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we reverted to try some scenarios, but opponenet conceded before we advanced through the failed draw.
Expected behavior:
Unsure. This could be a combination of active vs inactive at a site combined with targeting rules and what defines "All X" vs the text of timer mine.
The text was updated successfully, but these errors were encountered:
At the start of darkside turn timer mine destiny was drawn. The destiny draw was a 5.
There were 4 LS characters 'active' at the site.
There was 1 LS character held captive as 'inactive' at the site.
The destiny draw resolved, however no characters were lost.
To reproduce play cct to gain a quick captive and set up a tracked destiny to simulate the situation.
Game Replay:
https://gemp.starwarsccg.org/gemp-swccg/game.html?replayId=Teacher$iawes1fkvzq9jr92
we reverted to try some scenarios, but opponenet conceded before we advanced through the failed draw.
Expected behavior:
Unsure. This could be a combination of active vs inactive at a site combined with targeting rules and what defines "All X" vs the text of timer mine.
The text was updated successfully, but these errors were encountered: