-
Notifications
You must be signed in to change notification settings - Fork 2
/
gl_screen.cpp
777 lines (609 loc) · 17.2 KB
/
gl_screen.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// screen.c -- master for refresh, status bar, console, chat, notify, etc
#include "quakedef.h"
#include "Texture.h"
#include "FileManager.h"
#include "CaptureHelpers.h"
/*
background clear
rendering
turtle/net icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu
required background clears
required update regions
syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?
async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.
sync
draw
CenterPrint ()
SlowPrint ()
Screen_Update ();
Con_Printf ();
net
turn off messages option
the refresh is allways rendered, unless the console is full screen
console is:
notify lines
half
full
*/
int glx, gly, glwidth, glheight;
// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
int scr_copyeverything;
float scr_con_current;
float scr_conlines; // lines of console to display
float oldscreensize, oldfov;
CVar scr_viewsize("viewsize", "100", true);
CVar scr_fov("fov", "90", true); // 10 - 170
CVar scr_conspeed("scr_conspeed", "600", true);
CVar scr_centertime("scr_centertime", "2");
CVar scr_showturtle("showturtle", "0");
CVar scr_showpause("showpause", "1");
CVar scr_printspeed("scr_printspeed", "8");
CVar gl_triplebuffer("gl_triplebuffer", "1", true);
extern CVar crosshair;
bool scr_initialized; // ready to draw
qpic_t *scr_ram;
qpic_t *scr_net;
qpic_t *scr_turtle;
int scr_fullupdate;
int clearconsole;
int clearnotify;
vrect_t scr_vrect;
bool scr_disabled_for_loading;
bool scr_drawloading;
float scr_disabled_time;
void SCR_ScreenShot_f(void);
extern CVar hud;
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[1024];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
int scr_center_lines;
int scr_erase_lines;
int scr_erase_center;
/**
* Called for important messages that should stay in the center of the screen
* for a few moments
*/
void SCR_CenterPrint(const char *str) {
strncpy(scr_centerstring, str, sizeof (scr_centerstring) - 1);
scr_centertime_off = scr_centertime.getFloat();
scr_centertime_start = cl.time;
// count the number of lines for centering
scr_center_lines = 1;
while (*str) {
if (*str == '\n')
scr_center_lines++;
str++;
}
}
void SCR_DrawCenterString(void) {
char *start;
int l;
int j;
int x, y;
int remaining;
// the finale prints the characters one at a time
if (cl.intermission)
remaining = scr_printspeed.getFloat() * (cl.time - scr_centertime_start);
else
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (scr_center_lines <= 4)
y = vid.conheight * 0.35;
else
y = 48;
do {
// scan the width of the line
for (l = 0; l < 40; l++)
if (start[l] == '\n' || !start[l])
break;
x = (vid.conwidth - l * 8) / 2;
for (j = 0; j < l; j++, x += 8) {
Draw_Character(x, y, start[j]);
if (!remaining--)
return;
}
y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
}
void SCR_CheckDrawCenterString(void) {
scr_copytop = 1;
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
scr_centertime_off -= host_frametime;
if (scr_centertime_off <= 0 && !cl.intermission)
return;
if (key_dest != key_game)
return;
SCR_DrawCenterString();
}
//=============================================================================
float CalcFov(float fov_x, float width, float height) {
float a;
float x;
if (fov_x < 1 || fov_x > 179)
Sys_Error("Bad fov: %f", fov_x);
x = width / tan(fov_x / 360 * M_PI);
a = atan(height / x);
a = a * 360 / M_PI;
return a;
}
/**
* Must be called whenever vid changes
*
* Internal use only
*/
static void SCR_CalcRefdef(void) {
float size, fov;
int h;
bool full = false;
scr_fullupdate = 0; // force a background redraw
vid.recalc_refdef = 0;
//========================================
size = scr_viewsize.getFloat();
fov = scr_fov.getFloat();
// bound viewsize
size = max(30, size);
size = min(120, size);
// bound field of view
fov = max(10, fov);
