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Patches.h
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Patches.h
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#pragma once
// NOTE: Pure bugfixes end in -Fix(), other changes end in -Patch().
// Misc
bool SetGameVersion(bool enable);
bool SetNoCdPatch(bool enable);
bool SetForceMoraleFix(bool enable);
bool SetPrintfFloatFix(bool enable);
bool SetGlobalMusicFix(bool enable);
// Stream
bool SetFileSearchPathPatch(bool enable);
bool SetChecksumPatch(bool enable);
bool SetCodecFix(bool enable);
// Netplay
bool SetNatFix(bool enable);
bool SetNetGameSpeedPatch(bool enable);
bool SetBindAnyNetAdapterFix(bool enable);
bool SetNoCheatsPatch(bool enable);
bool SetNetProtocolEnabledPatch(bool enable);
bool SetGameLobbyDefaultsPatch(bool enable);
bool SetQuickJoinPatch(bool enable); // ** WIP
// UI
bool SetUiResourceReplacePatch(bool enable);
bool SetChatLengthPatch(bool enable);
bool SetChatPingLocationPatch(bool enable);
bool SetUiHighlightFix(bool enable);
bool SetIpWindowFocusPatch(bool enable);
bool SetMiniMapFix(bool enable);
bool SetLocalizationPatch(bool enable);
bool SetFontPatch(const char* pNewFont); // ** WIP
bool SetVehicleCargoDisplayPatch(bool enable);
bool SetMissionListNamePatch(bool enable);
bool SetSavantNotificationPatch(bool enable);
bool SetControlGroupHotkeyPatch(bool enable);
bool SetDefaultIniSettingsPatch(bool enable);
bool SetDebugRestartGamePatch(bool enable);
bool SetUnitHpBarVisibilityPatch(bool enable);
// Graphics
bool SetWindowFix(bool enable);
bool SetDwmFix(bool enable);
bool SetDpiFix(bool enable);
bool SetFpsPatch(bool enable); // ** WIP
bool SetAlphaBlendPatch(bool enable);
bool SetMineVariantVisibilityPatch(bool enable);
// ScStub
bool SetScStubPatch(bool enable); // ** WIP
// Map
bool SetLargeMapPatch(bool enable);
bool SetCustomMapFlagsPatch(bool enable);
// Mission
bool SetMissionCallbackPatch(bool enable);
bool SetMissionDebugNoInstantWin(bool enable);
// Units
bool SetUnitLimitPatch(bool enable);
bool SetUnitTypeLimitPatch(bool enable); // ** WIP
bool SetDrawLightningFix(bool enable);
bool SetTransferUnitToGaiaFix(bool enable);
bool SetDoInfectFix(bool enable);
bool SetBuildWallFix(bool enable);
bool SetWreckageFix(bool enable);
bool SetMissileFix(bool enable);
bool SetPathContextLeakFix(bool enable);
bool SetNoAlliedDockDamageFix(bool enable);
bool SetAllyEdwardSurveyMinesPatch(bool enable);
bool SetMultipleRepairPatch(bool enable);
bool SetOreRoutePatch(bool enable);
bool SetTurretAnimationPatch(bool enable);
bool SetTruckLoadPartialCargoPatch(bool enable);