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 <span id="projectnumber">1.14.1-dev</span>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> * Software License Agreement (BSD License)</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> * Point Cloud Library (PCL) - www.pointclouds.org</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> * Copyright (c) 2010-2011, Willow Garage, Inc.</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> * Copyright (c) 2012-, Open Perception, Inc.</span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> * All rights reserved.</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> * Redistribution and use in source and binary forms, with or without</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> * modification, are permitted provided that the following conditions</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> * are met:</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span> <span class="comment"> * * Redistributions of source code must retain the above copyright</span></div>
<div class="line"><a name="l00015"></a><span class="lineno"> 15</span> <span class="comment"> * notice, this list of conditions and the following disclaimer.</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span> <span class="comment"> * * Redistributions in binary form must reproduce the above</span></div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="comment"> * copyright notice, this list of conditions and the following</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="comment"> * disclaimer in the documentation and/or other materials provided</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span> <span class="comment"> * with the distribution.</span></div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="comment"> * * Neither the name of the copyright holder(s) nor the names of its</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="comment"> * contributors may be used to endorse or promote products derived</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="comment"> * from this software without specific prior written permission.</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="comment"> * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="comment"> * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="comment"> * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="comment"> * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="comment"> * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="comment"> * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="comment"> * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="comment"> * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="comment"> * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="comment"> * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="comment"> * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="comment"> * POSSIBILITY OF SUCH DAMAGE.</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  </div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  </div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#include <Eigen/Core></span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include <string></span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span> <span class="preprocessor">#include <pcl/PCLPointCloud2.h></span></div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="preprocessor">#include <pcl/Vertices.h></span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="keyword">namespace </span><a class="code" href="namespacepcl.html">pcl</a></div>
<div class="line"><a name="l00047"></a><span class="lineno"> 47</span> {<span class="comment"></span></div>
<div class="line"><a name="l00048"></a><span class="lineno"> 48</span> <span class="comment"> /** \author Khai Tran */</span></div>
<div class="line"><a name="l00049"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html"> 49</a></span>  <span class="keyword">struct </span><a class="code" href="structpcl_1_1_tex_material.html">TexMaterial</a></div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  {</div>
<div class="line"><a name="l00051"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material_1_1_r_g_b.html"> 51</a></span>  <span class="keyword">struct </span><a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html">RGB</a></div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  {</div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material_1_1_r_g_b.html#affa97803ed3f79cd8fe9c0b0dd097493"> 53</a></span>  <span class="keywordtype">float</span> <a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html#affa97803ed3f79cd8fe9c0b0dd097493">r</a> = 0;</div>
<div class="line"><a name="l00054"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material_1_1_r_g_b.html#a997d9b35cd35abb8a283655e4c913bb2"> 54</a></span>  <span class="keywordtype">float</span> <a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html#a997d9b35cd35abb8a283655e4c913bb2">g</a> = 0;</div>
<div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material_1_1_r_g_b.html#ac0696031268676a3baaaf25d4ddfab5b"> 55</a></span>  <span class="keywordtype">float</span> <a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html#ac0696031268676a3baaaf25d4ddfab5b">b</a> = 0;</div>
<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  }; <span class="comment">//RGB</span></div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span> <span class="comment"></span> </div>
<div class="line"><a name="l00058"></a><span class="lineno"> 58</span> <span class="comment"> /** \brief Texture name. */</span></div>
<div class="line"><a name="l00059"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a71e3ab2cc23100879cf9af41d1764e83"> 59</a></span>  std::string <a class="code" href="structpcl_1_1_tex_material.html#a71e3ab2cc23100879cf9af41d1764e83">tex_name</a>;</div>
<div class="line"><a name="l00060"></a><span class="lineno"> 60</span> <span class="comment"></span> </div>
<div class="line"><a name="l00061"></a><span class="lineno"> 61</span> <span class="comment"> /** \brief Texture file. */</span></div>
<div class="line"><a name="l00062"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a816568648b60b03c98254c249b96788a"> 62</a></span>  std::string <a class="code" href="structpcl_1_1_tex_material.html#a816568648b60b03c98254c249b96788a">tex_file</a>;</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span> <span class="comment"></span> </div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span> <span class="comment"> /** \brief Defines the ambient color of the material to be (r,g,b). */</span></div>
<div class="line"><a name="l00065"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a21d0557abc05b2497678409d63ddffe0"> 65</a></span>  <a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html">RGB</a> <a class="code" href="structpcl_1_1_tex_material.html#a21d0557abc05b2497678409d63ddffe0">tex_Ka</a>;</div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span> <span class="comment"></span> </div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="comment"> /** \brief Defines the diffuse color of the material to be (r,g,b). */</span></div>
<div class="line"><a name="l00068"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a20e57aea282417c9733c89ceb16c651d"> 68</a></span>  <a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html">RGB</a> <a class="code" href="structpcl_1_1_tex_material.html#a20e57aea282417c9733c89ceb16c651d">tex_Kd</a>;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span> <span class="comment"></span> </div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span> <span class="comment"> /** \brief Defines the specular color of the material to be (r,g,b). This color shows up in highlights. */</span></div>
<div class="line"><a name="l00071"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a4d365e3f49ab73ea97e9f73bb91e9d1a"> 71</a></span>  <a class="code" href="structpcl_1_1_tex_material_1_1_r_g_b.html">RGB</a> <a class="code" href="structpcl_1_1_tex_material.html#a4d365e3f49ab73ea97e9f73bb91e9d1a">tex_Ks</a>;</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span> <span class="comment"></span> </div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span> <span class="comment"> /** \brief Defines the transparency of the material to be alpha. */</span></div>
<div class="line"><a name="l00074"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a17573366e0ab0c06e5899d2d06b9a041"> 74</a></span>  <span class="keywordtype">float</span> <a class="code" href="structpcl_1_1_tex_material.html#a17573366e0ab0c06e5899d2d06b9a041">tex_d</a>;</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span> <span class="comment"></span> </div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span> <span class="comment"> /** \brief Defines the shininess of the material to be s. */</span></div>
<div class="line"><a name="l00077"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#aee21a2fbad6e6d5f7913da493dc2dd2b"> 77</a></span>  <span class="keywordtype">float</span> <a class="code" href="structpcl_1_1_tex_material.html#aee21a2fbad6e6d5f7913da493dc2dd2b">tex_Ns</a>;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span> <span class="comment"></span> </div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span> <span class="comment"> /** \brief Denotes the illumination model used by the material.</span></div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span> <span class="comment"> *</span></div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span> <span class="comment"> * illum = 1 indicates a flat material with no specular highlights, so the value of Ks is not used.</span></div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span> <span class="comment"> * illum = 2 denotes the presence of specular highlights, and so a specification for Ks is required.</span></div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00084"></a><span class="lineno"><a class="line" href="structpcl_1_1_tex_material.html#a93a5f0414e175155882c9686fb8643b4"> 84</a></span>  <span class="keywordtype">int</span> <a class="code" href="structpcl_1_1_tex_material.html#a93a5f0414e175155882c9686fb8643b4">tex_illum</a>;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>  }; <span class="comment">// TexMaterial</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span> <span class="comment"></span> </div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span> <span class="comment"> /** \author Khai Tran */</span></div>
<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html"> 88</a></span>  <span class="keyword">struct </span><a class="code" href="structpcl_1_1_texture_mesh.html">TextureMesh</a></div>
<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  {</div>
<div class="line"><a name="l00090"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#aa81ffad3935df040e8c52dea71d52627"> 90</a></span>  <a class="code" href="structpcl_1_1_p_c_l_point_cloud2.html">pcl::PCLPointCloud2</a> <a class="code" href="structpcl_1_1_texture_mesh.html#aa81ffad3935df040e8c52dea71d52627">cloud</a>;</div>
<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#a16360c80f4b1e68a684acc24eb686193"> 91</a></span>  <a class="code" href="structpcl_1_1_p_c_l_header.html">pcl::PCLHeader</a> <a class="code" href="structpcl_1_1_texture_mesh.html#a16360c80f4b1e68a684acc24eb686193">header</a>;</div>
<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  </div>
<div class="line"><a name="l00093"></a><span class="lineno"> 93</span> <span class="comment"></span> </div>
<div class="line"><a name="l00094"></a><span class="lineno"> 94</span> <span class="comment"> /** \brief polygon which is mapped with specific texture defined in TexMaterial */</span></div>
<div class="line"><a name="l00095"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#a06a68bc7648ecd3085ba936363b1c72b"> 95</a></span>  std::vector<std::vector<pcl::Vertices> > <a class="code" href="structpcl_1_1_texture_mesh.html#a06a68bc7648ecd3085ba936363b1c72b">tex_polygons</a>;<span class="comment"></span></div>
<div class="line"><a name="l00096"></a><span class="lineno"> 96</span> <span class="comment"> /** \brief UV coordinates */</span></div>
<div class="line"><a name="l00097"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#a12e61dc7072f611f3200d9dab6f73e6c"> 97</a></span>  std::vector<std::vector<Eigen::Vector2f, Eigen::aligned_allocator<Eigen::Vector2f> > > <a class="code" href="structpcl_1_1_texture_mesh.html#a12e61dc7072f611f3200d9dab6f73e6c">tex_coordinates</a>;<span class="comment"></span></div>
<div class="line"><a name="l00098"></a><span class="lineno"> 98</span> <span class="comment"> /** \brief define texture material */</span></div>
<div class="line"><a name="l00099"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#a560e856b19ab653f0fd85e3c009c6899"> 99</a></span>  std::vector<pcl::TexMaterial> <a class="code" href="structpcl_1_1_texture_mesh.html#a560e856b19ab653f0fd85e3c009c6899">tex_materials</a>;<span class="comment"></span></div>
<div class="line"><a name="l00100"></a><span class="lineno"> 100</span> <span class="comment"> /** \brief Specifies which texture coordinates from tex_coordinates each polygon/face uses.</span></div>
<div class="line"><a name="l00101"></a><span class="lineno"> 101</span> <span class="comment"> * The vectors must have the same sizes as in tex_polygons, but the pcl::Vertices</span></div>
<div class="line"><a name="l00102"></a><span class="lineno"> 102</span> <span class="comment"> * may be empty for those polygons/faces that do not use coordinates.</span></div>
<div class="line"><a name="l00103"></a><span class="lineno"> 103</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#aeb4305a33d4ac53f0b6281ed191959cd"> 104</a></span>  std::vector<std::vector<pcl::Vertices> > <a class="code" href="structpcl_1_1_texture_mesh.html#aeb4305a33d4ac53f0b6281ed191959cd">tex_coord_indices</a>;</div>
<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>  </div>
<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  <span class="keyword">public</span>:</div>
<div class="line"><a name="l00107"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#adeefe5363d8f45241db45422f733ab57"> 107</a></span>  <span class="keyword">using</span> <a class="code" href="structpcl_1_1_texture_mesh.html#adeefe5363d8f45241db45422f733ab57">Ptr</a> = shared_ptr<pcl::TextureMesh>;</div>
<div class="line"><a name="l00108"></a><span class="lineno"><a class="line" href="structpcl_1_1_texture_mesh.html#ab7696e9d1c3660272032c20b65e88fc7"> 108</a></span>  <span class="keyword">using</span> <a class="code" href="structpcl_1_1_texture_mesh.html#ab7696e9d1c3660272032c20b65e88fc7">ConstPtr</a> = shared_ptr<const pcl::TextureMesh>;</div>
<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  }; <span class="comment">// struct TextureMesh</span></div>
<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>  </div>
<div class="line"><a name="l00111"></a><span class="lineno"><a class="line" href="namespacepcl.html#a35a4202aed992879df6a4c58fb7ed82e"> 111</a></span>  <span class="keyword">using</span> <a class="code" href="namespacepcl.html#a35a4202aed992879df6a4c58fb7ed82e">TextureMeshPtr</a> = <a class="code" href="structpcl_1_1_texture_mesh.html#adeefe5363d8f45241db45422f733ab57">TextureMesh::Ptr</a>;</div>
<div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="namespacepcl.html#a73edca3e6c28df5ff439bce6a795d635"> 112</a></span>  <span class="keyword">using</span> <a class="code" href="namespacepcl.html#a73edca3e6c28df5ff439bce6a795d635">TextureMeshConstPtr</a> = <a class="code" href="structpcl_1_1_texture_mesh.html#ab7696e9d1c3660272032c20b65e88fc7">TextureMesh::ConstPtr</a>;</div>
<div class="line"><a name="l00113"></a><span class="lineno"> 113</span> } <span class="comment">// namespace pcl</span></div>
<div class="ttc" id="anamespacepcl_html"><div class="ttname"><a href="namespacepcl.html">pcl</a></div><div class="ttdef"><b>Definition:</b> <a href="2d_2include_2pcl_22d_2convolution_8h_source.html#l00046">convolution.h:46</a></div></div>
<div class="ttc" id="anamespacepcl_html_a35a4202aed992879df6a4c58fb7ed82e"><div class="ttname"><a href="namespacepcl.html#a35a4202aed992879df6a4c58fb7ed82e">pcl::TextureMeshPtr</a></div><div class="ttdeci">TextureMesh::Ptr TextureMeshPtr</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00111">TextureMesh.h:111</a></div></div>
<div class="ttc" id="anamespacepcl_html_a73edca3e6c28df5ff439bce6a795d635"><div class="ttname"><a href="namespacepcl.html#a73edca3e6c28df5ff439bce6a795d635">pcl::TextureMeshConstPtr</a></div><div class="ttdeci">TextureMesh::ConstPtr TextureMeshConstPtr</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00112">TextureMesh.h:112</a></div></div>
<div class="ttc" id="astructpcl_1_1_p_c_l_header_html"><div class="ttname"><a href="structpcl_1_1_p_c_l_header.html">pcl::PCLHeader</a></div><div class="ttdef"><b>Definition:</b> <a href="_p_c_l_header_8h_source.html#l00010">PCLHeader.h:11</a></div></div>
<div class="ttc" id="astructpcl_1_1_p_c_l_point_cloud2_html"><div class="ttname"><a href="structpcl_1_1_p_c_l_point_cloud2.html">pcl::PCLPointCloud2</a></div><div class="ttdef"><b>Definition:</b> <a href="_p_c_l_point_cloud2_8h_source.html#l00016">PCLPointCloud2.h:17</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_1_1_r_g_b_html"><div class="ttname"><a href="structpcl_1_1_tex_material_1_1_r_g_b.html">pcl::TexMaterial::RGB</a></div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00051">TextureMesh.h:52</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_1_1_r_g_b_html_a997d9b35cd35abb8a283655e4c913bb2"><div class="ttname"><a href="structpcl_1_1_tex_material_1_1_r_g_b.html#a997d9b35cd35abb8a283655e4c913bb2">pcl::TexMaterial::RGB::g</a></div><div class="ttdeci">float g</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00054">TextureMesh.h:54</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_1_1_r_g_b_html_ac0696031268676a3baaaf25d4ddfab5b"><div class="ttname"><a href="structpcl_1_1_tex_material_1_1_r_g_b.html#ac0696031268676a3baaaf25d4ddfab5b">pcl::TexMaterial::RGB::b</a></div><div class="ttdeci">float b</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00055">TextureMesh.h:55</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_1_1_r_g_b_html_affa97803ed3f79cd8fe9c0b0dd097493"><div class="ttname"><a href="structpcl_1_1_tex_material_1_1_r_g_b.html#affa97803ed3f79cd8fe9c0b0dd097493">pcl::TexMaterial::RGB::r</a></div><div class="ttdeci">float r</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00053">TextureMesh.h:53</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html"><div class="ttname"><a href="structpcl_1_1_tex_material.html">pcl::TexMaterial</a></div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00049">TextureMesh.h:50</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a17573366e0ab0c06e5899d2d06b9a041"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a17573366e0ab0c06e5899d2d06b9a041">pcl::TexMaterial::tex_d</a></div><div class="ttdeci">float tex_d</div><div class="ttdoc">Defines the transparency of the material to be alpha.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00074">TextureMesh.h:74</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a20e57aea282417c9733c89ceb16c651d"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a20e57aea282417c9733c89ceb16c651d">pcl::TexMaterial::tex_Kd</a></div><div class="ttdeci">RGB tex_Kd</div><div class="ttdoc">Defines the diffuse color of the material to be (r,g,b).</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00068">TextureMesh.h:68</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a21d0557abc05b2497678409d63ddffe0"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a21d0557abc05b2497678409d63ddffe0">pcl::TexMaterial::tex_Ka</a></div><div class="ttdeci">RGB tex_Ka</div><div class="ttdoc">Defines the ambient color of the material to be (r,g,b).</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00065">TextureMesh.h:65</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a4d365e3f49ab73ea97e9f73bb91e9d1a"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a4d365e3f49ab73ea97e9f73bb91e9d1a">pcl::TexMaterial::tex_Ks</a></div><div class="ttdeci">RGB tex_Ks</div><div class="ttdoc">Defines the specular color of the material to be (r,g,b).