fov = min(170, fov);
if (size != scr_viewsize.getFloat())
scr_viewsize.set(size);
if (fov != scr_fov.getFloat())
scr_fov.set(fov);
sb_lines = 24 + 16 + 8;
if (size >= 100.0) {
full = true;
size = 100.0;
}
if (cl.intermission) {
full = true;
size = 100;
sb_lines = 0;
}
size /= 100.0f;
// TODO: remove sb_lines variable
h = vid.height; // - sb_lines;
r_refdef.vrect.width = vid.width * size;
if (r_refdef.vrect.width < 96) {
size = 96.0 / r_refdef.vrect.width;
r_refdef.vrect.width = 96; // min for icons
}
r_refdef.vrect.height = (signed)vid.height * size;
//if (r_refdef.vrect.height > (signed)vid.height - sb_lines)
// r_refdef.vrect.height = (signed)vid.height - sb_lines;
if (r_refdef.vrect.height > (signed)vid.height)
r_refdef.vrect.height = vid.height;
r_refdef.vrect.x = (vid.width - r_refdef.vrect.width) / 2;
if (full)
r_refdef.vrect.y = 0;
else
r_refdef.vrect.y = (h - r_refdef.vrect.height) / 2;
r_refdef.fov_x = fov;
r_refdef.fov_y = CalcFov(r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height);
scr_vrect = r_refdef.vrect;
}
void SCR_SizeUp_f(void) {
//JHL:HACK; changed to affect the HUD, not SCR size
if (hud.getInt() < 3) {
hud.set(hud.getFloat() + 1);
vid.recalc_refdef = 1;
}
//qmb :hud
//Cvar_SetValue ("viewsize",scr_viewsize.value+10);
//vid.recalc_refdef = 1;
}
void SCR_SizeDown_f(void) {
//JHL:HACK; changed to affect the HUD, not SCR size
if (hud.getInt() > 0) {
hud.set(hud.getFloat() - 1);
vid.recalc_refdef = 1;
}
//qmb :hud
//Cvar_SetValue ("viewsize",scr_viewsize.value-10);
//vid.recalc_refdef = 1;
}
//============================================================================
void SCR_Init(void) {
CVar::registerCVar(&scr_fov);
CVar::registerCVar(&scr_viewsize);
CVar::registerCVar(&scr_conspeed);
CVar::registerCVar(&scr_showturtle);
CVar::registerCVar(&scr_showpause);
CVar::registerCVar(&scr_centertime);
CVar::registerCVar(&scr_printspeed);
CVar::registerCVar(&gl_triplebuffer);
// register our commands
Cmd::addCmd("screenshot", SCR_ScreenShot_f);
Cmd::addCmd("sizeup", SCR_SizeUp_f);
Cmd::addCmd("sizedown", SCR_SizeDown_f);
scr_net = Draw_PicFromWad("net");
scr_turtle = Draw_PicFromWad("turtle");
// CAPTURE <[email protected]>
CaptureHelper_Init();
scr_initialized = true;
}
void SCR_DrawTurtle(void) {
static int count;
if (!scr_showturtle.getBool())
return;
if (host_frametime < 0.1) {
count = 0;
return;
}
count++;
if (count < 3)
return;
Draw_AlphaPic(scr_vrect.x, scr_vrect.y, scr_turtle, 1);
}
void SCR_DrawNet(void) {
if (realtime - cl.last_received_message < 0.3)
return;
if (cls.demoplayback)
return;
Draw_AlphaPic(scr_vrect.x + 64, scr_vrect.y, scr_net, 1);
}
void SCR_DrawFPS(void) {
extern CVar show_fps;
static double lastframetime;
double t;
extern int fps_count;
static int lastfps;
static int totalfps;
static int lastsecond;
int x, y;
char st[80];
if (!show_fps.getBool())
return;
t = Sys_FloatTime();
lastfps = 1 / (t - lastframetime);
if (((int) (t) % 100) > ((int) (lastframetime) % 100)) {
lastsecond = totalfps;
totalfps = 0;
}
lastframetime = t;
totalfps += 1;
sprintf(st, "%3d FPS", lastfps);
x = vid.conwidth - strlen(st) * 8 - 16;
y = 0;
Draw_String(x, y, st);
sprintf(st, "%3d Last second", lastsecond);
x = vid.conwidth - strlen(st) * 8 - 16;
y = 8;
Draw_String(x, y, st);
}
void Scr_ShowNumP(void) {
extern CVar show_fps;
int x, y;
char st[80];
extern int numParticles;
if (!show_fps.getBool())
return;
sprintf(st, "%i Particles in world", numParticles);
x = vid.conwidth - strlen(st) * 8 - 16;
y = 16; //vid.conheight - (sb_lines * (vid.conheight/240) )- 16;
//Draw_TileClear(x, y, strlen(st)*16, 16);
Draw_String(x, y, st);
}
void SCR_DrawPause(void) {
qpic_t *pic;
if (!scr_showpause.getBool()) // turn off for screenshots
return;
if (!cl.paused)
return;
pic = Draw_CachePic("gfx/pause.lmp");
Draw_AlphaPic((vid.conwidth - pic->width) / 2, (vid.conheight - 48 - pic->height) / 2, pic, 1);
}
void SCR_DrawLoading(void) {
qpic_t *pic;
if (!scr_drawloading)
return;
