- FixedUdpate is for physics (updated per physics change)
- Update is for user input (updated every frame) This file is for notes about the development, almost like a diary.
- rolling ball form
- finally managed to check for collision that kill player using RayCasts
- tilemaps working
- finish line
- plane mode
- soundtracks
- new backgrounds
- improved UI
- tried to improve player movement (unsuccessful)
- added dekstop icon
- extended readme, setup github wiki
- rounded corners on buttons
- audio
- setup github actions GameCI
- added pause menu
- rotation while jumping
- increase fall speed
- start screen
- decided not to do rotations, too complicated
- decided to do rotation animations
- added start screen
- fixed movement
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setup of unity
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setup of git
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setup of linters (seems impossible... only option which allows CI/CD is Resharper $$$, going to stick with VS built-in linter for now)
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basic game objects
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basic player movement (jump, move to the right)
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camera follow