-
-
Notifications
You must be signed in to change notification settings - Fork 273
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
load modlist in command args #975
Comments
Hi! The SMAPI equivalent is |
When different save files use different lists of mods, some shared mods are not wanted to be copied multiple times, especially for large-sized mods like SVE (exceeding 100mb); similarly, for such mods, moving them to deactivate them can be quite costly. |
I'm not necessarily opposed to the idea, if it's something many players or some mod managers would find useful. We'd need to rethink some of the surrounding logic though; e.g. the log parser assumes there's one mods folder, so that option would complicate troubleshooting a bit. |
To be honest, this requirement is actually rather niche. It's just that I have the habit of keeping historical versions, and the current loading method is quite troublesome when it comes to switching versions, so I just wanted to ask about it. |
In the future, is it possible to load mods by passing in a list of manifest paths or a file containing a list of manifests through the command line?
such as Fabric for Minecraft
The text was updated successfully, but these errors were encountered: