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Crosshair #66

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DanielGibson opened this issue Aug 2, 2015 · 4 comments
Open

Crosshair #66

DanielGibson opened this issue Aug 2, 2015 · 4 comments
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@DanielGibson
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We should have a crosshair, even if we don't have weapons yet.
The g_editEntityMode CVar lets you select entities by shooting at them, and displays the entity number, spawnclass and entity name in the console.
In the foreseeable future it might even do more :-)

@DanielGibson DanielGibson added this to the Demo Release milestone Aug 2, 2015
@ghost
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ghost commented Aug 2, 2015

And a fleshlight please.

@BielBdeLuna
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"fleshlight"? Poorn3BFG XDD

we could have a devHUD so we get less repeated HUD missing messages, what do we need? do we need to program it in CGUI c++ code? or only create it's layout code?

@DanielGibson
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Don't know, why don't you try to find out how the HUD works and how it's integrated in the code?

@BielBdeLuna
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because if someone already tried to implement CGUI might know the answer, like when I and Kortemic talked via google hangouts and we kinda left it there with the current situation, it's easier to work with someone that knows the implementation and could indicate what to do than to try to understand it all from scratch.

@kortemik kortemik self-assigned this Aug 2, 2015
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