You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In summary, PlanarReflections::setMaxActiveActors creates a separate workspace instance for each "actor" (mirror). Since shadow nodes are not shared among workspaces, this can result in heavy use of texture memory. So it would be nice if someone could redesign things to use just one workspace.
The text was updated successfully, but these errors were encountered:
For background, see: https://forums.ogre3d.org/viewtopic.php?t=97437&sid=add90650d9ca8b1d7870313b83d9534a
In summary,
PlanarReflections::setMaxActiveActors
creates a separate workspace instance for each "actor" (mirror). Since shadow nodes are not shared among workspaces, this can result in heavy use of texture memory. So it would be nice if someone could redesign things to use just one workspace.The text was updated successfully, but these errors were encountered: