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Bird.py
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import pygame
import neat
import time
import os
import random
BIRD_IMGS = [pygame.transform.scale2x(pygame.image.load(os.path.join("images","bird1.png"))),\
pygame.transform.scale2x(pygame.image.load(os.path.join("images","bird2.png"))),\
pygame.transform.scale2x(pygame.image.load(os.path.join("images","bird3.png")))]
class Bird :
IMGS = BIRD_IMGS
MAX_ROTATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 0.5*3*self.tick_count**2 #d = ut + 0.5at^2
if d>16 : #terminal velocity
d = 16
if d<0 : #a little boost to a jump
d -= 2
self.y = self.y + d
if d<0 or self.y < self.height+50:
if self.tilt<self.MAX_ROTATION :
self.tilt = self.MAX_ROTATION
else :
if self.tilt>-90:
self.tilt -= self.ROT_VEL
def draw(self, win):
self.img_count += 1
if self.img_count<self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count<self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count<self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count<self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count==self.ANIMATION_TIME*4+1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
new_rect = rotated_image.get_rect(center=self.img.get_rect(topleft = (self.x,self.y)).center)
win.blit(rotated_image, new_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)