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First of all, the camera feels very wrong. When entering a game-mode portal the camera instantly jumps to the position with very minimal easing.
The background also feels wrong having a vertical parallax.
The rotation of the player is also very slow when falling and correcting the position to be upright.
Some animations are also very different from the base game, and feel more drawn out or bouncier for some reason.
Also, every usage of bigFont has the shadow, which just looks weird.
The text was updated successfully, but these errors were encountered:
Thanks for the feedback!
I assume you played the version from releases. Or did you compile from source? either way, we are currently implementing the gameplay from scratch and before making the actual gameplay aspects such as what you mentioned, we want to have pefect level generation. It will take some time until we can start working in the player aspects. we will address the issues once we start working on it
First of all, the camera feels very wrong. When entering a game-mode portal the camera instantly jumps to the position with very minimal easing.
The background also feels wrong having a vertical parallax.
The rotation of the player is also very slow when falling and correcting the position to be upright.
Some animations are also very different from the base game, and feel more drawn out or bouncier for some reason.
Also, every usage of bigFont has the shadow, which just looks weird.
The text was updated successfully, but these errors were encountered: