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On Windows 10 x64, I've been getting a bug where the frequency passed from onUserSoundSample is a lower frequency I expect.
In order to reproduce this, the following should create a constant, 440hz sine wave for the first 127 seconds from the start. Afterwards, the pitch should lower:
Yes! This is a good one! It's a floating point number limitation. Either quick fix by moving to doubles, or you'll need to move to an integer/float hybrid for long term time accumulation.
On Windows 10 x64, I've been getting a bug where the frequency passed from
onUserSoundSample
is a lower frequency I expect.In order to reproduce this, the following should create a constant, 440hz sine wave for the first 127 seconds from the start. Afterwards, the pitch should lower:
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