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gl_vid_sdl.cpp
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gl_vid_sdl.cpp
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// vid_sdl.h -- sdl video driver
// Different Linux OSes seem to put GLee in different spots
#if 1
// Fedora / Windows / Correct position based on GLee documentation
#include <GL/GLee.h>
#else
// Ubuntu (thanks for being different guys)
#include <GLee.h>
#endif
#include <SDL/SDL.h>
#include "quakedef.h"
#include "input.h"
viddef_t vid; // global video state
unsigned d_8to24table[256];
// Much better for high resolution displays
#define BASEWIDTH (800)
#define BASEHEIGHT (600)
static SDL_Surface *screen = NULL;
// No support for option menus
void (*vid_menudrawfn)(void) = NULL;
void (*vid_menukeyfn)(int key) = NULL;
/*-----------------------------------------------------------------------*/
//int texture_mode = GL_NEAREST;
int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
//int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
//qmb :extra stuff
bool gl_combine = false;
bool gl_point_sprite = false;
bool gl_sgis_mipmap = false;
bool gl_texture_non_power_of_two = false;
bool gl_n_patches = false;
bool gl_stencil = true;
bool gl_shader = false;
bool gl_filtering_anisotropic = false;
float gl_maximumAnisotropy;
//====================================
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
void CheckMultiTextureExtensions(void) {
if (strstr(gl_extensions, "GL_ARB_multitexture ")) {
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
Con_Printf("&c840Multitexture extensions found&r.\n");
Con_Printf("&c840Found %i texture unit support&r.\n", gl_textureunits);
if (gl_textureunits < 4)
Sys_Error("QMB only supports a minimum of 4 texture units.");
}
}
void CheckCombineExtension(void) {
if (strstr(gl_extensions, "GL_ARB_texture_env_combine ")) {
Con_Printf("&c840Combine extension found&r.\n");
gl_combine = true;
}
if (strstr(gl_extensions, "GL_NV_texture_shader ")) {
Con_Printf("&c840Nvidia texture shader extension found&r.\n");
gl_shader = true;
}
if (strstr(gl_extensions, "GL_NV_point_sprite ")) {
Con_Printf("&c840Nvidia point sprite extension found&r.\n");
gl_point_sprite = true;
}
if (strstr(gl_extensions, "GL_SGIS_generate_mipmap ")) {
Con_Printf("&c840SGIS generate mipmap extension found&r.\n");
gl_sgis_mipmap = true;
}
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two ")) {
Con_Printf("&c840ARB texture non power of two extension found&r.\n");
gl_texture_non_power_of_two = true;
}
if (GLEE_EXT_texture_filter_anisotropic) {
//glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_maximumAnisotropy);
Con_Printf("&c840ARB anisotropic extension found&r.\n");
gl_filtering_anisotropic = true;
}
if (GLEE_ATI_pn_triangles) {
Con_Printf("&c840TruForm (n-patches) extension found&r.\n");
gl_n_patches = true;
}
}
/**
* Checks for a GL error and prints the error to the console
*/
void checkGLError(const char *text) {
const char *errorStr;
do {
errorStr = GLeeGetErrorString();
if (strcmp(errorStr, "") == 0)
break;
Con_DPrintf("&c900Error:&c0092D&r %s %s\n", text, errorStr);
} while (1);
}
void GL_Init(void) {
extern char *ENGINE_EXTENSIONS;
gl_vendor = (char *) glGetString(GL_VENDOR);
Con_Printf("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = (char *) glGetString(GL_RENDERER);
Con_Printf("GL_RENDERER: %s\n", gl_renderer);
gl_version = (char *) glGetString(GL_VERSION);
Con_Printf("GL_VERSION: %s\n", gl_version);
gl_extensions = (char *) glGetString(GL_EXTENSIONS);
//Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
CheckMultiTextureExtensions();
CheckCombineExtension();
// LordHavoc: report supported extensions
Con_Printf("\n&c05cEngine extensions:&r &c505 %s &r\n", ENGINE_EXTENSIONS);
glClearColor(0, 0, 0, 0);
glCullFace(GL_FRONT);
glEnable(GL_TEXTURE_2D);
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.666f);
//glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glPolygonMode(GL_FRONT, GL_FILL);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
void GL_BeginRendering(int *x, int *y, int *width, int *height) {
*x = 0;
*y = 0;
*width = vid.width;
*height = vid.height;
}
void GL_EndRendering(void) {
SDL_GL_SwapBuffers();
}
void VID_SetPalette(unsigned char *palette) {
unsigned r, g, b;
unsigned *table;
// Save palette table for lookups
table = d_8to24table;
for (int i = 0; i < 256; ++i) {
r = *palette++;
g = *palette++;
b = *palette++;
*table++ = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
}
