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DS Pokemon Rom Editor

Nomura's C# and WinForm DS Pokemon ROM Editor forked with lots of new features and bugfixes.

Screenshot Screenshot Screenshot Screenshot

Misc changes to the official DSPRE

  • Significantly shorter load and save times.

  • New, faster script editor with syntax highlighting and built-in search features.

  • Fixed lots of problems with Japanese DP roms [either not loading or only partially functioning].

  • Added Advanced Header Search feature.

  • New NSBMD and NSBTX utilities.

  • Lots of new buttons and icons.

  • Some fields will now show a colored text depending on their value.

  • DSPRE can now read extracted data from a directory, without loading a ROM.

  • DSPRE now warns you about ARM9 status mismatches.

  • Added new ALT key shortcuts (Hold alt to see which shortcuts are available).

  • Fixed Encounter Editor unpacking HG encounters for SS ROMs.

  • Fixed Overworld sprite search algorithm for most (if not all) supported ROMs.

  • Fixed app name.

  • Fixed many Exceptions, which now show user-friendly messages.

  • New ROM Toolbox.

ROM Toolbox:

Supported patches:

  • Expand ARM9 usable memory.
  • BDHCAM.
  • Set Overlay1 as uncompressed.
  • Standardize item numbers (fixed).
  • Convert Pokémon names to Sentence Case.
  • Expand matrix 0.
  • Dynamic Headers.

Script Command Database:

A handy window that shows all the available script commands and the parameters they require.

  • Many new commands have been identified and added.

Spawn Settings Editor:

Allows you to change the map where the adventure begins and the initial money.

Wild Encounters Editor:

  • Added wrench button to fix broken encounter files [whenever possible].
  • Added missing button functions (add and remove).
  • Wild Encounter Editor can now attempt to repair corrupted encounter files.
  • Editor now detects the selected header.

Header Editor:

  • Added copy and paste buttons to every header category editor.
  • Added import and export buttons to header editor.
  • New basic search location feature.
  • Updated Header Fields for all games (added WorldMap Coordinates to HGSS header editor).
  • Added more HGSS weather effects.
  • Redone HGSS weather preview pics.
  • Fixed HGSS Camera settings.
  • Fixed header flag names.
  • Battle BG and Following Pokemon properties are now fully editable.
  • Editable Internal names.
  • Added text length label to Internal Names box (Header Editor).
  • Fixed a bug that prevented Internal Names from displaying correctly (String termination).
  • Fixed "Open Matrix" button not loading the correct textures and buildings, especially for interior maps.

Matrix Editor:

  • Added support for custom color tables.
  • Fixed "add matrix" and "remove matrix" buttons GUI numbering mismatch.
  • Fixed wrong row/col indices when resizing matrices.
  • Fixed junk input detector.
  • The coordinates of the selected map appear in the status bar.
  • Matrix names now appear in the selector.

Map Editor:

  • Partial GUI redesign (now with fewer building controls and a more straightforward GUI).
  • New BGS Section.
  • Expanded collisions database.
  • Buildings can now be placed and moved with the mouse.
  • Fixed buildings wrong scale transform pivot.
  • Map models can be exported with embedded textures.
  • Sound Plates can be cleared with a button click.
  • Added flood fill feature to Permissions tab.
  • Added Section size labels to 3D Model, Terrain and BGS Tabs (Map Editor).
  • Added support for broken BTX detection to Map Editor and NSBTX Editor.
  • Fixed map screen randomly becoming 3D, even with the collision tab open.
  • Added BDHCAM Support to the import/export menu.
  • Added Map BIN Import button.
  • Fixed BGS signature of maps being overwritten upon saving a map.
  • Added Export MAP BIN button.
  • Fixed type painters resetting after changing map.
  • Fixed type painters font size and value [updown] limit.
  • Added more type painter colors and collisions.
  • New 512x map screenshot button (for PDSMS' background image feature).

NSBTX Editor:

  • GUI Redesign.
  • Added missing button functions (add and remove).
  • Created a palette match algorithm.

Event Editor:

  • The Standardize Items patch is no longer necessary to edit/add Ground Items.
  • Added mouse support and warps navigation feature.
  • Events can now be duplicated.
  • New fields (for Spawnables and Triggers).
  • Complete rewrite of the Sprite finder.

Script Editor:

  • Replaced "Search Flag" with "Search any command".
  • Removed script cmd buttons.
  • You can now choose the preferred number format.
  • Added script navigator.
  • Level scripts can be cleared with a button click.
  • The Script Editor can identify and report some errors.
  • Fixed problem with backward jumps.
  • Fixed Text Search and Replace (Results can be double-clicked).
  • Improved search speed.
  • Fixed script export button.

Text Editor:

  • Added New Movement names and changed some of the old ones.
  • Fixed export button.
  • Added option to show row numbers as hex.
  • Fixed Text Search and Replace (Results can be double-clicked).
  • Improved search speed.
  • Added support for Chinese text.

Camera Editor:

You can easily change the default camera position in game.

Trainer Editor:

Change the Trainer Class, Party, Movesets, AIs and Items of any Trainer in the game.

Table Editor [HGSS only]:

  • Conditional Music Table: allows you to pick a different Header music to play when a specific flag is set.
  • Pre-Battle Effects: you can now associate many different VS. Sequences and Battle tracks to any Trainer Classes or Pokémon.