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engine.cfg
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engine.cfg
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[application]
name="Kalammeet - The Priest"
main_scene="res://Scenes/Cinematics/disclaimer.tscn"
icon="res://icon.png"
[autoload]
global="*res://Scripts/global_funcs.gd"
save_manager="*res://Scripts/save_manager.gd"
[debug]
indicators_enabled=true
collision_contact_color=#ccff3319
collision_shape_color=#7f0099b2
[display]
stretch_mode="2d"
stretch_aspect="keep"
width=1280
height=720
[input]
ui_up=[key(Up), jbutton(0, 12), jaxis(0, 2)]
ui_down=[key(Down), jbutton(0, 13), jaxis(0, 3)]
summon=[key(X), jbutton(0, 3)]
escape=[key(Escape), jbutton(0, 11)]
up=[key(W), jbutton(0, 12), jaxis(0, 2), key(Up)]
dodge_left=[jbutton(0, 6), key(Shift)]
dodge_right=[jbutton(0, 7), key(V)]
kick=[jbutton(0, 1), key(Q)]
hit=[jbutton(0, 2), key(Z)]
exit=[key(Escape)]
protect_left=[jbutton(0, 4)]
protect_right=[jbutton(0, 5)]
jump=[jbutton(0, 0), key(Space)]
crounch=[key(Down), key(S), jbutton(0, 13), jaxis(0, 3)]
left=[key(Left), key(A), jaxis(0, 0), jbutton(0, 14)]
right=[key(Right), key(D), jaxis(0, 1), jbutton(0, 15)]
[physics_2d]
motion_fix_enabled=true
[rasterizer]
anisotropic_filter_level=0.0
[render]
default_clear_color=#ffdcdcdc