbc01034447a774e7157f439325_1;
-half Vector1_a906bcbc01034447a774e7157f439325_2;
-half Vector1_a906bcbc01034447a774e7157f439325_3;
-half2 Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
-CBUFFER_END
-
-// Object and Global properties
-
- // Graph Functions
-
-void Unity_TilingAndOffset_half(half2 UV, half2 Tiling, half2 Offset, out half2 Out)
-{
- Out = UV * Tiling + Offset;
-}
-
-void Unity_Fraction_half2(half2 In, out half2 Out)
-{
- Out = frac(In);
-}
-
-void Unity_Rectangle_half(half2 UV, half Width, half Height, out half Out)
-{
- half2 d = abs(UV * 2 - 1) - half2(Width, Height);
- d = 1 - d / fwidth(d);
- Out = saturate(min(d.x, d.y));
-}
-
-void Unity_OneMinus_half(half In, out half Out)
-{
- Out = 1 - In;
-}
-
-void Unity_Comparison_Greater_half(half A, half B, out half Out)
-{
- Out = A > B ? 1 : 0;
-}
-
-void Unity_Branch_half4(half Predicate, half4 True, half4 False, out half4 Out)
-{
- Out = Predicate ? True : False;
-}
-
-void Unity_Blend_Screen_half(half Base, half Blend, out half Out, half Opacity)
-{
- Out = 1.0 - (1.0 - Blend) * (1.0 - Base);
- Out = lerp(Base, Out, Opacity);
-}
-
-void Unity_Distance_float3(float3 A, float3 B, out float Out)
-{
- Out = distance(A, B);
-}
-
-void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
-{
- Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
-}
-
-void Unity_Multiply_float(float A, float B, out float Out)
-{
- Out = A * B;
-}
-
-// Graph Vertex
-struct VertexDescription
-{
- half3 Position;
- half3 Normal;
- half3 Tangent;
-};
-
-VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
-{
- VertexDescription description = (VertexDescription)0;
- description.Position = IN.ObjectSpacePosition;
- description.Normal = IN.ObjectSpaceNormal;
- description.Tangent = IN.ObjectSpaceTangent;
- return description;
-}
-
-// Graph Pixel
-struct SurfaceDescription
-{
- half3 BaseColor;
- float Alpha;
-};
-
-SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
-{
- SurfaceDescription surface = (SurfaceDescription)0;
- half _Property_816cd0f020e341689218fdfa135b61f0_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_1;
- half _Float_6a98aa8a551f43e09c01822dab195b73_Out_0 = _Property_816cd0f020e341689218fdfa135b61f0_Out_0;
- half2 _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_6a98aa8a551f43e09c01822dab195b73_Out_0.xx), half2 (0, 0), _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3);
- half2 _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3, _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1);
- half _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_3;
- half _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0 = _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0;
- half _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3;
- Unity_Rectangle_half(_Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3);
- half _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1;
- Unity_OneMinus_half(_Rectangle_3956398494ff4acea9b8910877d3c065_Out_3, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1);
- half _Comparison_c2fe362568a7421997c9f9d96affe0bd_Out_2;
- Unity_Comparison_Greater_half(_OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, 0.1, _Comparison_c2fe362568a7421997c9f9d96affe0bd_Out_2);
- half4 _Property_97128e6b899c41c99fe64525da74777a_Out_0 = Color_328ade08c2094a788fa974395f6e561f;
- half4 _Property_c3f3cfd35b0945d8ae282815d8e7f439_Out_0 = Color_1;
- half4 _Branch_c4635b8e87c148f190b08f5072768496_Out_3;
- Unity_Branch_half4(_Comparison_c2fe362568a7421997c9f9d96affe0bd_Out_2, _Property_97128e6b899c41c99fe64525da74777a_Out_0, _Property_c3f3cfd35b0945d8ae282815d8e7f439_Out_0, _Branch_c4635b8e87c148f190b08f5072768496_Out_3);
- half _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0 = Vector1_a906bcbc01034447a774e7157f439325;
- half _Float_86b90f585d9e419685c9d6129c32ad92_Out_0 = _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0;
- half2 _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_86b90f585d9e419685c9d6129c32ad92_Out_0.xx), half2 (0, 0), _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3);