d_8to24table[255] &= 0x00000000; // 255 is transparent
}
void VID_ShiftPalette(unsigned char *palette) {
VID_SetPalette(palette);
}
void VID_Init(unsigned char *palette) {
int pnum;
Uint32 flags;
// Load the SDL library
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_CDROM) < 0)
Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError());
// Set up display mode (width and height)
vid.width = BASEWIDTH;
vid.height = BASEHEIGHT;
if ((pnum = COM_CheckParm("-winsize"))) {
if (pnum >= com_argc - 2)
Sys_Error("VID: -winsize <width> <height>\n");
vid.width = atoi(com_argv[pnum + 1]);
vid.height = atoi(com_argv[pnum + 2]);
if (!vid.width || !vid.height)
Sys_Error("VID: Bad window width/height\n");
}
if ((pnum = COM_CheckParm("-width")) != 0)
vid.width = atoi(com_argv[pnum + 1]);
if ((pnum = COM_CheckParm("-height")) != 0)
vid.height = atoi(com_argv[pnum + 1]);
// Set video width, height and flags
flags = (SDL_OPENGL);
if (COM_CheckParm("-fullscreen"))
flags |= SDL_FULLSCREEN;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
// Initialise display
if (!(screen = SDL_SetVideoMode(vid.width, vid.height, 32, flags)))
Sys_Error("VID: Couldn't set video mode: %s\n", SDL_GetError());
VID_SetPalette(palette);
SDL_WM_SetCaption("Quake: QMB", "Quake: QMB");
// now know everything we need to know about the buffer
vid.aspect = ((float) vid.height / (float) vid.width);
vid.conwidth = 640;
vid.conheight = 480 * vid.aspect;
vid.numpages = 2;
vid.colormap = host_colormap;
// Initialise the mouse
IN_HideMouse();
GL_Init();
}
void VID_Shutdown(void) {
SDL_Quit();
}
void Sys_SendKeyEvents(void) {
SDL_Event event = {};
int sym, state;
int modstate;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
sym = event.key.keysym.sym;
state = event.key.state;
modstate = SDL_GetModState();
switch (sym) {
//case SDLK_BACKQUOTE: sym = '`'; break;
case SDLK_DELETE: sym = K_DEL;
break;
case SDLK_BACKSPACE: sym = K_BACKSPACE;
break;
case SDLK_F1: sym = K_F1;
break;
case SDLK_F2: sym = K_F2;
break;
case SDLK_F3: sym = K_F3;
break;
case SDLK_F4: sym = K_F4;
break;
case SDLK_F5: sym = K_F5;
break;
case SDLK_F6: sym = K_F6;
break;
case SDLK_F7: sym = K_F7;
break;
case SDLK_F8: sym = K_F8;
break;
case SDLK_F9: sym = K_F9;
break;
case SDLK_F10: sym = K_F10;
break;
case SDLK_F11: sym = K_F11;
break;
case SDLK_F12: sym = K_F12;
break;
case SDLK_BREAK:
case SDLK_PAUSE: sym = K_PAUSE;
break;
case SDLK_UP: sym = K_UPARROW;
break;
case SDLK_DOWN: sym = K_DOWNARROW;
break;
case SDLK_RIGHT: sym = K_RIGHTARROW;
break;
case SDLK_LEFT: sym = K_LEFTARROW;
break;
case SDLK_INSERT: sym = K_INS;
break;
case SDLK_HOME: sym = K_HOME;
break;
case SDLK_END: sym = K_END;
break;
case SDLK_PAGEUP: sym = K_PGUP;
break;
case SDLK_PAGEDOWN: sym = K_PGDN;
break;
case SDLK_RSHIFT:
case SDLK_LSHIFT: sym = K_SHIFT;
break;
case SDLK_RCTRL:
case SDLK_LCTRL: sym = K_CTRL;
break;
case SDLK_RALT:
case SDLK_LALT: sym = K_ALT;
break;
case SDLK_KP0:
if (modstate & KMOD_NUM) sym = K_INS;
else sym = SDLK_0;
break;
case SDLK_KP1:
if (modstate & KMOD_NUM) sym = K_END;
else sym = SDLK_1;
break;
case SDLK_KP2:
if (modstate & KMOD_NUM) sym = K_DOWNARROW;
else sym = SDLK_2;
break;
case SDLK_KP3:
if (modstate & KMOD_NUM) sym = K_PGDN;
else sym = SDLK_3;
break;
case SDLK_KP4:
if (modstate & KMOD_NUM) sym = K_LEFTARROW;
else sym = SDLK_4;
break;
case SDLK_KP5: sym = SDLK_5;
break;
case SDLK_KP6:
if (modstate & KMOD_NUM) sym = K_RIGHTARROW;
else sym = SDLK_6;
break;
case SDLK_KP7:
if (modstate & KMOD_NUM) sym = K_HOME;
else sym = SDLK_7;
break;
case SDLK_KP8:
if (modstate & KMOD_NUM) sym = K_UPARROW;
else sym = SDLK_8;
break;
case SDLK_KP9:
if (modstate & KMOD_NUM) sym = K_PGUP;
else sym = SDLK_9;
break;
case SDLK_KP_PERIOD:
if (modstate & KMOD_NUM) sym = K_DEL;
else sym = SDLK_PERIOD;
break;
case SDLK_KP_DIVIDE: sym = SDLK_SLASH;
break;
case SDLK_KP_MULTIPLY: sym = SDLK_ASTERISK;
break;
case SDLK_KP_MINUS: sym = SDLK_MINUS;
break;
case SDLK_KP_PLUS: sym = SDLK_PLUS;
break;
case SDLK_KP_ENTER: sym = SDLK_RETURN;
break;
case SDLK_KP_EQUALS: sym = SDLK_EQUALS;
break;
}
// If we're not directly handled and still above 255
// just force it to 0
if (sym > 255) sym = 0;
Key_Event(sym, state);
break;
case SDL_MOUSEMOTION:
IN_MouseEvent(event);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
Uint8 button = event.button.button;
Uint8 state = event.button.state;
Key_Event(K_MOUSE1 + button - 1, state);
}
break;
case SDL_QUIT:
CL_Disconnect();
Host_ShutdownServer(false);
Sys_Quit();
break;
default:
break;
}
}
}