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Random lighting crash (due to large generation?) #752
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I can't reproduce it. Any more details? Specific seed? It does lag which is expected (a lot of light updates on render thread) but otherwise I can't get it to crash. |
After creating about 25 worlds I just can't make it crash. Did you change CC config in any way? |
I'm now running the game in a loop until it crashes on spawn generation and will leave it for a few hours. |
Not that I remember. I'm out of town until Monday/Tuesday, but I can double check once I return. |
It shouldn't make a difference which dev environment it is. I did use a slightly newer CC version but i checked and there have been no changes to lighting code since your version, aside of reloading some data from disk, which can't make a difference when generating chunks for the first time |
Version Information
Minecraft version: 1.12.2
Forge version: 14.23.5.2859
Other mods (if applicable):
Steps to reproduce:
Expected Behavior:
The game loads, and the trees generate correctly, blocking out all light within about a 1000-block radius of the trunk (at least, once the trunk is
Actual Behavior:
Sometimes crashes upon loading the world, or heavily lags (& potentially crashes) once the branches start generating.
Link to crash log (if applicable - use a site such as hastebin:
Crash while preparing spawn area (NullPointerException): crash-2022-06-23_15.28.34-server.txt
Crash while moving up near a tree's trunk, and the tree's branches start generating (OutOfMemoryError): No crash log generated, see corresponding log file.
Log files:
NullPointerException: 2022-06-23-7.log
OutOfMemoryError: latest.log
Debug log files:
NullPointerException: debug-1.log
OutOfMemoryError: debug.log
Zipped mod .jar: Yggdrasil[CC]-0.0.1.zipZipped mod .jar with mixin actually working: Yggdrasil[CC]-0.0.1.zip
Source repo: https://github.com/Joekeen03/-CC-Yggdrasil-Mod/tree/Full_Tree_Generation
Notes:
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