- half2 _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3, _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1);
- half _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_2;
- half _Float_34d1f47975c24b9d830b7e63338babb2_Out_0 = _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0;
- half _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3;
- Unity_Rectangle_half(_Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3);
- half _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1;
- Unity_OneMinus_half(_Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3, _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1);
- half _Blend_a56c5b0489e24745855fa904b20f4807_Out_2;
- Unity_Blend_Screen_half(_OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, _Blend_a56c5b0489e24745855fa904b20f4807_Out_2, 1);
- float _Distance_c1f3965872c542578a1c3a4012301496_Out_2;
- Unity_Distance_float3(_WorldSpaceCameraPos, IN.WorldSpacePosition, _Distance_c1f3965872c542578a1c3a4012301496_Out_2);
- half2 _Property_c0f9d128ce18446ab3574833920ea240_Out_0 = Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
- float _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3;
- Unity_Remap_float(_Distance_c1f3965872c542578a1c3a4012301496_Out_2, _Property_c0f9d128ce18446ab3574833920ea240_Out_0, float2 (1, 0), _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3);
- float _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- Unity_Multiply_float(_Blend_a56c5b0489e24745855fa904b20f4807_Out_2, _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3, _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2);
- surface.BaseColor = (_Branch_c4635b8e87c148f190b08f5072768496_Out_3.xyz);
- surface.Alpha = _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- return surface;
-}
-
-// --------------------------------------------------
-// Build Graph Inputs
-
-VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
-{
- VertexDescriptionInputs output;
- ZERO_INITIALIZE(VertexDescriptionInputs, output);
-
- output.ObjectSpaceNormal = input.normalOS;
- output.ObjectSpaceTangent = input.tangentOS.xyz;
- output.ObjectSpacePosition = input.positionOS;
-
- return output;
-}
- SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
-{
- SurfaceDescriptionInputs output;
- ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
-
-
-
-
-
- output.WorldSpacePosition = input.positionWS;
- output.uv0 = input.texCoord0;
-#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
-#else
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-#endif
-#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-
- return output;
-}
-
- // --------------------------------------------------
- // Main
-
- #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl"
-
- ENDHLSL
-}
-Pass
-{
- Name "ShadowCaster"
- Tags
- {
- "LightMode" = "ShadowCaster"
- }
-
- // Render State
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
- ZTest LEqual
- ZWrite On
- ColorMask 0
-
- // Debug
- //
-
- // --------------------------------------------------
- // Pass
-
- HLSLPROGRAM
-
- // Pragmas
- #pragma target 4.5
- #pragma exclude_renderers gles gles3 glcore
- #pragma multi_compile_instancing
- #pragma multi_compile _ DOTS_INSTANCING_ON
- #pragma vertex vert
- #pragma fragment frag
-
- // DotsInstancingOptions:
- // HybridV1InjectedBuiltinProperties:
-
- // Keywords
- // PassKeywords:
- // GraphKeywords:
-
- // Defines
- #define _SURFACE_TYPE_TRANSPARENT 1
- #define ATTRIBUTES_NEED_NORMAL
- #define ATTRIBUTES_NEED_TANGENT
- #define ATTRIBUTES_NEED_TEXCOORD0
- #define VARYINGS_NEED_POSITION_WS
- #define VARYINGS_NEED_TEXCOORD0
- #define FEATURES_GRAPH_VERTEX
- /* WARNING: $splice Could not find named fragment 'PassInstancing' */
- #define SHADERPASS SHADERPASS_SHADOWCASTER
- /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
-
- // Includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
-
- // --------------------------------------------------
- // Structs and Packing
-
- struct Attributes
- {
- float3 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float4 tangentOS : TANGENT;
