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Describe the bug
It is not possible to apply more than one effect of the same type to a charm.
To Reproduce
Steps to reproduce the behavior:
Create a charm config with two instances of a PLAYER_PARTICLE effect
Apply charm to item
Observe that only one effect is present
Expected behavior
Both effects are present
Additional context
I have no idea why I designed it like this. Basically, it should likely be an ArrayList instead of a HashMap for storing effects, but that might need to be different too.
The text was updated successfully, but these errors were encountered:
Describe the bug
It is not possible to apply more than one effect of the same type to a charm.
To Reproduce
Steps to reproduce the behavior:
PLAYER_PARTICLE
effectExpected behavior
Both effects are present
Additional context
I have no idea why I designed it like this. Basically, it should likely be an ArrayList instead of a HashMap for storing effects, but that might need to be different too.
The text was updated successfully, but these errors were encountered: