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Use a single workspace in PlanarReflections? #495

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jwwalker opened this issue Jan 17, 2025 · 0 comments
Open

Use a single workspace in PlanarReflections? #495

jwwalker opened this issue Jan 17, 2025 · 0 comments

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@jwwalker
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For background, see: https://forums.ogre3d.org/viewtopic.php?t=97437&sid=add90650d9ca8b1d7870313b83d9534a

In summary, PlanarReflections::setMaxActiveActors creates a separate workspace instance for each "actor" (mirror). Since shadow nodes are not shared among workspaces, this can result in heavy use of texture memory. So it would be nice if someone could redesign things to use just one workspace.

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