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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "BaseClass",
"language": "GDScript",
"path": "res://Scripts/Types/BaseClass.gd"
}, {
"base": "Node",
"class": "ClientSnapshot",
"language": "GDScript",
"path": "res://Scripts/Types/ClientSnapshot.gd"
}, {
"base": "BaseClass",
"class": "LobbyClass",
"language": "GDScript",
"path": "res://Scripts/Types/LobbyClass.gd"
}, {
"base": "Node",
"class": "ServerSnapshot",
"language": "GDScript",
"path": "res://Scripts/Types/ServerSnapshot.gd"
}, {
"base": "BaseClass",
"class": "UserClass",
"language": "GDScript",
"path": "res://Scripts/Types/UserClass.gd"
} ]
_global_script_class_icons={
"BaseClass": "",
"ClientSnapshot": "",
"LobbyClass": "",
"ServerSnapshot": "",
"UserClass": ""
}
[application]
config/name="02_MULTIPLAYER"
run/main_scene="res://Scenes/Main_Menu.tscn"
config/icon="res://icon.png"
[autoload]
Tools="*res://Scripts/Autoloads/Tools.gd"
UUID="*res://Scripts/Autoloads/UUID.gd"
Notifications="*res://Scenes/Notifications.tscn"
NetworkManager="*res://Scripts/Autoloads/NetworkManager.gd"
AuthService="*res://Scripts/Services/AuthService.gd"
LobbyService="*res://Scripts/Services/LobbyService.gd"
[display]
window/size/width=800
window/stretch/mode="2d"
window/stretch/aspect="keep"
[rendering]
environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"