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Describe the bug
Young fool does not prompt an initial reaction to cancel as other cards that cancel disarmed. After disarmed deployment is finished subsequent play of Young Fool causes DS character to go lost, not disarmed card.
To Reproduce
Steps to reproduce the behavior:
turn 4 DS control phase LS deploys disarmed. young fool does not prompt an initial reaction to cancel as other cards that cancel disarmed. After disarmed deployment is finished subsequent play of Young Fool causes Dooku to go lost, not disarmed.
Describe the bug
Young fool does not prompt an initial reaction to cancel as other cards that cancel disarmed. After disarmed deployment is finished subsequent play of Young Fool causes DS character to go lost, not disarmed card.
To Reproduce
Steps to reproduce the behavior:
turn 4 DS control phase LS deploys disarmed. young fool does not prompt an initial reaction to cancel as other cards that cancel disarmed. After disarmed deployment is finished subsequent play of Young Fool causes Dooku to go lost, not disarmed.
Game Replay ID:
https://gemp.starwarsccg.org/gemp-swccg/game.html?replayId=LOMHawkeye$tuade5iyasrxucty
Expected behavior
On LS deployment of disarmed as 2nd control phase action Young Fool should light up to play as a reaction to immediately cancel disarmed.
Screenshots
Client Platform
Desktop (please complete the following information):
chrome on PC
Smartphone (please complete the following information):
NA
Additional context
I've seen this twice, lost track of game history from first game I observed it.
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