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cl_main.cpp
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cl_main.cpp
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "input.h"
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
// these two are not intended to be set directly
CVar cl_name("_cl_name", "player", true);
CVar cl_color("_cl_color", "0", true);
CVar cl_shownet("cl_shownet", "0"); // can be 0, 1, or 2
CVar cl_nolerp("cl_nolerp", "0");
CVar lookspring("lookspring", "0", true);
CVar lookstrafe("lookstrafe", "0", true);
CVar sensitivity("sensitivity", "3", true);
CVar m_pitch("m_pitch", "0.022", true);
CVar m_yaw("m_yaw", "0.022", true);
CVar m_forward("m_forward", "1", true);
CVar m_side("m_side", "0.8", true);
client_static_t cls;
client_state_t cl;
// FIXME: put these on hunk?
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_entities[MAX_EDICTS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
int cl_numvisedicts;
entity_t *cl_visedicts[MAX_VISEDICTS];
void CL_ClearState(void) {
int i;
if (!sv.active)
Host_ClearMemory();
// wipe the entire cl structure
memset(&cl, 0, sizeof (cl));
SZ_Clear(&cls.message);
// clear other arrays
memset(cl_efrags, 0, sizeof(cl_efrags));
memset(cl_entities, 0, sizeof(cl_entities));
memset(cl_dlights, 0, sizeof(cl_dlights));
memset(cl_lightstyle, 0, sizeof(cl_lightstyle));
memset(cl_temp_entities, 0, sizeof(cl_temp_entities));
memset(cl_beams, 0, sizeof(cl_beams));
// allocate the efrags and chain together into a free list
cl.free_efrags = cl_efrags;
for (i = 0; i < MAX_EFRAGS - 1; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i + 1];
cl.free_efrags[i].entnext = NULL;
}
/**
* Sends a disconnect message to the server
* This is also called on Host_Error, so it shouldn't cause any errors
*/
void CL_Disconnect(void) {
// stop sounds (especially looping!)
S_StopAllSounds(true);
// bring the console down and fade the colors back to normal
// SCR_BringDownConsole ();
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback();
else if (cls.state == ca_connected) {
if (cls.demorecording)
CL_Stop_f();
Con_DPrintf("Sending clc_disconnect\n");
SZ_Clear(&cls.message);
MSG_WriteByte(&cls.message, clc_disconnect);
NET_SendUnreliableMessage(cls.netcon, &cls.message);
SZ_Clear(&cls.message);
NET_Close(cls.netcon);
cls.state = ca_disconnected;
if (sv.active)
Host_ShutdownServer(false);
}
cls.demoplayback = cls.timedemo = false;
cls.signon = 0;
}
void CL_Disconnect_f(void) {
CL_Disconnect();
if (sv.active)
Host_ShutdownServer(false);
}
/**
* Host should be either "local" or a net address to be passed on
*/
void CL_EstablishConnection(const char *host) {
if (cls.state == ca_dedicated)
return;
if (cls.demoplayback)
return;
CL_Disconnect();
cls.netcon = NET_Connect(host);
if (!cls.netcon)
Host_Error("CL_Connect: connect failed\n");
Con_DPrintf("CL_EstablishConnection: connected to %s\n", host);
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
cls.signon = 0; // need all the signon messages before playing
}
/**
* An svc_signonnum has been received, perform a client side setup
*/
void CL_SignonReply(void) {
char str[8192];
Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon) {
case 1:
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, "prespawn");
break;
case 2:
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, va("name \"%s\"\n", cl_name.getString()));
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, va("color %i %i\n", cl_color.getInt() >> 4, cl_color.getInt()&15));
MSG_WriteByte(&cls.message, clc_stringcmd);
sprintf(str, "spawn %s", cls.spawnparms);
MSG_WriteString(&cls.message, str);
break;
case 3:
MSG_WriteByte(&cls.message, clc_stringcmd);
MSG_WriteString(&cls.message, "begin");
MemoryObj::Report(); // print remaining memory
break;
case 4:
SCR_EndLoadingPlaque(); // allow normal screen updates
break;
}
}
/**
* Called to play the next demo in the demo loop
*/
void CL_NextDemo(void) {
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
SCR_BeginLoadingPlaque();
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) {
cls.demonum = 0;
if (!cls.demos[cls.demonum][0]) {
Con_Printf("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf(str, "playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText(str);
cls.demonum++;
}
void CL_PrintEntities_f(void) {
entity_t *ent;
int i;
for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) {
Con_Printf("%3i:", i);
if (!ent->model) {
Con_Printf("EMPTY\n");
continue;
}
Con_Printf("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n"
, ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]);
}
}
dlight_t *CL_AllocDlight(int key) {
int i;
dlight_t *dl;
// first look for an exact key match
if (key) {
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->key == key) {
memset(dl, 0, sizeof (*dl));
dl->key = key;
return dl;
}
}
}
// then look for anything else
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < cl.time) {
memset(dl, 0, sizeof (*dl));
dl->key = key;
return dl;
}
}
dl = &cl_dlights[0];
memset(dl, 0, sizeof (*dl));
dl->key = key;
return dl;
}
void CL_AllocDlightDP(vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime) {
int i;
dlight_t *dl;
// then look for anything else
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++)
if (!dl->radius)
goto dlightsetup;
// unable to find one
return;
dlightsetup:
memset(dl, 0, sizeof (*dl));
//dl->ent = ent;
VectorCopy(org, dl->origin);
dl->radius = radius;
dl->colour[0] = red;
dl->colour[1] = green;
dl->colour[2] = blue;
dl->decay = decay;
if (lifetime)
dl->die = cl.time + lifetime;
else
dl->die = 0;
}
void CL_DecayLights(void) {
int i;
dlight_t *dl;
float time;
time = cl.time - cl.oldtime;
dl = cl_dlights;
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
if (dl->die < cl.time || !dl->radius)
continue;
dl->radius -= time * dl->decay;
if (dl->radius < 0)
dl->radius = 0;
}
}
/**
* Determines the fraction between the last two messages that the objects
* should be put at.
*/
float CL_LerpPoint(void) {
float f, frac;
f = cl.mtime[0] - cl.mtime[1];
if (!f || cl_nolerp.getBool() || cls.timedemo || sv.active) {
cl.time = cl.mtime[0];
return 1;
}
if (f > 0.1) { // dropped packet, or start of demo
cl.mtime[1] = cl.mtime[0] - 0.1;
f = 0.1f;
}
frac = (cl.time - cl.mtime[1]) / f;
//Con_Printf ("frac: %f\n",frac);
if (frac < 0) {
if (frac < -0.01) {
cl.time = cl.mtime[1];
// Con_Printf ("low frac\n");
}
frac = 0;
} else if (frac > 1) {
if (frac > 1.01) {
cl.time = cl.mtime[0];
// Con_Printf ("high frac\n");
}
frac = 1;
}
return frac;
}
void CL_RelinkEntities(void) {
entity_t *ent;
int i, j;
float frac, f, d;
vec3_t delta;
float bobjrotate;
vec3_t oldorg;
dlight_t *dl;
// determine partial update time
frac = CL_LerpPoint();
cl_numvisedicts = 0;
// interpolate player info
for (i = 0; i < 3; i++)
cl.velocity[i] = cl.mvelocity[1][i] +
frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]);
if (cls.demoplayback) {
// interpolate the angles
for (j = 0; j < 3; j++) {
d = cl.mviewangles[0][j] - cl.mviewangles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
cl.viewangles[j] = cl.mviewangles[1][j] + frac*d;
}
}
bobjrotate = anglemod(100 * cl.time);
// start on the entity after the world
for (i = 1, ent = cl_entities + 1; i < cl.num_entities; i++, ent++) {
if (!ent->model) { // empty slot
if (ent->forcelink)
R_RemoveEfrags(ent); // just became empty
continue;
}
// if the object wasn't included in the last packet, remove it
if (ent->msgtime != cl.mtime[0]) {
ent->model = NULL;
//qmb :interpolation
// [email protected]: model transform interpolation
ent->frame_start_time = 0;
ent->translate_start_time = 0;
ent->rotate_start_time = 0;
//qmb :end
continue;
}
VectorCopy(ent->origin, oldorg);
if (ent->forcelink) { // the entity was not updated in the last message
// so move to the final spot
VectorCopy(ent->msg_origins[0], ent->origin);
VectorCopy(ent->msg_angles[0], ent->angles);
} else { // if the delta is large, assume a teleport and don't lerp
f = frac;
for (j = 0; j < 3; j++) {
delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j];
if (delta[j] > 100 || delta[j] < -100)
f = 1; // assume a teleportation, not a motion
if (f >= 1) {
ent->frame_start_time = 0;
ent->translate_start_time = 0;
ent->rotate_start_time = 0;
}
}
// interpolate the origin and angles
for (j = 0; j < 3; j++) {
ent->origin[j] = ent->msg_origins[1][j] + f * delta[j];
d = ent->msg_angles[0][j] - ent->msg_angles[1][j];
if (d > 180)
d -= 360;
else if (d < -180)
d += 360;
ent->angles[j] = ent->msg_angles[1][j] + f*d;
}
}
// rotate binary objects locally
if (ent->model->flags & EF_ROTATE) {
ent->angles[1] = bobjrotate;
// MUFF - makes them bob as well as rotate ;)
ent->origin[2] += ((sin(bobjrotate / 90 * M_PI) * 5) + 5);
}
if (ent->effects & EF_BRIGHTFIELD)
R_EntityParticles(ent);
if (ent->effects & EF_MUZZLEFLASH) {
vec3_t fv, rv, uv;
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->origin[2] += 16;
AngleVectors(ent->angles, fv, rv, uv);
VectorMA(dl->origin, 18, fv, dl->origin);
dl->radius = 200 + (rand()&31);
dl->minlight = 32;
dl->die = cl.time + 0.1;
dl->colour[0] = 0.6f;
dl->colour[1] = 0.4f;
dl->colour[2] = 0.2f; //qmb :coloured lighting
}
if (ent->effects & EF_BRIGHTLIGHT) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->origin[2] += 16;
dl->radius = 400 + (rand()&31);
dl->die = cl.time + 0.001;
}
if (ent->effects & EF_DIMLIGHT) {
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200 + (rand()&31);
dl->die = cl.time + 0.001;
}
if (ent->model->flags & EF_GIB)
R_RocketTrail(oldorg, ent->origin, 2);
else if (ent->model->flags & EF_ZOMGIB)
R_RocketTrail(oldorg, ent->origin, 4);
else if (ent->model->flags & EF_TRACER)
R_RocketTrail(oldorg, ent->origin, 3);
else if (ent->model->flags & EF_TRACER2)
R_RocketTrail(oldorg, ent->origin, 5);
else if (ent->model->flags & EF_ROCKET) {
R_RocketTrail(oldorg, ent->origin, 0);
dl = CL_AllocDlight(i);
VectorCopy(ent->origin, dl->origin);
dl->radius = 200;
dl->die = cl.time + 0.01;
dl->colour[0] = 0.6f;
dl->colour[1] = 0.4f;
dl->colour[2] = 0.4f; //qmb :coloured lighting
} else if (ent->model->flags & EF_GRENADE)
R_RocketTrail(oldorg, ent->origin, 1);
else if (ent->model->flags & EF_TRACER3)
R_RocketTrail(oldorg, ent->origin, 6);
ent->forcelink = false;
if (i == cl.viewentity)
continue;
if (cl_numvisedicts < MAX_VISEDICTS) {
cl_visedicts[cl_numvisedicts] = ent;
cl_numvisedicts++;
}
}
}
/**
* Read all incoming data from the server
*/
int CL_ReadFromServer(void) {
int ret;
cl.oldtime = cl.time;
cl.time += host_frametime;
do {
ret = CL_GetMessage();
if (ret == -1)
Host_Error("CL_ReadFromServer: lost server connection");
if (!ret)
break;
cl.last_received_message = realtime;
CL_ParseServerMessage();
} while (ret && cls.state == ca_connected);
if (cl_shownet.getBool())
Con_Printf("\n");
CL_RelinkEntities();
CL_UpdateTEnts();
// bring the links up to date
return 0;
}
void CL_SendCmd(void) {
usercmd_t cmd;
if (cls.state != ca_connected)
return;
if (cls.signon == SIGNONS) {
// get basic movement from keyboard
CL_BaseMove(&cmd);
// allow mice or other external controllers to add to the move
IN_Move(&cmd);
// send the unreliable message
CL_SendMove(&cmd);
}
if (cls.demoplayback) {
SZ_Clear(&cls.message);
return;
}
// send the reliable message
if (!cls.message.cursize)
return; // no message at all
if (!NET_CanSendMessage(cls.netcon)) {
Con_DPrintf("CL_WriteToServer: can't send\n");
return;
}
if (NET_SendMessage(cls.netcon, &cls.message) == -1)
Host_Error("CL_WriteToServer: lost server connection");
SZ_Clear(&cls.message);
}
void CL_Init(void) {
SZ_Alloc(&cls.message, 1024);
CL_InitInput();
CL_InitTEnts();
// register our commands
CVar::registerCVar(&cl_name);
CVar::registerCVar(&cl_color);
CVar::registerCVar(&cl_upspeed);
CVar::registerCVar(&cl_forwardspeed);
CVar::registerCVar(&cl_backspeed);
CVar::registerCVar(&cl_sidespeed);
CVar::registerCVar(&cl_movespeedkey);
CVar::registerCVar(&cl_yawspeed);
CVar::registerCVar(&cl_pitchspeed);
CVar::registerCVar(&cl_anglespeedkey);
CVar::registerCVar(&cl_shownet);
CVar::registerCVar(&cl_nolerp);
CVar::registerCVar(&lookspring);
CVar::registerCVar(&lookstrafe);
CVar::registerCVar(&sensitivity);
CVar::registerCVar(&in_mlook);
CVar::registerCVar(&m_pitch);
CVar::registerCVar(&m_yaw);
CVar::registerCVar(&m_forward);
CVar::registerCVar(&m_side);
Cmd::addCmd("entities", CL_PrintEntities_f);
Cmd::addCmd("disconnect", CL_Disconnect_f);
Cmd::addCmd("record", CL_Record_f);
Cmd::addCmd("stop", CL_Stop_f);
Cmd::addCmd("playdemo", CL_PlayDemo_f);
Cmd::addCmd("timedemo", CL_TimeDemo_f);
}