</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00071">TextureMesh.h:71</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a71e3ab2cc23100879cf9af41d1764e83"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a71e3ab2cc23100879cf9af41d1764e83">pcl::TexMaterial::tex_name</a></div><div class="ttdeci">std::string tex_name</div><div class="ttdoc">Texture name.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00059">TextureMesh.h:59</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a816568648b60b03c98254c249b96788a"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a816568648b60b03c98254c249b96788a">pcl::TexMaterial::tex_file</a></div><div class="ttdeci">std::string tex_file</div><div class="ttdoc">Texture file.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00062">TextureMesh.h:62</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_a93a5f0414e175155882c9686fb8643b4"><div class="ttname"><a href="structpcl_1_1_tex_material.html#a93a5f0414e175155882c9686fb8643b4">pcl::TexMaterial::tex_illum</a></div><div class="ttdeci">int tex_illum</div><div class="ttdoc">Denotes the illumination model used by the material.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00084">TextureMesh.h:84</a></div></div>
<div class="ttc" id="astructpcl_1_1_tex_material_html_aee21a2fbad6e6d5f7913da493dc2dd2b"><div class="ttname"><a href="structpcl_1_1_tex_material.html#aee21a2fbad6e6d5f7913da493dc2dd2b">pcl::TexMaterial::tex_Ns</a></div><div class="ttdeci">float tex_Ns</div><div class="ttdoc">Defines the shininess of the material to be s.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00077">TextureMesh.h:77</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html">pcl::TextureMesh</a></div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00088">TextureMesh.h:89</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_a06a68bc7648ecd3085ba936363b1c72b"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#a06a68bc7648ecd3085ba936363b1c72b">pcl::TextureMesh::tex_polygons</a></div><div class="ttdeci">std::vector< std::vector< pcl::Vertices > > tex_polygons</div><div class="ttdoc">polygon which is mapped with specific texture defined in TexMaterial</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00095">TextureMesh.h:95</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_a12e61dc7072f611f3200d9dab6f73e6c"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#a12e61dc7072f611f3200d9dab6f73e6c">pcl::TextureMesh::tex_coordinates</a></div><div class="ttdeci">std::vector< std::vector< Eigen::Vector2f, Eigen::aligned_allocator< Eigen::Vector2f > > > tex_coordinates</div><div class="ttdoc">UV coordinates.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00097">TextureMesh.h:97</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_a16360c80f4b1e68a684acc24eb686193"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#a16360c80f4b1e68a684acc24eb686193">pcl::TextureMesh::header</a></div><div class="ttdeci">pcl::PCLHeader header</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00091">TextureMesh.h:91</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_a560e856b19ab653f0fd85e3c009c6899"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#a560e856b19ab653f0fd85e3c009c6899">pcl::TextureMesh::tex_materials</a></div><div class="ttdeci">std::vector< pcl::TexMaterial > tex_materials</div><div class="ttdoc">define texture material</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00099">TextureMesh.h:99</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_aa81ffad3935df040e8c52dea71d52627"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#aa81ffad3935df040e8c52dea71d52627">pcl::TextureMesh::cloud</a></div><div class="ttdeci">pcl::PCLPointCloud2 cloud</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00090">TextureMesh.h:90</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_ab7696e9d1c3660272032c20b65e88fc7"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#ab7696e9d1c3660272032c20b65e88fc7">pcl::TextureMesh::ConstPtr</a></div><div class="ttdeci">shared_ptr< const pcl::TextureMesh > ConstPtr</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00108">TextureMesh.h:108</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_adeefe5363d8f45241db45422f733ab57"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#adeefe5363d8f45241db45422f733ab57">pcl::TextureMesh::Ptr</a></div><div class="ttdeci">shared_ptr< pcl::TextureMesh > Ptr</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00107">TextureMesh.h:107</a></div></div>
<div class="ttc" id="astructpcl_1_1_texture_mesh_html_aeb4305a33d4ac53f0b6281ed191959cd"><div class="ttname"><a href="structpcl_1_1_texture_mesh.html#aeb4305a33d4ac53f0b6281ed191959cd">pcl::TextureMesh::tex_coord_indices</a></div><div class="ttdeci">std::vector< std::vector< pcl::Vertices > > tex_coord_indices</div><div class="ttdoc">Specifies which texture coordinates from tex_coordinates each polygon/face uses.</div><div class="ttdef"><b>Definition:</b> <a href="_texture_mesh_8h_source.html#l00104">TextureMesh.h:104</a></div></div>
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