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Ray-tracing generates high-quality visibility samples, but it's also relatively expensive - we could introduce a lower-quality setting where lights would be resolved through shadow maps, which should allow us to go from 1spp GI to 0.5spp GI.
The text was updated successfully, but these errors were encountered:
Ray-tracing generates high-quality visibility samples, but it's also relatively expensive - we could introduce a lower-quality setting where lights would be resolved through shadow maps, which should allow us to go from 1spp GI to 0.5spp GI.
The text was updated successfully, but these errors were encountered: