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Linked to #836, we have several love2d game engine ports that use the same libraries and love2d binaries. Consolidate them into runtimes and save space.
Create the squashfs files
Modify the launchscripts to use the runtimes
The text was updated successfully, but these errors were encountered:
Linked to #836, we have several love2d game engine ports that use the same libraries and love2d binaries. Consolidate them into runtimes and save space.
The text was updated successfully, but these errors were encountered: