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I know that this mod is not made for that purpose, but I want to talk about the basic idea.
This questions is to know if the vanilla client would work faster loading flat walls rather than complex terrain. |
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Replies: 2 comments 3 replies
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For vanilla rendering engine simplified terrain wouldn't be significantly faster than real terrain. It may have slightly lower GPU load but it would use comparable amount of memory, network bandwidth, and mc rendering is CPU bound so it wouldn't be much faster. Super flat world is the absolute best case and you can use that as a benchmark. And mc uses one quad per block side regardless of it being part of a large surface. |
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simple answer: no. low-detail terrain rendering on a vanilla client would be extremely difficult to implement properly, and would look horrible either way. a spigot plugin with support for modded clients? maybe. |
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For vanilla rendering engine simplified terrain wouldn't be significantly faster than real terrain. It may have slightly lower GPU load but it would use comparable amount of memory, network bandwidth, and mc rendering is CPU bound so it wouldn't be much faster. Super flat world is the absolute best case and you can use that as a benchmark.
And mc uses one quad per block side regardless of it being part of a large surface.