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Prevent the run from ending if the player has glass cannon or is heart maged and they die with respawn penalty #27

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SkyeOfBreeze opened this issue Jun 18, 2023 · 2 comments
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SkyeOfBreeze commented Jun 18, 2023

Cases to handle:

  • Glass cannon: How do we handle this properly? Do we kick the player, or respawn them with no health decrease?
  • Heart Mage: Try to query their old health maybe, or do health checks different
@SkyeOfBreeze SkyeOfBreeze self-assigned this Jun 18, 2023
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Some ideas here: We create a dummy player and look at their health for a run ending indicator

@SkyeOfBreeze SkyeOfBreeze removed their assignment Aug 10, 2023
@SkyeOfBreeze SkyeOfBreeze added the bug Something isn't working label Aug 20, 2023
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this is the oldest, but since I already pointed the duplicates at a different issue, redirecting this one to #176

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