pic = Draw_CachePic("gfx/loading.lmp");
Draw_AlphaPic((vid.conwidth - pic->width) / 2, (vid.conheight - 48 - pic->height) / 2, pic, 1);
}
//=============================================================================
void SCR_SetUpToDrawConsole(void) {
Con_CheckResize();
if (scr_drawloading)
return; // never a console with loading plaque
// decide on the height of the console
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
if (con_forcedup) {
scr_conlines = vid.conheight; // full screen
scr_con_current = scr_conlines;
} else if (key_dest == key_console)
scr_conlines = vid.conheight / 2; // half screen
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current) {
scr_con_current -= scr_conspeed.getFloat() * host_frametime;
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
} else if (scr_conlines > scr_con_current) {
scr_con_current += scr_conspeed.getFloat() * host_frametime;
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
if (!(clearconsole++ < vid.numpages || clearnotify++ < vid.numpages))
con_notifylines = 0;
}
void SCR_DrawConsole(void) {
if (scr_con_current) {
scr_copyeverything = 1;
Con_DrawConsole(scr_con_current, true);
clearconsole = 0;
} else {
if (key_dest == key_game || key_dest == key_message)
Con_DrawNotify(); // only draw notify in game
}
}
/*
==============================================================================
SCREEN SHOTS
==============================================================================
*/
typedef struct _TargaHeader {
unsigned char id_length, colormap_type, image_type;
unsigned short colormap_index, colormap_length;
unsigned char colormap_size;
unsigned short x_origin, y_origin, width, height;
unsigned char pixel_size, attributes;
} TargaHeader;
void SCR_ScreenShot_f(void) {
byte *buffer;
char pcxname[80];
char checkname[MAX_OSPATH];
int i, c, temp;
//
// find a file name to save it to
//
strcpy(pcxname, "quake000.tga");
for (i = 0; i <= 999; i++) {
pcxname[5] = '0' + i / 100;
pcxname[6] = '0' + i % 100 / 10;
pcxname[7] = '0' + i % 10;
snprintf(checkname, MAX_OSPATH, "%s/%s", com_gamedir, pcxname);
if (!FileManager::FileExists(checkname))
break; // file doesn't exist
}
if (i == 1000) {
Con_Printf("SCR_ScreenShot_f: Couldn't create a PCX file, more than %i screenshots. \n", i);
return;
}
buffer = (byte *) malloc(glwidth * glheight * 3 + 18);
memset(buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = glwidth & 255;
buffer[13] = glwidth >> 8;
buffer[14] = glheight & 255;
buffer[15] = glheight >> 8;
buffer[16] = 24; // pixel size
glReadPixels(glx, gly, glwidth, glheight, GL_BGR, GL_UNSIGNED_BYTE, buffer + 18);
FileManager::WriteFile(pcxname, buffer, glwidth * glheight * 3 + 18);
free(buffer);
Con_Printf("Wrote %s\n", pcxname);
}
//=============================================================================
void SCR_BeginLoadingPlaque(void) {
S_StopAllSounds(true);
if (cls.state != ca_connected)
return;
if (cls.signon != SIGNONS)
return;
// redraw with no console and the loading plaque
Con_ClearNotify();
scr_centertime_off = 0;
scr_con_current = 0;
scr_drawloading = true;
scr_fullupdate = 0;
SCR_UpdateScreen();
scr_drawloading = false;
scr_disabled_for_loading = true;
scr_disabled_time = realtime;
scr_fullupdate = 0;
}
void SCR_EndLoadingPlaque(void) {
scr_disabled_for_loading = false;
scr_fullupdate = 0;
Con_ClearNotify();
}
//=============================================================================
const char *scr_notifystring;
bool scr_drawdialog;
void SCR_DrawNotifyString(void) {
const char *start;
int l;
int j;
int x, y;
start = scr_notifystring;
y = vid.conheight * 0.35;
do {
// scan the width of the line
for (l = 0; l < 40; l++)
if (start[l] == '\n' || !start[l])
break;
x = (vid.conwidth - l * 8) / 2;
for (j = 0; j < l; j++, x += 8)
Draw_Character(x, y, start[j]);
y += 8;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
}
/**
* Displays a text string in the center of the screen and waits for a Y or N
* keypress.
*/
int SCR_ModalMessage(const char *text) {
if (cls.state == ca_dedicated)
return true;
scr_notifystring = text;
// draw a fresh screen
scr_fullupdate = 0;
scr_drawdialog = true;
SCR_UpdateScreen();
scr_drawdialog = false;
S_ClearBuffer(); // so dma doesn't loop current sound
do {
key_count = -1; // wait for a key down and up
Sys_SendKeyEvents();
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
scr_fullupdate = 0;
SCR_UpdateScreen();
return key_lastpress == 'y';
}
//=============================================================================
/**
* Brings the console down and fades the palettes back to normal
*/
void SCR_BringDownConsole(void) {
int i;
scr_centertime_off = 0;
for (i = 0; i < 20 && scr_conlines != scr_con_current; i++)
SCR_UpdateScreen();
cl.cshifts[0].percent = 0; // no area contents palette on next frame
VID_SetPalette(host_basepal);
}
void SCR_TileClear(void) {
if (r_refdef.vrect.x > 0) {
// left
Draw_TileClear(0, 0, r_refdef.vrect.x, vid.conheight - sb_lines);
// right
Draw_TileClear(r_refdef.vrect.x + r_refdef.vrect.width, 0,
vid.conwidth - r_refdef.vrect.x + r_refdef.vrect.width,
vid.conheight - sb_lines);
}
if (r_refdef.vrect.y > 0) {
// top
Draw_TileClear(r_refdef.vrect.x, 0,
r_refdef.vrect.x + r_refdef.vrect.width,
r_refdef.vrect.y);
// bottom
Draw_TileClear(r_refdef.vrect.x,
r_refdef.vrect.y + r_refdef.vrect.height,
r_refdef.vrect.width,
vid.conheight - sb_lines -
(r_refdef.vrect.height + r_refdef.vrect.y));
}
}
void Draw_Crosshair(int texnum, vec3_t colour, float alpha);
/**
* This is called every frame, and can also be called explicitly to flush
* text to the screen.
*
* WARNING: be very careful calling this from elsewhere, because the refresh
* needs almost the entire 256k of stack space!
*/
void SCR_UpdateScreen(void) {
extern CVar hud_r, hud_g, hud_b, hud_a;
vec3_t colour;
colour[0] = hud_r.getFloat();
colour[1] = hud_g.getFloat();
colour[2] = hud_b.getFloat();
vid.numpages = 2 + gl_triplebuffer.getInt();
scr_copytop = 0;
scr_copyeverything = 0;
if (scr_disabled_for_loading) {
if (realtime - scr_disabled_time > 60) {
scr_disabled_for_loading = false;
Con_Printf("load failed.\n");
} else
return;
}
if (!scr_initialized || !con_initialized)
return; // not initialized yet
GL_BeginRendering(&glx, &gly, &glwidth, &glheight);
// determine size of refresh window
if (oldfov != scr_fov.getInt()) {
oldfov = scr_fov.getInt();
vid.recalc_refdef = true;
}
if (oldscreensize != scr_viewsize.getFloat()) {
oldscreensize = scr_viewsize.getFloat();
vid.recalc_refdef = true;
}
if (vid.recalc_refdef)
SCR_CalcRefdef();
// do 3D refresh drawing, and then update the screen
SCR_SetUpToDrawConsole();
V_RenderView();
GL_Set2D();
// draw any areas not covered by the refresh
SCR_TileClear();
Sbar_Draw();
if (scr_drawdialog) {
//Sbar_Draw ();
Draw_FadeScreen();
SCR_DrawNotifyString();
scr_copyeverything = true;
} else if (scr_drawloading) {
SCR_DrawLoading();
//Sbar_Draw ();
} else if (cl.intermission == 1 && key_dest == key_game) {
Sbar_IntermissionOverlay();
} else if (cl.intermission == 2 && key_dest == key_game) {
Sbar_FinaleOverlay();
SCR_CheckDrawCenterString();
} else {
if (crosshair.getInt() < 32 && TextureManager::crosshair_tex[crosshair.getInt()] != 0)
Draw_Crosshair(TextureManager::crosshair_tex[crosshair.getInt()], colour, 0.7f);
else
if (crosshair.getBool()) {
float x = (vid.conwidth / 2) - 0;
float y = (vid.conheight / 2) - 0;
Draw_Character(x, y, '+');
}
SCR_DrawNet();
SCR_DrawTurtle();
SCR_DrawFPS();
Scr_ShowNumP();
SCR_DrawPause();
SCR_CheckDrawCenterString();
SCR_DrawConsole();
M_Draw();
}
if (r_errors.getBool() && developer.getBool())
checkGLError("After drawing HUD:");
V_UpdatePalette();
CaptureHelper_OnUpdateScreen();
GL_EndRendering();
}