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Spleef uses the game space players directly, rather than creating a separate collection of participants. This causes issues, for example, when a spectator changes their game mode.
The text was updated successfully, but these errors were encountered:
Spleef uses the game space players directly, rather than creating a separate collection of participants. This causes issues, for example, when a spectator changes their game mode.
The text was updated successfully, but these errors were encountered: