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However if the fail is it got to the character, but didn't equip then keep it there, but alert the user it could not be equipped? This probably goes away when the unequip system is in place and handles exotics.
The text was updated successfully, but these errors were encountered:
However if the fail is it got to the character, but didn't equip then keep it there, but alert the user it could not be equipped? This probably goes away when the unequip system is in place and handles exotics.
The text was updated successfully, but these errors were encountered: