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SettingsList.py
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SettingsList.py
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import argparse
import re
import math
import json
from Cosmetics import get_tunic_color_options, get_navi_color_options, get_sword_color_options,\
get_gauntlet_color_options, get_magic_color_options, get_heart_color_options, get_button_color_options
from Location import LocationIterator
import Sounds as sfx
from Utils import data_path
from itertools import chain
import StartingItems
# holds the info for a single setting
class Setting_Info():
def __init__(self, name, type, gui_text, gui_type, shared, choices, default=None, disabled_default=None, disable=None, gui_tooltip=None, gui_params=None):
self.name = name # name of the setting, used as a key to retrieve the setting's value everywhere
self.type = type # type of the setting's value, used to properly convert types to setting strings
self.shared = shared # whether or not the setting is one that should be shared, used in converting settings to a string
self.gui_text = gui_text
self.gui_type = gui_type
if gui_tooltip is None:
self.gui_tooltip = ""
else:
self.gui_tooltip = gui_tooltip
if gui_params == None:
gui_params = {}
self.gui_params = gui_params # additional parameters that the randomizer uses for the gui
self.disable = disable # dictionary of settings this this setting disabled
self.dependency = None # lambda the determines if this is disabled. Generated later
# dictionary of options to their text names
if isinstance(choices, list):
self.choices = {k: k for k in choices}
self.choice_list = list(choices)
else:
self.choices = dict(choices)
self.choice_list = list(choices.keys())
self.reverse_choices = {v: k for k, v in self.choices.items()}
# number of bits needed to store the setting, used in converting settings to a string
if shared:
if self.gui_params.get('min') and self.gui_params.get('max') and not choices:
self.bitwidth = math.ceil(math.log(self.gui_params.get('max') - self.gui_params.get('min') + 1, 2))
else:
self.bitwidth = self.calc_bitwidth(choices)
else:
self.bitwidth = 0
# default value if undefined/unset
if default != None:
self.default = default
elif self.type == bool:
self.default = False
elif self.type == str:
self.default = ""
elif self.type == int:
self.default = 0
elif self.type == list:
self.default = []
# default value if disabled
if disabled_default == None:
self.disabled_default = self.default
else:
self.disabled_default = disabled_default
# used to when random options are set for this setting
if 'distribution' not in gui_params:
self.gui_params['distribution'] = [(choice, 1) for choice in self.choice_list]
def calc_bitwidth(self, choices):
count = len(choices)
if count > 0:
if self.type == list:
# Need two special values for terminating additive and subtractive lists
count = count + 2
return math.ceil(math.log(count, 2))
return 0
class Checkbutton(Setting_Info):
def __init__(self, name, gui_text, gui_tooltip=None, disable=None,
disabled_default=None, default=False, shared=False, gui_params=None):
choices = {
True: 'checked',
False: 'unchecked',
}
super().__init__(name, bool, gui_text, 'Checkbutton', shared, choices, default, disabled_default, disable, gui_tooltip, gui_params)
class Combobox(Setting_Info):
def __init__(self, name, gui_text, choices, default, gui_tooltip=None,
disable=None, disabled_default=None, shared=False, gui_params=None):
super().__init__(name, str, gui_text, 'Combobox', shared, choices, default, disabled_default, disable, gui_tooltip, gui_params)
class Scale(Setting_Info):
def __init__(self, name, gui_text, min, max, default, step=1,
gui_tooltip=None, disable=None, disabled_default=None,
shared=False, gui_params=None):
choices = {
i: str(i) for i in range(min, max+1, step)
}
if gui_params == None:
gui_params = {}
gui_params['min'] = min
gui_params['max'] = max
gui_params['step'] = step
super().__init__(name, int, gui_text, 'Scale', shared, choices, default, disabled_default, disable, gui_tooltip, gui_params)
logic_tricks = {
'Fewer Tunic Requirements': {
'name' : 'logic_fewer_tunic_requirements',
'tags' : ("General", "Fire Temple", "Water Temple", "Gerudo Training Grounds", "Zora's Fountain",),
'tooltip' : '''\
Allows the following possible without Tunics:
- Enter Water Temple. The key below the center
pillar still requires Zora Tunic.
- Enter Fire Temple. Only the first floor is
accessible, and not Volvagia.
- Zora's Fountain Bottom Freestanding PoH.
Might not have enough health to resurface.
- Gerudo Training Grounds Underwater
Silver Rupee Chest. May need to make multiple
trips.
'''},
'Hidden Grottos without Stone of Agony': {
'name' : 'logic_grottos_without_agony',
'tags' : ("General", "Entrance"),
'tooltip' : '''\
Allows entering hidden grottos without the
Stone of Agony.
