Hey welcome to OceanTrashPick! Join us in an under the sea adventure as a scuba diver who picks up trash to save marine life, but be wary of the sharks nearby! So, in order to play this repository you have to have Unity Hub installed as well as Unity. Make sure to specifically save Scenes because although the base files (sprites and scripts) and the Unity framework are unrelated, they still depend on the existence of a Scene. The game.app file is the current status of our project (exported from Unity Hub)!
- Player can collect trash, and score will increase
- Player has to escape the sharks, number of pipes spawned count will increase.
- As the player encounters a large number of spawned sharks, the difficulty of the game will increase and sharks gap size will decrease.
- We have a game over window and menu bar displayed at the start of the game.
- The player's high score will be saved with every attempt.
- Clone this repository
git clone https://github.com/Open-Sourced-Olaf/Olafs-Bird.git
- Now open your unity
- Open the "Flappy Bird" Folder in the unity
cd Olafs-Bird
- 🎉, hit the play button in the scene view, you will able to run the game.
Deployed app : https://play.unity.com/p/webgl-builds-27387
- Deployment done using Unity WebGL publisher.
- Multiplayer game like scribbl
- Ability to choose the swimmer character at the start of the main menu.
- Dean Gladish
- Anjali Soni
- Sumi Koli
- Fork this repository.
- Clone your forked repository,
git clone https://github.com/Open-Sourced-Olaf/Olafs-Bird.git
- Navigate to the cloned repository
cd Olafs-Bird
- Open it in your unity engine
- Create a branch (Unity will load the branch you are looking at)
git checkout -b "BRANCH_NAME"
- Make changes that you want to do.
- Test it locally.
- Add those changes to git.
git add .
- Commit those changes to git.
git commit -m "COMMIT MESSAGE"
- Push the Changes to the branch.
git push origin BRANCH_NAME
- 🎉 Now create a pull request from your GitHub.
- Awesome, you just contributed to this project.