- float4 uv0 : TEXCOORD0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : INSTANCEID_SEMANTIC;
- #endif
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float3 positionWS;
- float4 texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
- struct SurfaceDescriptionInputs
- {
- float3 WorldSpacePosition;
- float4 uv0;
- };
- struct VertexDescriptionInputs
- {
- float3 ObjectSpaceNormal;
- float3 ObjectSpaceTangent;
- float3 ObjectSpacePosition;
- };
- struct PackedVaryings
- {
- float4 positionCS : SV_POSITION;
- float3 interp0 : TEXCOORD0;
- float4 interp1 : TEXCOORD1;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
-
- PackedVaryings PackVaryings(Varyings input)
- {
- PackedVaryings output;
- output.positionCS = input.positionCS;
- output.interp0.xyz = input.positionWS;
- output.interp1.xyzw = input.texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
- Varyings UnpackVaryings(PackedVaryings input)
- {
- Varyings output;
- output.positionCS = input.positionCS;
- output.positionWS = input.interp0.xyz;
- output.texCoord0 = input.interp1.xyzw;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
-
- // --------------------------------------------------
- // Graph
-
- // Graph Properties
- CBUFFER_START(UnityPerMaterial)
-half4 Color_1;
-half4 Color_328ade08c2094a788fa974395f6e561f;
-half Vector1_a906bcbc01034447a774e7157f439325;
-half Vector1_a906bcbc01034447a774e7157f439325_1;
-half Vector1_a906bcbc01034447a774e7157f439325_2;
-half Vector1_a906bcbc01034447a774e7157f439325_3;
-half2 Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
-CBUFFER_END
-
-// Object and Global properties
-
- // Graph Functions
-
-void Unity_TilingAndOffset_half(half2 UV, half2 Tiling, half2 Offset, out half2 Out)
-{
- Out = UV * Tiling + Offset;
-}
-
-void Unity_Fraction_half2(half2 In, out half2 Out)
-{
- Out = frac(In);
-}
-
-void Unity_Rectangle_half(half2 UV, half Width, half Height, out half Out)
-{
- half2 d = abs(UV * 2 - 1) - half2(Width, Height);
- d = 1 - d / fwidth(d);
- Out = saturate(min(d.x, d.y));
-}
-
-void Unity_OneMinus_half(half In, out half Out)
-{
- Out = 1 - In;
-}
-
-void Unity_Blend_Screen_half(half Base, half Blend, out half Out, half Opacity)
-{
- Out = 1.0 - (1.0 - Blend) * (1.0 - Base);
- Out = lerp(Base, Out, Opacity);
-}
-
-void Unity_Distance_float3(float3 A, float3 B, out float Out)
-{
- Out = distance(A, B);
-}
-
-void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
-{
- Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
-}
-
-void Unity_Multiply_float(float A, float B, out float Out)
-{
- Out = A * B;
-}
-
-// Graph Vertex
-struct VertexDescription
-{
- half3 Position;
- half3 Normal;
- half3 Tangent;
-};
-
-VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
-{
- VertexDescription description = (VertexDescription)0;
- description.Position = IN.ObjectSpacePosition;
- description.Normal = IN.ObjectSpaceNormal;
- description.Tangent = IN.ObjectSpaceTangent;
- return description;
-}
-
-// Graph Pixel
-struct SurfaceDescription
-{
- float Alpha;
-};
-
-SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
-{
- SurfaceDescription surface = (SurfaceDescription)0;
- half _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0 = Vector1_a906bcbc01034447a774e7157f439325;
- half _Float_86b90f585d9e419685c9d6129c32ad92_Out_0 = _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0;
- half2 _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_86b90f585d9e419685c9d6129c32ad92_Out_0.xx), half2 (0, 0), _TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3);
- half2 _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_87b83b503e624d4ba2e6223d1ee4d8e2_Out_3, _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1);
- half _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_2;
- half _Float_34d1f47975c24b9d830b7e63338babb2_Out_0 = _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0;
- half _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3;
- Unity_Rectangle_half(_Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Float_34d1f47975c24b9d830b7e63338babb2_Out_0, _Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3);
- half _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1;
- Unity_OneMinus_half(_Rectangle_294001f03a8844d0a31dcdd7fb17d4da_Out_3, _OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1);
- half _Property_816cd0f020e341689218fdfa135b61f0_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_1;
- half _Float_6a98aa8a551f43e09c01822dab195b73_Out_0 = _Property_816cd0f020e341689218fdfa135b61f0_Out_0;
- half2 _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3;
- Unity_TilingAndOffset_half(IN.uv0.xy, (_Float_6a98aa8a551f43e09c01822dab195b73_Out_0.xx), half2 (0, 0), _TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3);
- half2 _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1;
- Unity_Fraction_half2(_TilingAndOffset_6da8f99bc0274484b9770fe0926bba65_Out_3, _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1);
- half _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0 = Vector1_a906bcbc01034447a774e7157f439325_3;
- half _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0 = _Property_029d48997b1b4d5e89aa95c4f228c444_Out_0;
- half _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3;
- Unity_Rectangle_half(_Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Float_eafbc5cfde864359a7121cb6bb207cea_Out_0, _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3);
- half _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1;
- Unity_OneMinus_half(_Rectangle_3956398494ff4acea9b8910877d3c065_Out_3, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1);
- half _Blend_a56c5b0489e24745855fa904b20f4807_Out_2;
- Unity_Blend_Screen_half(_OneMinus_9b3c47487ce3429c957eab09bfb50bc9_Out_1, _OneMinus_d0a9a5dc69584a47b23e8e1395a4c549_Out_1, _Blend_a56c5b0489e24745855fa904b20f4807_Out_2, 1);
- float _Distance_c1f3965872c542578a1c3a4012301496_Out_2;
- Unity_Distance_float3(_WorldSpaceCameraPos, IN.WorldSpacePosition, _Distance_c1f3965872c542578a1c3a4012301496_Out_2);
- half2 _Property_c0f9d128ce18446ab3574833920ea240_Out_0 = Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
- float _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3;
- Unity_Remap_float(_Distance_c1f3965872c542578a1c3a4012301496_Out_2, _Property_c0f9d128ce18446ab3574833920ea240_Out_0, float2 (1, 0), _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3);
- float _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- Unity_Multiply_float(_Blend_a56c5b0489e24745855fa904b20f4807_Out_2, _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3, _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2);
- surface.Alpha = _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- return surface;
-}
-
-// --------------------------------------------------
-// Build Graph Inputs
-
-VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
-{
- VertexDescriptionInputs output;
- ZERO_INITIALIZE(VertexDescriptionInputs, output);
-
- output.ObjectSpaceNormal = input.normalOS;
- output.ObjectSpaceTangent = input.tangentOS.xyz;
- output.ObjectSpacePosition = input.positionOS;
-
- return output;
-}
- SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
-{
- SurfaceDescriptionInputs output;
- ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
-
-
-
-
-
- output.WorldSpacePosition = input.positionWS;
- output.uv0 = input.texCoord0;
-#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
-#else
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-#endif
-#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-
- return output;
-}
-
- // --------------------------------------------------
- // Main
-
- #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
-
- ENDHLSL
-}
-Pass
-{
- Name "DepthOnly"
- Tags
- {
- "LightMode" = "DepthOnly"
- }
-
- // Render State
- Cull Back
- Blend SrcAlpha OneMinusSrcAlpha, One OneMinusSrcAlpha
- ZTest LEqual
- ZWrite On
- ColorMask 0
-
- // Debug
- //
-
- // --------------------------------------------------
- // Pass
-
- HLSLPROGRAM
-
- // Pragmas
- #pragma target 4.5
- #pragma exclude_renderers gles gles3 glcore
- #pragma multi_compile_instancing
- #pragma multi_compile _ DOTS_INSTANCING_ON
- #pragma vertex vert
- #pragma fragment frag
-
- // DotsInstancingOptions:
- // HybridV1InjectedBuiltinProperties:
-
- // Keywords
- // PassKeywords:
- // GraphKeywords:
-
- // Defines
- #define _SURFACE_TYPE_TRANSPARENT 1
- #define ATTRIBUTES_NEED_NORMAL
- #define ATTRIBUTES_NEED_TANGENT
- #define ATTRIBUTES_NEED_TEXCOORD0
- #define VARYINGS_NEED_POSITION_WS
- #define VARYINGS_NEED_TEXCOORD0
- #define FEATURES_GRAPH_VERTEX
- /* WARNING: $splice Could not find named fragment 'PassInstancing' */
- #define SHADERPASS SHADERPASS_DEPTHONLY
- /* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
-
- // Includes
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
- #include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
- #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
-
- // --------------------------------------------------
- // Structs and Packing
-
- struct Attributes
- {
- float3 positionOS : POSITION;
- float3 normalOS : NORMAL;
- float4 tangentOS : TANGENT;
- float4 uv0 : TEXCOORD0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : INSTANCEID_SEMANTIC;
- #endif
- };
- struct Varyings
- {
- float4 positionCS : SV_POSITION;
- float3 positionWS;
- float4 texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
- struct SurfaceDescriptionInputs
- {
- float3 WorldSpacePosition;
- float4 uv0;
- };
- struct VertexDescriptionInputs
- {
- float3 ObjectSpaceNormal;
- float3 ObjectSpaceTangent;
- float3 ObjectSpacePosition;
- };
- struct PackedVaryings
- {
- float4 positionCS : SV_POSITION;
- float3 interp0 : TEXCOORD0;
- float4 interp1 : TEXCOORD1;
- #if UNITY_ANY_INSTANCING_ENABLED
- uint instanceID : CUSTOM_INSTANCE_ID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
- #endif
- };
-
- PackedVaryings PackVaryings(Varyings input)
- {
- PackedVaryings output;
- output.positionCS = input.positionCS;
- output.interp0.xyz = input.positionWS;
- output.interp1.xyzw = input.texCoord0;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
- Varyings UnpackVaryings(PackedVaryings input)
- {
- Varyings output;
- output.positionCS = input.positionCS;
- output.positionWS = input.interp0.xyz;
- output.texCoord0 = input.interp1.xyzw;
- #if UNITY_ANY_INSTANCING_ENABLED
- output.instanceID = input.instanceID;
- #endif
- #if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
- output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
- #endif
- #if (defined(UNITY_STEREO_INSTANCING_ENABLED))
- output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
- #endif
- #if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
- output.cullFace = input.cullFace;
- #endif
- return output;
- }
-
- // --------------------------------------------------
- // Graph
-
- // Graph Properties
- CBUFFER_START(UnityPerMaterial)
-half4 Color_1;
-half4 Color_328ade08c2094a788fa974395f6e561f;
-half Vector1_a906bcbc01034447a774e7157f439325;
-half Vector1_a906bcbc01034447a774e7157f439325_1;
-half Vector1_a906bcbc01034447a774e7157f439325_2;
-half Vector1_a906bcbc01034447a774e7157f439325_3;
-half2 Vector2_3bb87bf6a4674236a46e2b16cdeb72e9;
-CBUFFER_END
-
-// Object and Global properties
-
- // Graph Functions
-
-void Unity_TilingAndOffset_half(half2 UV, half2 Tiling, half2 Offset, out half2 Out)
-{
- Out = UV * Tiling + Offset;
-}
-
-void Unity_Fraction_half2(half2 In, out half2 Out)
-{
- Out = frac(In);
-}
-
-void Unity_Rectangle_half(half2 UV, half Width, half Height, out half Out)
-{
- half2 d = abs(UV * 2 - 1) - half2(Width, Height);
- d = 1 - d / fwidth(d);
- Out = saturate(min(d.x, d.y));
-}
-
-void Unity_OneMinus_half(half In, out half Out)
-{
- Out = 1 - In;
-}
-
-void Unity_Blend_Screen_half(half Base, half Blend, out half Out, half Opacity)
-{
- Out = 1.0 - (1.0 - Blend) * (1.0 - Base);
- Out = lerp(Base, Out, Opacity);
-}
-
-void Unity_Distance_float3(float3 A, float3 B, out float Out)
-{
- Out = distance(A, B);
-}
-
-void Unity_Remap_float(float In, float2 InMinMax, float2 OutMinMax, out float Out)
-{
- Out = OutMinMax.x + (In - InMinMax.x) * (OutMinMax.y - OutMinMax.x) / (InMinMax.y - InMinMax.x);
-}
-
-void Unity_Multiply_float(float A, float B, out float Out)
-{
- Out = A * B;
-}
-
-// Graph Vertex
-struct VertexDescription
-{
- half3 Position;
- half3 Normal;
- half3 Tangent;
-};
-
-VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
-{
- VertexDescription description = (VertexDescription)0;
- description.Position = IN.ObjectSpacePosition;
- description.Normal = IN.ObjectSpaceNormal;
- description.Tangent = IN.ObjectSpaceTangent;
- return description;
-}
-
-// Graph Pixel
-struct SurfaceDescription
-{
- float Alpha;
-};
-
-SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
-{
- SurfaceDescription surface = (SurfaceDescription)0;
- half _Property_7d5ef2692d2f455e9b758d2241872a1f_Out_0 = Vector1_a906bcbc01034447a774e7157f439325;
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- half2 _Fraction_bc4ecc28f5194bd4acb0653f3d154f1a_Out_1;
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- half _Float_34d1f47975c24b9d830b7e63338babb2_Out_0 = _Property_3b2fa75379e04f3a852ebb6643ceda3b_Out_0;
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- half2 _Fraction_d0da617e64d24b4fa08601d60d6ba55e_Out_1;
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- half _Rectangle_3956398494ff4acea9b8910877d3c065_Out_3;
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- half _Blend_a56c5b0489e24745855fa904b20f4807_Out_2;
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- float _Distance_c1f3965872c542578a1c3a4012301496_Out_2;
- Unity_Distance_float3(_WorldSpaceCameraPos, IN.WorldSpacePosition, _Distance_c1f3965872c542578a1c3a4012301496_Out_2);
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- Unity_Remap_float(_Distance_c1f3965872c542578a1c3a4012301496_Out_2, _Property_c0f9d128ce18446ab3574833920ea240_Out_0, float2 (1, 0), _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3);
- float _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- Unity_Multiply_float(_Blend_a56c5b0489e24745855fa904b20f4807_Out_2, _Remap_8a508cc69b7a434c9a4c8c24eb10f495_Out_3, _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2);
- surface.Alpha = _Multiply_f67e6f68e8324618815a6f3413d40cdf_Out_2;
- return surface;
-}
-
-// --------------------------------------------------
-// Build Graph Inputs
-
-VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
-{
- VertexDescriptionInputs output;
- ZERO_INITIALIZE(VertexDescriptionInputs, output);
-
- output.ObjectSpaceNormal = input.normalOS;
- output.ObjectSpaceTangent = input.tangentOS.xyz;
- output.ObjectSpacePosition = input.positionOS;
-
- return output;
-}
- SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
-{
- SurfaceDescriptionInputs output;
- ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
-
-
-
-
-
- output.WorldSpacePosition = input.positionWS;
- output.uv0 = input.texCoord0;
-#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
-#else
-#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-#endif
-#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
-
- return output;
-}
-
- // --------------------------------------------------
- // Main
-
- #include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
-#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
-
- ENDHLSL
-}
- }
- FallBack "Hidden/Shader Graph/FallbackError"
-}
\ No newline at end of file
diff --git a/Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader.meta b/Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader.meta
deleted file mode 100644
index ab87a7d6d..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/SubGrid.shader.meta
+++ /dev/null
@@ -1,10 +0,0 @@
-fileFormatVersion: 2
-guid: a47078b1e2ea32844bc3db935542ade8
-ShaderImporter:
- externalObjects: {}
- defaultTextures: []
- nonModifiableTextures: []
- preprocessorOverride: 0
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/PackageStagingArea/Rendering/Shaders/SubGrid_Edit.shadergraph b/Assets/PackageStagingArea/Rendering/Shaders/SubGrid_Edit.shadergraph
deleted file mode 100644
index e7b13714f..000000000
--- a/Assets/PackageStagingArea/Rendering/Shaders/SubGrid_Edit.shadergraph
+++ /dev/null
@@ -1,3602 +0,0 @@
-{
- "m_SGVersion": 2,
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