'''},
'Pass Through Visible One-Way Collisions': {
'name' : 'logic_visible_collisions',
'tags' : ("Entrance", "Kakariko Village",),
'tooltip' : '''\
Allows climbing through the platform to reach
Impa's House Back as adult with no items and
going through the Kakariko Village Gate as child
when coming from the Mountain Trail side.
'''},
'Child Deadhand without Kokiri Sword': {
'name' : 'logic_child_deadhand',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
Requires 9 sticks or 5 jump slashes.
'''},
'Second Dampe Race as Child': {
'name' : 'logic_child_dampe_race_poh',
'tags' : ("the Graveyard", "Entrance",),
'tooltip' : '''\
It is possible to complete the second dampe
race as child in under a minute, but it is
a strict time limit.
'''},
'Man on Roof without Hookshot': {
'name' : 'logic_man_on_roof',
'tags' : ("Kakariko Village",),
'tooltip' : '''\
Can be reached by side-hopping off
the watchtower.
'''},
'Dodongo\'s Cavern Staircase with Bow': {
'name' : 'logic_dc_staircase',
'tags' : ("Dodongo's Cavern",),
'tooltip' : '''\
The Bow can be used to knock down the stairs
with two well-timed shots.
'''},
'Dodongo\'s Cavern Spike Trap Room Jump without Hover Boots': {
'name' : 'logic_dc_jump',
'tags' : ("Dodongo's Cavern",),
'tooltip' : '''\
Jump is adult only.
'''},
'Gerudo Fortress "Kitchen" with No Additional Items': {
'name' : 'logic_gerudo_kitchen',
'tags' : ("Gerudo's Fortress",),
'tooltip' : '''\
The logic normally guarantees one of Bow, Hookshot,
or Hover Boots.
'''},
'Deku Tree Basement Vines GS with Jump Slash': {
'name' : 'logic_deku_basement_gs',
'tags' : ("Deku Tree", "Skulltulas",),
'tooltip' : '''\
Can be defeated by doing a precise jump slash.
'''},
'Deku Tree Basement Webs with Bow': {
'name' : 'logic_deku_b1_webs_with_bow',
'tags' : ("Deku Tree", "Entrance",),
'tooltip' : '''\
All spider web walls in Deku Tree basement can be burnt
by adult using just a bow shooting through torches. Applies
to the web obstructing the door to the single scrub room,
the web obstructing the bombable wall in the back room
and the circular floor web dropping to Gohma.
For the circular web dropping to Gohma, backflip onto the
chest near the torch at the bottom of the vine wall. With a
precise position you can shoot through the torch to the
right edge of the circular web.
This allows completion of adult Deku Tree with no fire source.
'''},
'Hammer Rusted Switches Through Walls': {
'name' : 'logic_rusted_switches',
'tags' : ("Fire Temple", "Ganon's Castle",),
'tooltip' : '''\
Applies to:
- Fire Temple Highest Goron Chest.
- MQ Fire Temple Lizalfos Maze.
- MQ Spirit Trial.
'''},
'Bottom of the Well Map Chest with Strength & Sticks': {
'name' : 'logic_botw_basement',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
The chest in the basement can be reached with
strength by doing a jump slash with a lit
stick to access the bomb flowers.
'''},
'Skip Forest Temple MQ Block Puzzle with Bombchu': {
'name' : 'logic_forest_mq_block_puzzle',
'tags' : ("Forest Temple",),
'tooltip' : '''\
Send the Bombchu straight up the center of the
wall directly to the left upon entering the room.
'''},
'Spirit Temple Child Side Bridge with Bombchu': {
'name' : 'logic_spirit_child_bombchu',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
A carefully-timed Bombchu can hit the switch.
'''},
'Windmill PoH as Adult with Nothing': {
'name' : 'logic_windmill_poh',
'tags' : ("Kakariko Village",),
'tooltip' : '''\
Can jump up to the spinning platform from
below as adult.
'''},
'Crater\'s Bean PoH with Hover Boots': {
'name' : 'logic_crater_bean_poh_with_hovers',
'tags' : ("Death Mountain Crater",),
'tooltip' : '''\
Hover from the base of the bridge
near Goron City and walk up the
very steep slope.
'''},
'Zora\'s Domain Entry with Cucco': {
'name' : 'logic_zora_with_cucco',
'tags' : ("Zora's River",),
'tooltip' : '''\
Can fly behind the waterfall with
a cucco as child.
'''},
'Gerudo Training Grounds MQ Left Side Silver Rupees with Hookshot': {
'name' : 'logic_gtg_mq_with_hookshot',
'tags' : ("Gerudo Training Grounds",),
'tooltip' : '''\
The highest silver rupee can be obtained by
hookshotting the target and then immediately jump
slashing toward the rupee.
'''},
'Forest Temple East Courtyard Vines with Hookshot': {
'name' : 'logic_forest_vines',
'tags' : ("Forest Temple",),
'tooltip' : '''\
The vines in Forest Temple leading to where the well
drain switch is in the standard form can be barely
reached with just the Hookshot.
'''},
'Forest Temple East Courtyard GS with Boomerang': {
'name' : 'logic_forest_outdoor_east_gs',
'tags' : ("Forest Temple", "Entrance", "Skulltulas",),
'tooltip' : '''\
Precise Boomerang throws can allow child to
kill the Skulltula and collect the token.
'''},
'Swim Through Forest Temple MQ Well with Hookshot': {
'name' : 'logic_forest_well_swim',
'tags' : ("Forest Temple",),
'tooltip' : '''\
Shoot the vines in the well as low and as far to
the right as possible, and then immediately swim
under the ceiling to the right. This can only be
required if Forest Temple is in its Master Quest
form.
'''},
'Reach Forest Temple MQ Twisted Hallway Switch with Hookshot': {
'name' : 'logic_forest_mq_hallway_switch',
'tags' : ("Forest Temple",),
'tooltip' : '''\
There's a very small gap between the glass block
and the wall. Through that gap you can hookshot
the target on the ceiling.
'''},
'Death Mountain Trail Chest with Strength': {
'name' : 'logic_dmt_bombable',
'tags' : ("Death Mountain Trail",),
'tooltip' : '''\
Child Link can blow up the wall using a nearby bomb
flower. You must backwalk with the flower and then
quickly throw it toward the wall.
'''},
'Goron City Spinning Pot PoH with Strength': {
'name' : 'logic_goron_city_pot_with_strength',
'tags' : ("Goron City",),
'tooltip' : '''\
Allows for stopping the Goron City Spinning
Pot using a bomb flower alone, requiring
strength in lieu of inventory explosives.
'''},
'Water Temple Boss Key Chest with Iron Boots': {
'name' : 'logic_water_bk_chest',
'tags' : ("Water Temple",),
'tooltip' : '''\
Stand on the blue switch in the Stinger room with the
Iron Boots, wait for the water to rise all the way up,
and then swim straight to the exit. You should grab the
ledge as you surface. It works best if you don't mash B.
'''},
'Adult Kokiri Forest GS with Hover Boots': {
'name' : 'logic_adult_kokiri_gs',
'tags' : ("Kokiri Forest", "Skulltulas",),
'tooltip' : '''\
Can be obtained without Hookshot by using the Hover
Boots off of one of the roots.
'''},
'Spirit Temple MQ Frozen Eye Switch without Fire': {
'name' : 'logic_spirit_mq_frozen_eye',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
You can melt the ice by shooting an arrow through a
torch. The only way to find a line of sight for this
shot is to first spawn a Song of Time block, and then
stand on the very edge of it.
'''},
'Spirit Temple Shifting Wall with No Additional Items': {
'name' : 'logic_spirit_wall',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
The logic normally guarantees a way of dealing with both
the Beamos and the Walltula before climbing the wall.
'''},
'Spirit Temple Main Room GS with Boomerang': {
'name' : 'logic_spirit_lobby_gs',
'tags' : ("Spirit Temple", "Skulltulas",),
'tooltip' : '''\
Standing on the highest part of the arm of the statue, a
precise Boomerang throw can kill and obtain this Gold
Skulltula. You must throw the Boomerang slightly off to
the side so that it curves into the Skulltula, as aiming
directly at it will clank off of the wall in front.
'''},
'Spirit Temple MQ Sun Block Room GS with Boomerang': {
'name' : 'logic_spirit_mq_sun_block_gs',
'tags' : ("Spirit Temple", "Skulltulas",),
'tooltip' : '''\
Throw the Boomerang in such a way that it
curves through the side of the glass block
to hit the Gold Skulltula.
'''},
'Jabu Scrub as Adult with Jump Dive': {
'name' : 'logic_jabu_scrub_jump_dive',
'tags' : ("Jabu Jabu's Belly", "Entrance",),
'tooltip' : '''\
Standing above the underwater tunnel leading to the scrub,
jump down and swim through the tunnel. This allows adult to
access the scrub with no Scale or Iron Boots.
'''},
'Jabu MQ Song of Time Block GS with Boomerang': {
'name' : 'logic_jabu_mq_sot_gs',
'tags' : ("Jabu Jabu's Belly", "Skulltulas",),
'tooltip' : '''\
Allow the Boomerang to return to you through
the Song of Time block to grab the token.
