This repository is based on a video I made on how to do multiplayer in godot.
Entities synchronize their state using snapshots instead of remote procedure calls. This is a bit different from most godot multiplayer tutorials, but it gets closer to how it's been done for the past decade - check out valve's wiki article on this:
https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking
Click to see the video for full details: