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for example, we might have a bounce interpolation mode that essentially does a similar thing to the bounce regular mode - while this would be easy to implement, I believe we would have to adjust the keyframe syntax to allow some parameters (perhaps something like this?)
for example, we might have a
bounce
interpolation mode that essentially does a similar thing to thebounce
regular mode - while this would be easy to implement, I believe we would have to adjust the keyframe syntax to allow some parameters (perhaps something like this?)and while this would work, I feel like it's a little clumsy to exclude them that way
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