'''},
'Bottom of the Well Like Like GS without Boomerang': {
'name' : 'logic_botw_cage_gs',
'tags' : ("Bottom of the Well", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the Like Like
can be used to boost you into the token.
It is possible to do this in such a way
that you collect the token prior to taking
damage from the Like Like.
'''},
'Bottom of the Well MQ Dead Hand Freestanding Key with Boomerang': {
'name' : 'logic_botw_mq_dead_hand_key',
'tags' : ("Bottom of the Well",),
'tooltip' : '''\
Boomerang can fish the item out of the rubble without
needing explosives to blow it up.
'''},
'Fire Temple Flame Wall Maze Skip': {
'name' : 'logic_fire_flame_maze',
'tags' : ("Fire Temple",),
'tooltip' : '''\
If you move quickly you can sneak past the edge of
a flame wall before it can rise up to block you.
To do it without taking damage is more precise.
Allows you to progress without needing either a
Small Key or Hover Boots.
'''},
'Fire Temple MQ Flame Wall Maze Skip': {
'name' : 'logic_fire_mq_flame_maze',
'tags' : ("Fire Temple",),
'tooltip' : '''\
If you move quickly you can sneak past the edge of
a flame wall before it can rise up to block you.
To do it without taking damage is more precise.
Allows you to reach a GS without needing either
Song of Time or Hover Boots.
'''},
'Fire Temple MQ Climb without Fire Source': {
'name' : 'logic_fire_mq_climb',
'tags' : ("Fire Temple",),
'tooltip' : '''\
You can use the Hover Boots to hover around to
the climbable wall, skipping the need to use a
fire source and spawn a Hookshot target.
'''},
'Fire Temple MQ Chest Near Boss without Breaking Crate': {
'name' : 'logic_fire_mq_near_boss',
'tags' : ("Fire Temple",),
'tooltip' : '''\
The hitbox for the torch extends a bit outside of the crate.
Shoot a flaming arrow at the side of the crate to light the
torch without needing to get over there and break the crate.
'''},
'Fire Temple MQ Boulder Maze Side Room without Box': {
'name' : 'logic_fire_mq_maze_side_room',
'tags' : ("Fire Temple",),
'tooltip' : '''\
You can walk from the blue switch to the door and
quickly open the door before the bars reclose. This
skips needing the Hookshot in order to reach a box
to place on the switch.
'''},
'Fire Temple MQ Boss Key Chest without Bow': {
'name' : 'logic_fire_mq_bk_chest',
'tags' : ("Fire Temple",),
'tooltip' : '''\
Din\'s alone can be used to unbar the door to
the boss key chest's room thanks to an
oversight in the way the game counts how many
torches have been lit.
'''},
'Zora\'s River Lower Freestanding PoH as Adult with Nothing': {
'name' : 'logic_zora_river_lower',
'tags' : ("Zora's River",),
'tooltip' : '''\
Adult can reach this PoH with a precise jump,
no Hover Boots required.
'''},
'Water Temple Cracked Wall with Hover Boots': {
'name' : 'logic_water_cracked_wall_hovers',
'tags' : ("Water Temple",),
'tooltip' : '''\
With a midair side-hop while wearing the Hover
Boots, you can reach the cracked wall without
needing to raise the water up to the middle level.
'''},
'Shadow Temple Freestanding Key with Bombchu': {
'name' : 'logic_shadow_freestanding_key',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
Release the Bombchu with good timing so that
it explodes near the bottom of the pot.
'''},
'Shadow Temple MQ Lower Huge Pit without Fire Source': {
'name' : 'logic_shadow_mq_huge_pit',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
Normally a frozen eye switch spawns some platforms
that you can use to climb down, but there's actually
a small piece of ground that you can stand on that
you can just jump down to.
'''},
'Backflip over Mido as Adult': {
'name' : 'logic_mido_backflip',
'tags' : ("the Lost Woods",),
'tooltip' : '''\
With a specific position and angle, you can
backflip over Mido.
'''},
'Fire Temple Boss Door without Hover Boots or Pillar': {
'name' : 'logic_fire_boss_door_jump',
'tags' : ("Fire Temple",),
'tooltip' : '''\
The Fire Temple Boss Door can be reached with a precise
jump. You must be touching the side wall of the room so
so that Link will grab the ledge from farther away than
is normally possible.
'''},
'Lake Hylia Lab Dive without Gold Scale': {
'name' : 'logic_lab_diving',
'tags' : ("Lake Hylia",),
'tooltip' : '''\
Remove the Iron Boots in the midst of
Hookshotting the underwater crate.
'''},
'Deliver Eye Drops with Bolero of Fire': {
'name' : 'logic_biggoron_bolero',
'tags' : ("Death Mountain Trail",),
'tooltip' : '''\
If you do not wear the Goron Tunic, the heat timer
inside the crater will override the trade item's timer.
When you exit to Death Mountain Trail you will have
one second to deliver the Eye Drops before the timer
expires. It works best if you play Bolero as quickly as
possible upon receiving the Eye Drops. If you have few
hearts, there is enough time to dip Goron City to
refresh the heat timer as long as you've already
pulled the block.
'''},
'Wasteland Crossing without Hover Boots or Longshot': {
'name' : 'logic_wasteland_crossing',
'tags' : ("Haunted Wasteland",),
'tooltip' : '''\
You can beat the quicksand by backwalking across it
in a specific way.
'''},
'Colossus Hill GS with Hookshot': {
'name' : 'logic_colossus_gs',
'tags' : ("Desert Colossus", "Skulltulas",),
'tooltip' : '''\
Somewhat precise. If you kill enough Leevers
you can get enough of a break to take some time
to aim more carefully.
'''},
'Dodongo\'s Cavern Scarecrow GS with Armos Statue': {
'name' : 'logic_dc_scarecrow_gs',
'tags' : ("Dodongo's Cavern", "Skulltulas",),
'tooltip' : '''\
You can jump off an Armos Statue to reach the
alcove with the Gold Skulltula. It takes quite
a long time to pull the statue the entire way.
The jump to the alcove can be a bit picky when
done as child.
'''},
'Kakariko Tower GS with Jump Slash': {
'name' : 'logic_kakariko_tower_gs',
'tags' : ("Kakariko Village", "Skulltulas",),
'tooltip' : '''\
Climb the tower as high as you can without
touching the Gold Skulltula, then let go and
jump slash immediately. You will take fall
damage.
'''},
'Lake Hylia Lab Wall GS with Jump Slash': {
'name' : 'logic_lab_wall_gs',
'tags' : ("Lake Hylia", "Skulltulas",),
'tooltip' : '''\
The jump slash to actually collect the
token is somewhat precise.
'''},
'Spirit Temple MQ Lower Adult without Fire Arrows': {
'name' : 'logic_spirit_mq_lower_adult',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
It can be done with Din\'s Fire and Bow.
Whenever an arrow passes through a lit torch, it
resets the timer. It's finicky but it's also
possible to stand on the pillar next to the center
torch, which makes it easier.
'''},
'Spirit Temple Map Chest with Bow': {
'name' : 'logic_spirit_map_chest',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
To get a line of sight from the upper torch to
the map chest torches, you must pull an Armos
statue all the way up the stairs.
'''},
'Spirit Temple Sun Block Room Chest with Bow': {
'name' : 'logic_spirit_sun_chest',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
Using the blocks in the room as platforms you can
get lines of sight to all three torches. The timer
on the torches is quite short so you must move
quickly in order to light all three.
'''},
'Shadow Trial MQ Torch with Bow': {
'name' : 'logic_shadow_trial_mq',
'tags' : ("Ganon's Castle",),
'tooltip' : '''\
You can light the torch in this room without a fire
source by shooting an arrow through the lit torch
at the beginning of the room. Because the room is
so dark and the unlit torch is so far away, it can
be difficult to aim the shot correctly.
'''},
'Forest Temple NE Outdoors Ledge with Hover Boots': {
'name' : 'logic_forest_outdoors_ledge',
'tags' : ("Forest Temple", "Entrance",),
'tooltip' : '''\
With precise Hover Boots movement you can fall down
to this ledge from upper balconies. If done precisely
enough, it is not necessary to take fall damage.
In MQ, this skips a Longshot requirement.
In Vanilla, this can skip a Hookshot requirement in
entrance randomizer.
'''},
'Water Temple Boss Key Region with Hover Boots': {
'name' : 'logic_water_boss_key_region',
'tags' : ("Water Temple",),
'tooltip' : '''\
With precise Hover Boots movement it is possible
to reach the boss key chest's region without
needing the Longshot. It is not necessary to take
damage from the spikes. The Gold Skulltula Token
in the following room can also be obtained with
just the Hover Boots.
'''},
'Water Temple Falling Platform Room GS with Hookshot': {
'name' : 'logic_water_falling_platform_gs',
'tags' : ("Water Temple", "Skulltulas",),
'tooltip' : '''\
If you stand on the very edge of the platform, this
Gold Skulltula can be obtained with only the Hookshot.
'''},
'Water Temple River GS without Iron Boots': {
'name' : 'logic_water_river_gs',
'tags' : ("Water Temple", "Skulltulas",),
'tooltip' : '''\
Standing on the exposed ground toward the end of
the river, a precise Longshot use can obtain the
token. The Longshot cannot normally reach far
enough to kill the Skulltula, however. You'll
first have to find some other way of killing it.
'''},
'Water Temple Entry without Iron Boots using Hookshot': {
'name' : 'logic_water_hookshot_entry',
'tags' : ("Lake Hylia",),
'tooltip' : '''\
When entering Water Temple using Gold Scale instead
of Iron Boots, the Longshot is usually used to be
able to hit the switch and open the gate. But, by
standing in a particular spot, the switch can be hit
with only the reach of the Hookshot.
'''},
'Death Mountain Trail Upper Red Rock GS without Hammer': {
'name' : 'logic_trail_gs_upper',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be collected
by backflipping into the rock at the correct angle.
'''},
'Death Mountain Trail Lower Red Rock GS with Hookshot': {
'name' : 'logic_trail_gs_lower_hookshot',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be fished
out of the rock without needing to destroy it, by
using the Hookshot in the correct way.
'''},
'Death Mountain Trail Lower Red Rock GS with Magic Bean': {
'name' : 'logic_trail_gs_lower_bean',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
After killing the Skulltula, the token can be
collected without needing to destroy the rock by
jumping down onto it from the bean plant,
midflight, with precise timing and positioning.
'''},
'Death Mountain Crater Upper to Lower with Hammer': {
'name' : 'logic_crater_upper_to_lower',
'tags' : ("Death Mountain Crater",),
'tooltip' : '''\
With the Hammer, you can jumpslash the rock twice
in the same jump in order to destroy it before you
fall into the lava.
'''},
'Zora\'s Domain Entry with Hover Boots': {
'name' : 'logic_zora_with_hovers',
'tags' : ("Zora's River",),
'tooltip' : '''\
Can hover behind the waterfall as adult.
'''},
'Shadow Temple River Statue with Bombchu': {
'name' : 'logic_shadow_statue',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
By sending a Bombchu around the edge of the
gorge, you can knock down the statue without
needing a Bow.
Applies in both vanilla and MQ Shadow.
'''},
'Stop Link the Goron with Din\'s Fire': {
'name' : 'logic_link_goron_dins',
'tags' : ("Goron City",),
'tooltip' : '''\
The timing is quite awkward.
'''},
'Fire Temple Song of Time Room GS without Song of Time': {
'name' : 'logic_fire_song_of_time',
'tags' : ("Fire Temple", "Skulltulas",),
'tooltip' : '''\
A precise jump can be used to reach this room.
'''},
'Fire Temple Climb without Strength': {
'name' : 'logic_fire_strength',
'tags' : ("Fire Temple",),
'tooltip' : '''\
A precise jump can be used to skip
pushing the block.
'''},
'Fire Temple MQ Big Lava Room Blocked Door without Hookshot': {
'name' : 'logic_fire_mq_bombable_chest',
'tags' : ("Fire Temple",),
'tooltip' : '''\
A precisely-angled jump can get over the wall
of fire in this room. It's expected that you
will take damage as you do this. As it may
take multiple attempts, you won't be expected
to use a fairy to survive.
'''},
'Light Trial MQ without Hookshot': {
'name' : 'logic_light_trial_mq',
'tags' : ("Ganon's Castle",),
'tooltip' : '''\
If you move quickly you can sneak past the edge of
a flame wall before it can rise up to block you.
In this case it doesn't seem possible to do it
without taking damage.
'''},
'Ice Cavern MQ Scarecrow GS with No Additional Items': {
'name' : 'logic_ice_mq_scarecrow',
'tags' : ("Ice Cavern", "Skulltulas",),
'tooltip' : '''\
A precise jump can be used to reach this alcove.
'''},
'Reverse Wasteland': {
'name' : 'logic_reverse_wasteland',
'tags' : ("Haunted Wasteland",),
'tooltip' : '''\
By memorizing the path, you can travel through the
Wasteland in reverse.
Note that jumping to the carpet merchant as child
requires a fairly precise jumpslash.
The equivalent trick for going forward through the
Wasteland is "Lensless Wasteland".
To cross the river of sand with no additional items,
be sure to also enable "Wasteland Crossing without
Hover Boots or Longshot."
Unless all overworld entrances are randomized, child
Link will not be expected to do anything at Gerudo's
Fortress.
'''},
'Zora\'s River Upper Freestanding PoH as Adult with Nothing': {
'name' : 'logic_zora_river_upper',
'tags' : ("Zora's River",),
'tooltip' : '''\
Adult can reach this PoH with a precise jump,
no Hover Boots required.
'''},
'Shadow Temple MQ Truth Spinner Gap with Longshot': {
'name' : 'logic_shadow_mq_gap',
'tags' : ("Shadow Temple",),
'tooltip' : '''\
You can Longshot a torch and jumpslash-recoil onto
the tongue. It works best if you Longshot the right
torch from the left side of the room.
'''},
'Lost Woods Adult GS without Bean': {
'name' : 'logic_lost_woods_gs_bean',
'tags' : ("the Lost Woods", "Skulltulas",),
'tooltip' : '''\
You can collect the token with a precise
Hookshot use, as long as you can kill the
Skulltula somehow first. It can be killed
using Longshot, Bow, Bombchus or Din's Fire.
'''},
'Jabu Near Boss GS without Boomerang as Adult': {
'name' : 'logic_jabu_boss_gs_adult',
'tags' : ("Jabu Jabu's Belly", "Skulltulas", "Entrance",),
'tooltip' : '''\
You can easily get over to the door to the
near boss area early with Hover Boots. The
tricky part is getting through the door
without being able to use a box to keep the
switch pressed. One way is to quickly roll
from the switch and open the door before it
closes.
'''},
'Graveyard Freestanding PoH with Boomerang': {
'name' : 'logic_graveyard_poh',
'tags' : ("the Graveyard",),
'tooltip' : '''\
Using a precise moving setup you can obtain
the Piece of Heart by having the Boomerang
interact with it along the return path.
'''},
'Death Mountain Trail Soil GS without Destroying Boulder': {
'name' : 'logic_dmt_soil_gs',
'tags' : ("Death Mountain Trail", "Skulltulas",),
'tooltip' : '''\
Bugs will go into the soft soil even while the boulder is
still blocking the entrance.
Then, using a precise moving setup you can kill the Gold
Skulltula and obtain the token by having the Boomerang
interact with it along the return path.
'''},
'Gerudo Training Grounds Left Side Silver Rupees without Hookshot': {
'name' : 'logic_gtg_without_hookshot',
'tags' : ("Gerudo Training Grounds",),
'tooltip' : '''\
After collecting the rest of the silver rupees in the room,
you can reach the final silver rupee on the ceiling by being
pulled up into it after getting grabbed by the Wallmaster.
Then, you must also reach the exit of the room without the
use of the Hookshot. If you move quickly you can sneak past
the edge of a flame wall before it can rise up to block you.
To do so without taking damage is more precise.
'''},
'Gerudo Training Grounds MQ Left Side Silver Rupees without Hookshot': {
'name' : 'logic_gtg_mq_without_hookshot',
'tags' : ("Gerudo Training Grounds",),
'tooltip' : '''\
After collecting the rest of the silver rupees in the room,
you can reach the final silver rupee on the ceiling by being
pulled up into it after getting grabbed by the Wallmaster.
The Wallmaster will not track you to directly underneath the
rupee. You should take the last step to be under the rupee
after the Wallmaster has begun its attempt to grab you.
Also included with this trick is that fact that the switch
that unbars the door to the final chest of GTG can be hit
without a projectile, using a precise jumpslash.
This trick supersedes "Gerudo Training Grounds MQ Left Side
Silver Rupees with Hookshot".
'''},
'Reach Gerudo Training Grounds Fake Wall Ledge with Hover Boots': {
'name' : 'logic_gtg_fake_wall',
'tags' : ("Gerudo Training Grounds",),
'tooltip' : '''\
A precise Hover Boots use from the top of the chest can allow
you to grab the ledge without needing the usual requirements.
In Master Quest, this always skips a Song of Time requirement.
In Vanilla, this skips a Hookshot requirement, but is only
relevant if "Gerudo Training Grounds Left Side Silver Rupees
without Hookshot" is enabled.
'''},
'Water Temple Cracked Wall with No Additional Items': {
'name' : 'logic_water_cracked_wall_nothing',
'tags' : ("Water Temple",),
'tooltip' : '''\
A precise jumpslash (among other methods) will
get you to the cracked wall without needing the
Hover Boots or to raise the water to the middle
level. This trick supersedes "Water Temple
Cracked Wall with Hover Boots".
'''},
'Water Temple North Basement Ledge with Precise Jump': {
'name' : 'logic_water_north_basement_ledge_jump',
'tags' : ("Water Temple",),
'tooltip' : '''\
In the northern basement there's a ledge from where, in
vanilla Water Temple, boulders roll out into the room.
Normally to jump directly to this ledge logically
requires the Hover Boots, but with precise jump, it can
be done without them. This trick supersedes "Water Temple
Boss Key Chest with Iron Boots" and applies to both
Vanilla and Master Quest.
'''},
'Water Temple Torch Longshot': {
'name' : 'logic_water_temple_torch_longshot',
'tags' : ("Water Temple",),
'tooltip' : '''\
Stand on the eastern side of the central pillar and longshot
the torches on the bottom level. Swim through the corridor
and float up to the top level. This allows access to this
area and lower water levels without Iron Boots.
The majority of the tricks that allow you to skip Iron Boots
in the Water Temple are not going to be relevant unless this
trick is first enabled.
'''},
'Water Temple Boss Key Jump Dive': {
'name' : 'logic_water_bk_jump_dive',
'tags' : ("Water Temple",),
'tooltip' : '''\
Stand on the very edge of raised corridor leading from the
push block room to the rolling boulder corridor. Face the
gold skulltula on the waterfall and jump over the boulder
corridor floor into the pool of water, swimming right once
underwater. This allows access to the boss key room without
Iron boots.
'''},
'Water Temple Dragon Statue Jump Dive': {
'name' : 'logic_water_dragon_jump_dive',
'tags' : ("Water Temple",),
'tooltip' : '''\
If you come into the dragon statue room from the
serpent river, you can jump down from above and get
into the tunnel without needing either Iron Boots
or a Scale. You must shoot the switch from above
with the Bow, and then quickly get through the
tunnel before the gate closes.
'''},
'Water Temple Dragon Statue with Bombchu': {
'name' : 'logic_water_dragon_bombchu',
'tags' : ("Water Temple",),
'tooltip' : '''\
You can hit the switch in the dragon statue room
with a Bombchu. Use the time that the Bombchu is
traveling to the switch to begin a dive (with at
least Silver Scale) into the tunnel. This allows
you to reach the chest without Iron Boots or
coming into this room from above by going through
the serpent river.
'''},
'Goron City Maze Left Chest with Hover Boots': {
'name' : 'logic_goron_city_leftmost',
'tags' : ("Goron City",),
'tooltip' : '''\
A precise backwalk starting from on top of the
crate and ending with a precisely-timed backflip
can reach this chest without needing either
the Hammer or Silver Gauntlets.
'''},
'Deku Tree Basement without Slingshot': {
'name' : 'logic_deku_b1_skip',
'tags' : ("Deku Tree",),
'tooltip' : '''\
A precise jump can be used to skip
needing to use the Slingshot to go
around B1 of the Deku Tree. If used
with the "Closed Forest" setting, a
Slingshot will not be guaranteed to
exist somewhere inside the Forest.
This trick applies to both Vanilla
and Master Quest.
'''},
'Spirit Temple Lower Adult Switch with Bombs': {
'name' : 'logic_spirit_lower_adult_switch',
'tags' : ("Spirit Temple",),
'tooltip' : '''\
A bomb can be used to hit the switch on the ceiling,
but it must be thrown from a particular distance
away and with precise timing.
'''},
'Forest Temple Outside Backdoor without Hover Boots': {
'name' : 'logic_forest_outside_backdoor',
'tags' : ("Forest Temple",),
'tooltip' : '''\
With a precise jumpslash from above, you
can reach the backdoor to the west
courtyard without Hover Boots.
'''},
'Forest Temple Scarecrow Route': {
'name' : 'logic_forest_scarecrow',
'tags' : ("Forest Temple",),
'tooltip' : '''\
From on top of the door frame in the NE
courtyard, you can summon Pierre. You
can get there with a precise Hover Boots
movement. You will take fall damage.
This allows you to reach the falling
ceiling room early.
'''},
'Dodongo\'s Cavern MQ Early Bomb Bag Area as Child': {
'name' : 'logic_dc_mq_child_bombs',
'tags' : ("Dodongo's Cavern",),
'tooltip' : '''\
With a precise jumpslash from above, you
can reach the Bomb Bag area as only child
without needing a Slingshot. You will
take fall damage.
'''},
'Dodongo\'s Cavern Child Slingshot Skips': {
'name' : 'logic_dc_slingshot_skip',
'tags' : ("Dodongo's Cavern",),
'tooltip' : '''\
With precise platforming, child can cross the
platforms while the flame circles are there.
When enabling this trick, it's recommended that
you also enable the Adult variant: "Dodongo's
Cavern Spike Trap Room Jump without Hover Boots."
'''},
'Rolling Goron (Hot Rodder Goron) as Child with Strength': {
'name' : 'logic_child_rolling_with_strength',
'tags' : ("Goron City",),
'tooltip' : '''\
Use the bombflower on the stairs or near Medigoron.