Air Quality Systems #46
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This would significantly improve the game mechanics for carbon dioxide and carbon monoxide poisoning. Currently, carbon dioxide poisoning is transmitted via an XML explosion that increases a carbon dioxide affliction that slowly goes away on it's own. Currently this explosion only transmits when an oxygen vent is active and has no working co2 filter. The current system works surprisingly well considering how much of a colossal hack it is. The main problems with it are
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I have already partially made a solution to this to track custom values on my fork |
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Originally suggested by @Torca2001 . Repost from the Wiki.
Game Mechanic: Have multiple gases tracked (O2, CO2, Other) within hull sections and have status effects caused by them. Examples are things like euphoria from hypoxia and carbon monoxide poisoning.
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