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QMB_MOD_Version.txt
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QMB_MOD_Version.txt
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QMB:MOD VERSION HISTORY
HISTORY:
--------
Featured in QMB v1.10:
--------------------------
* QuakeC side support for particle bubbles
* shalrath's explosions are now purple (TE_EXPLOSION2)
* spawns bleed blue ooze, not blood
* no more explosion sprites (the particle explosions are enough)
* more material-dependant pellet/axe impact effects
* recoded the ladder code (no longer MOVETYPE_FLY hack - engine has new movetype)
* improved shellcasings (a lot)
* power-up pick-up message and sound are sent to all clients (in Q3 way)
* FIX; powerup pick-up played through CHAN_AUTO instead of CHAN_VOICE...
* FIX; death/wade sounds are no longer ATTN_NONE but ATTN_NORM...
* FIX; drowning doesn't drain armor (should this be QMB-levels-only feature?)
* fishes can be gibbed now, and it's quite easy
* FIX; player step sounds will be played when firing, screaming in pain etc.
* FIX; items now fire their targets on touch even if they can't be picked up
* FIX; the MegaHealth rotting code (still respawns like it used to)
* capped the maximum amount of debris (prevents packet overflows)
* FIX; resets punchangles on respawn
* func_blowaway (simple brush object that can be... well, blown away!)
Featured in QMB v1.00.09
------------------------
* func_rain (the basics are there, needs better particles, though)
* new impact effect for lavaballs
* FIX; correct obituary message for being fragged by Chthon
* improved shellcasing code
* body falling / landing sounds (refer to .material of the floor)
* added water movement sounds
* optimized new sound code and tweaked channels of other sounds
Featured in QMB v1.00.08
------------------------
* modified the gib velocities a bit
* func_ladder (trigger field version)
* qmb entity (if found the QMB-only features are active)
* backpacks are up in the air so they won't float through the floor
* delayed explo_box explosions (Quake II style)
* the torches etc. converted into misc_decors for sake of .dat size
* added misc_decor and misc_static decor entities (for mappers)
* radioactive containers spews out burning waste when exploding
* added new torch model (without flame, as it is made of particles)
* added support for Hipnotic's BSP rotations
* FIX; fixed shellcasing code (no more floating)
* added footstep sounds (refers to .mass and .material of the floor)
Featured in QMB v1.00.06
------------------------
* FIX; falling crunch will be heard even if player is cratered
* replaced pain sounds with damage amount based ones
* added 'voice' function for making sounds with priority
* FIX; replaced obituary with the QW version
* FIX; fixed fishes being worth of two monster kills
* added weapon switching animations (models replaced)
* FIX; fixed incorrect loading sounds when firing one round with super shotgun
* FIX; fixed the rapidfire weapon bugs in intermission
* FIX; door key sound overwriting issue fixed
* FIX; armortype saving issues fixed (parm9 is free now)
* FIX; resets velocity on respawn
* FIX; can't commit the "kill" suicide in intermissions
* FIX; cvar "noexit" is for deathmatch ONLY
* FIX; reset items and the effects in the intermission
* added shellcasings (for shotguns, needs a model)
* FIX; lightnings won't make things bleed (have you been wounded by an electric shock?)
* Added materials and the material checks for weapons
* FIX; fixed countless amount of lesser bugs by id...