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Colors.py
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Colors.py
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from __future__ import annotations
import random
import re
from collections import namedtuple
Color = namedtuple('Color', ' R G B')
tunic_colors: dict[str, Color] = {
"Kokiri Green": Color(0x1E, 0x69, 0x1B),
"Goron Red": Color(0x64, 0x14, 0x00),
"Zora Blue": Color(0x00, 0x3C, 0x64),
"Black": Color(0x30, 0x30, 0x30),
"White": Color(0xF0, 0xF0, 0xFF),
"Azure Blue": Color(0x13, 0x9E, 0xD8),
"Vivid Cyan": Color(0x13, 0xE9, 0xD8),
"Light Red": Color(0xF8, 0x7C, 0x6D),
"Fuchsia": Color(0xFF, 0x00, 0xFF),
"Purple": Color(0x95, 0x30, 0x80),
"Majora Purple": Color(0x40, 0x00, 0x40),
"Twitch Purple": Color(0x64, 0x41, 0xA5),
"Purple Heart": Color(0x8A, 0x2B, 0xE2),
"Persian Rose": Color(0xFF, 0x14, 0x93),
"Dirty Yellow": Color(0xE0, 0xD8, 0x60),
"Blush Pink": Color(0xF8, 0x6C, 0xF8),
"Hot Pink": Color(0xFF, 0x69, 0xB4),
"Rose Pink": Color(0xFF, 0x90, 0xB3),
"Orange": Color(0xE0, 0x79, 0x40),
"Gray": Color(0xA0, 0xA0, 0xB0),
"Gold": Color(0xD8, 0xB0, 0x60),
"Silver": Color(0xD0, 0xF0, 0xFF),
"Beige": Color(0xC0, 0xA0, 0xA0),
"Teal": Color(0x30, 0xD0, 0xB0),
"Blood Red": Color(0x83, 0x03, 0x03),
"Blood Orange": Color(0xFE, 0x4B, 0x03),
"Royal Blue": Color(0x40, 0x00, 0x90),
"Sonic Blue": Color(0x50, 0x90, 0xE0),
"NES Green": Color(0x00, 0xD0, 0x00),
"Dark Green": Color(0x00, 0x25, 0x18),
"Lumen": Color(0x50, 0x8C, 0xF0),
}
# Inner Core Color Outer Glow Color
NaviColors: dict[str, tuple[Color, Color]] = {
"Rainbow": (Color(0x00, 0x00, 0x00), Color(0x00, 0x00, 0x00)),
"Gold": (Color(0xFE, 0xCC, 0x3C), Color(0xFE, 0xC0, 0x07)),
"White": (Color(0xFF, 0xFF, 0xFF), Color(0x00, 0x00, 0xFF)),
"Green": (Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00)),
"Light Blue": (Color(0x96, 0x96, 0xFF), Color(0x96, 0x96, 0xFF)),
"Yellow": (Color(0xFF, 0xFF, 0x00), Color(0xC8, 0x9B, 0x00)),
"Red": (Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00)),
"Magenta": (Color(0xFF, 0x00, 0xFF), Color(0xC8, 0x00, 0x9B)),
"Black": (Color(0x00, 0x00, 0x00), Color(0x00, 0x00, 0x00)),
"Tatl": (Color(0xFF, 0xFF, 0xFF), Color(0xC8, 0x98, 0x00)),
"Tael": (Color(0x49, 0x14, 0x6C), Color(0xFF, 0x00, 0x00)),
"Fi": (Color(0x2C, 0x9E, 0xC4), Color(0x2C, 0x19, 0x83)),
"Ciela": (Color(0xE6, 0xDE, 0x83), Color(0xC6, 0xBE, 0x5B)),
"Epona": (Color(0xD1, 0x49, 0x02), Color(0x55, 0x1F, 0x08)),
"Ezlo": (Color(0x62, 0x9C, 0x5F), Color(0x3F, 0x5D, 0x37)),
"King of Red Lions": (Color(0xA8, 0x33, 0x17), Color(0xDE, 0xD7, 0xC5)),
"Linebeck": (Color(0x03, 0x26, 0x60), Color(0xEF, 0xFF, 0xFF)),
"Loftwing": (Color(0xD6, 0x2E, 0x31), Color(0xFD, 0xE6, 0xCC)),
"Midna": (Color(0x19, 0x24, 0x26), Color(0xD2, 0x83, 0x30)),
"Phantom Zelda": (Color(0x97, 0x7A, 0x6C), Color(0x6F, 0x46, 0x67)),
}
sword_trail_colors: dict[str, Color] = {
"Rainbow": Color(0x00, 0x00, 0x00),
"White": Color(0xFF, 0xFF, 0xFF),
"Red": Color(0xFF, 0x00, 0x00),
"Green": Color(0x00, 0xFF, 0x00),
"Blue": Color(0x00, 0x00, 0xFF),
"Cyan": Color(0x00, 0xFF, 0xFF),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Orange": Color(0xFF, 0xA5, 0x00),
"Gold": Color(0xFF, 0xD7, 0x00),
"Purple": Color(0x80, 0x00, 0x80),
"Pink": Color(0xFF, 0x69, 0xB4),
}
bombchu_trail_colors: dict[str, Color] = {
"Rainbow": Color(0x00, 0x00, 0x00),
"Red": Color(0xFA, 0x00, 0x00),
"Green": Color(0x00, 0xFF, 0x00),
"Blue": Color(0x00, 0x00, 0xFF),
"Cyan": Color(0x00, 0xFF, 0xFF),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Orange": Color(0xFF, 0xA5, 0x00),
"Gold": Color(0xFF, 0xD7, 0x00),
"Purple": Color(0x80, 0x00, 0x80),
"Pink": Color(0xFF, 0x69, 0xB4),
}
boomerang_trail_colors: dict[str, Color] = {
"Rainbow": Color(0x00, 0x00, 0x00),
"Yellow": Color(0xFF, 0xFF, 0x64),
"Red": Color(0xFF, 0x00, 0x00),
"Green": Color(0x00, 0xFF, 0x00),
"Blue": Color(0x00, 0x00, 0xFF),
"Cyan": Color(0x00, 0xFF, 0xFF),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Orange": Color(0xFF, 0xA5, 0x00),
"Gold": Color(0xFF, 0xD7, 0x00),
"Purple": Color(0x80, 0x00, 0x80),
"Pink": Color(0xFF, 0x69, 0xB4),
}
gauntlet_colors: dict[str, Color] = {
"Silver": Color(0xFF, 0xFF, 0xFF),
"Gold": Color(0xFE, 0xCF, 0x0F),
"Black": Color(0x00, 0x00, 0x06),
"Green": Color(0x02, 0x59, 0x18),
"Blue": Color(0x06, 0x02, 0x5A),
"Bronze": Color(0x60, 0x06, 0x02),
"Red": Color(0xFF, 0x00, 0x00),
"Sky Blue": Color(0x02, 0x5D, 0xB0),
"Pink": Color(0xFA, 0x6A, 0x90),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Orange": Color(0xDA, 0x38, 0x00),
"Lime": Color(0x5B, 0xA8, 0x06),
"Purple": Color(0x80, 0x00, 0x80),
}
shield_frame_colors: dict[str, Color] = {
"Red": Color(0xD7, 0x00, 0x00),
"Green": Color(0x00, 0xFF, 0x00),
"Blue": Color(0x00, 0x40, 0xD8),
"Yellow": Color(0xFF, 0xFF, 0x64),
"Cyan": Color(0x00, 0xFF, 0xFF),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Orange": Color(0xFF, 0xA5, 0x00),
"Gold": Color(0xFF, 0xD7, 0x00),
"Purple": Color(0x80, 0x00, 0x80),
"Pink": Color(0xFF, 0x69, 0xB4),
}
heart_colors: dict[str, Color] = {
"Red": Color(0xFF, 0x46, 0x32),
"Green": Color(0x46, 0xC8, 0x32),
"Blue": Color(0x32, 0x46, 0xFF),
"Yellow": Color(0xFF, 0xE0, 0x00),
}
magic_colors: dict[str, Color] = {
"Green": Color(0x00, 0xC8, 0x00),
"Red": Color(0xC8, 0x00, 0x00),
"Blue": Color(0x00, 0x30, 0xFF),
"Purple": Color(0xB0, 0x00, 0xFF),
"Pink": Color(0xFF, 0x00, 0xC8),
"Yellow": Color(0xFF, 0xFF, 0x00),
"White": Color(0xFF, 0xFF, 0xFF),
}
# A Button Text Cursor Shop Cursor Save/Death Cursor
# Pause Menu A Cursor Pause Menu A Icon A Note
a_button_colors: dict[str, tuple[Color, Color, Color, Color, Color, Color, Color]] = {
"N64 Blue": (Color(0x5A, 0x5A, 0xFF), Color(0x00, 0x50, 0xC8), Color(0x00, 0x50, 0xFF), Color(0x64, 0x64, 0xFF),
Color(0x00, 0x32, 0xFF), Color(0x00, 0x64, 0xFF), Color(0x50, 0x96, 0xFF)),
"N64 Green": (Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00), Color(0x64, 0x96, 0x64),
Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00)),
"N64 Red": (Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00), Color(0xC8, 0x64, 0x64),
Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00)),
"GameCube Green": (Color(0x00, 0xC8, 0x32), Color(0x00, 0xC8, 0x50), Color(0x00, 0xFF, 0x50), Color(0x64, 0xFF, 0x64),
Color(0x00, 0xFF, 0x32), Color(0x00, 0xFF, 0x64), Color(0x50, 0xFF, 0x96)),
"GameCube Red": (Color(0xFF, 0x1E, 0x1E), Color(0xC8, 0x00, 0x00), Color(0xFF, 0x00, 0x50), Color(0xFF, 0x64, 0x64),
Color(0xFF, 0x1E, 0x1E), Color(0xFF, 0x1E, 0x1E), Color(0xFF, 0x1E, 0x1E)),
"GameCube Grey": (Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78),
Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78)),
"Yellow": (Color(0xFF, 0xA0, 0x00), Color(0xFF, 0xA0, 0x00), Color(0xFF, 0xA0, 0x00), Color(0xFF, 0xA0, 0x00),
Color(0xFF, 0xFF, 0x00), Color(0xFF, 0x96, 0x00), Color(0xFF, 0xFF, 0x32)),
"Black": (Color(0x10, 0x10, 0x10), Color(0x00, 0x00, 0x00), Color(0x00, 0x00, 0x00), Color(0x10, 0x10, 0x10),
Color(0x00, 0x00, 0x00), Color(0x18, 0x18, 0x18), Color(0x18, 0x18, 0x18)),
"White": (Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF),
Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF)),
"Magenta": (Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF),
Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF)),
"Ruby": (Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00),
Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00)),
"Sapphire": (Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF),
Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF)),
"Lime": (Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00),
Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00)),
"Cyan": (Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF),
Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF)),
"Purple": (Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80),
Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80)),
"Orange": (Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00),
Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00)),
}
# B Button
b_button_colors: dict[str, Color] = {
"N64 Blue": Color(0x5A, 0x5A, 0xFF),
"N64 Green": Color(0x00, 0x96, 0x00),
"N64 Red": Color(0xC8, 0x00, 0x00),
"GameCube Green": Color(0x00, 0xC8, 0x32),
"GameCube Red": Color(0xFF, 0x1E, 0x1E),
"GameCube Grey": Color(0x78, 0x78, 0x78),
"Yellow": Color(0xFF, 0xA0, 0x00),
"Black": Color(0x10, 0x10, 0x10),
"White": Color(0xFF, 0xFF, 0xFF),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Ruby": Color(0xFF, 0x00, 0x00),
"Sapphire": Color(0x00, 0x00, 0xFF),
"Lime": Color(0x00, 0xFF, 0x00),
"Cyan": Color(0x00, 0xFF, 0xFF),
"Purple": Color(0x80, 0x00, 0x80),
"Orange": Color(0xFF, 0x80, 0x00),
}
# C Button Pause Menu C Cursor Pause Menu C Icon C Note
c_button_colors: dict[str, tuple[Color, Color, Color, Color]] = {
"N64 Blue": (Color(0x5A, 0x5A, 0xFF), Color(0x00, 0x32, 0xFF), Color(0x00, 0x64, 0xFF), Color(0x50, 0x96, 0xFF)),
"N64 Green": (Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00), Color(0x00, 0x96, 0x00)),
"N64 Red": (Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00), Color(0xC8, 0x00, 0x00)),
"GameCube Green": (Color(0x00, 0xC8, 0x32), Color(0x00, 0xFF, 0x32), Color(0x00, 0xFF, 0x64), Color(0x50, 0xFF, 0x96)),
"GameCube Red": (Color(0xFF, 0x1E, 0x1E), Color(0xFF, 0x1E, 0x1E), Color(0xFF, 0x1E, 0x1E), Color(0xFF, 0x1E, 0x1E)),
"GameCube Grey": (Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78), Color(0x78, 0x78, 0x78)),
"Yellow": (Color(0xFF, 0xA0, 0x00), Color(0xFF, 0xFF, 0x00), Color(0xFF, 0x96, 0x00), Color(0xFF, 0xFF, 0x32)),
"Black": (Color(0x10, 0x10, 0x10), Color(0x00, 0x00, 0x00), Color(0x18, 0x18, 0x18), Color(0x18, 0x18, 0x18)),
"White": (Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF), Color(0xFF, 0xFF, 0xFF)),
"Magenta": (Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF), Color(0xFF, 0x00, 0xFF)),
"Ruby": (Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00), Color(0xFF, 0x00, 0x00)),
"Sapphire": (Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF), Color(0x00, 0x00, 0xFF)),
"Lime": (Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00), Color(0x00, 0xFF, 0x00)),
"Cyan": (Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF), Color(0x00, 0xFF, 0xFF)),
"Purple": (Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80), Color(0x80, 0x00, 0x80)),
"Orange": (Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00), Color(0xFF, 0x80, 0x00)),
}
# Start Button
start_button_colors: dict[str, Color] = {
"N64 Blue": Color(0x5A, 0x5A, 0xFF),
"N64 Green": Color(0x00, 0x96, 0x00),
"N64 Red": Color(0xC8, 0x00, 0x00),
"GameCube Green": Color(0x00, 0xC8, 0x32),
"GameCube Red": Color(0xFF, 0x1E, 0x1E),
"GameCube Grey": Color(0x78, 0x78, 0x78),
"Yellow": Color(0xFF, 0xA0, 0x00),
"Black": Color(0x10, 0x10, 0x10),
"White": Color(0xFF, 0xFF, 0xFF),
"Magenta": Color(0xFF, 0x00, 0xFF),
"Ruby": Color(0xFF, 0x00, 0x00),
"Sapphire": Color(0x00, 0x00, 0xFF),
"Lime": Color(0x00, 0xFF, 0x00),
"Cyan": Color(0x00, 0xFF, 0xFF),
"Purple": Color(0x80, 0x00, 0x80),
"Orange": Color(0xFF, 0x80, 0x00),
}
meta_color_choices: list[str] = ["Random Choice", "Completely Random", "Custom Color"]
def get_tunic_colors() -> list[str]:
return list(tunic_colors.keys())
def get_tunic_color_options() -> list[str]:
return meta_color_choices + ["Rainbow"] + get_tunic_colors()
def get_navi_colors() -> list[str]:
return list(NaviColors.keys())
def get_navi_color_options(outer: bool = False) -> list[str]:
if outer:
return ["[Same as Inner]"] + meta_color_choices + get_navi_colors()
else:
return meta_color_choices + get_navi_colors()
def get_sword_trail_colors() -> list[str]:
return list(sword_trail_colors.keys())
def get_sword_trail_color_options(outer: bool = False) -> list[str]:
if outer:
return ["[Same as Inner]"] + meta_color_choices + get_sword_trail_colors()
else:
return meta_color_choices + get_sword_trail_colors()
def get_bombchu_trail_colors() -> list[str]:
return list(bombchu_trail_colors.keys())
def get_bombchu_trail_color_options(outer: bool = False) -> list[str]:
if outer:
return ["[Same as Inner]"] + meta_color_choices + get_bombchu_trail_colors()
