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If knockback is implemented, then projectiles passing through players could simply be dependent on the projectile not having knockback enabled. I believe the complication would be with multiple projectiles as suggested in #45.
Note that an implementation of preventing projectiles from hitting players can already be found in Shard Thief as added by NucleoidMC/Shard-Thief@50b3ec3. The event that Shard Thief uses could be moved to Stimuli so that Spleef can use it as well.
Currently, projectiles collide with players, meaning they do not end up breaking any blocks.
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