else:
return meta_color_choices + get_bombchu_trail_colors()
def get_boomerang_trail_colors() -> list[str]:
return list(boomerang_trail_colors.keys())
def get_boomerang_trail_color_options(outer: bool = False) -> list[str]:
if outer:
return ["[Same as Inner]"] + meta_color_choices + get_boomerang_trail_colors()
else:
return meta_color_choices + get_boomerang_trail_colors()
def get_gauntlet_colors() -> list[str]:
return list(gauntlet_colors.keys())
def get_gauntlet_color_options() -> list[str]:
return meta_color_choices + get_gauntlet_colors()
def get_shield_frame_colors() -> list[str]:
return list(shield_frame_colors.keys())
def get_shield_frame_color_options() -> list[str]:
return meta_color_choices + get_shield_frame_colors()
def get_heart_colors() -> list[str]:
return list(heart_colors.keys())
def get_heart_color_options() -> list[str]:
return meta_color_choices + get_heart_colors()
def get_magic_colors() -> list[str]:
return list(magic_colors.keys())
def get_magic_color_options() -> list[str]:
return meta_color_choices + get_magic_colors()
def get_a_button_colors() -> list[str]:
return list(a_button_colors.keys())
def get_a_button_color_options() -> list[str]:
return meta_color_choices + get_a_button_colors()
def get_b_button_colors() -> list[str]:
return list(b_button_colors.keys())
def get_b_button_color_options() -> list[str]:
return meta_color_choices + get_b_button_colors()
def get_c_button_colors() -> list[str]:
return list(c_button_colors.keys())
def get_c_button_color_options() -> list[str]:
return meta_color_choices + get_c_button_colors()
def get_start_button_colors() -> list[str]:
return list(start_button_colors.keys())
def get_start_button_color_options() -> list[str]:
return meta_color_choices + get_start_button_colors()
def contrast_ratio(color1: list[int], color2: list[int]) -> float:
# Based on accessibility standards (WCAG 2.0)
lum1 = relative_luminance(color1)
lum2 = relative_luminance(color2)
return (max(lum1, lum2) + 0.05) / (min(lum1, lum2) + 0.05)
def relative_luminance(color: list[int]) -> float:
color_ratios = list(map(lum_color_ratio, color))
return color_ratios[0] * 0.299 + color_ratios[1] * 0.587 + color_ratios[2] * 0.114
def lum_color_ratio(val: float) -> float:
val /= 255
if val <= 0.03928:
return val / 12.92
else:
return pow((val + 0.055) / 1.055, 2.4)
def generate_random_color() -> list[int]:
return [random.getrandbits(8), random.getrandbits(8), random.getrandbits(8)]
def hex_to_color(option: str) -> list[int]:
if not hasattr(hex_to_color, "regex"):
hex_to_color.regex = re.compile(r'^(?:[0-9a-fA-F]{3}){1,2}$')
# build color from hex code
option = option[1:] if option[0] == "#" else option
if not hex_to_color.regex.search(option):
raise Exception(f"Invalid color value provided: {option}")
if len(option) > 3:
return list(int(option[i:i + 2], 16) for i in (0, 2, 4))
else:
return list(int(f'{option[i]}{option[i]}', 16) for i in (0, 1, 2))
def color_to_hex(color: list[int]) -> str:
return '#' + ''.join(['{:02X}'.format(c) for c in color])