Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Use Adapt for Intent Parsing #237

Open
paddatrapper opened this issue Jan 8, 2016 · 2 comments
Open

Use Adapt for Intent Parsing #237

paddatrapper opened this issue Jan 8, 2016 · 2 comments

Comments

@paddatrapper
Copy link
Contributor

Recently Adapt by the Mycroft project has been open-sourced and I think it may be a good idea to use it to parse naturally written text into actionable intents. This would allow us to call actions based on a json script translation of the user's input as well as allow for the user to interact more naturally with the game.

The only drawback is that Adapt is written in Python, so we would need to use something like Jython to implement it. Thus creating two more dependencies - Jython and Adapt.

Adapt source code is available on GitHub

@Muirrum
Copy link
Contributor

Muirrum commented Jun 7, 2018

I don't know if this is strictly necessary, but if people want it then we can try and implement it, but only much later.

@paddatrapper
Copy link
Contributor Author

Yeah, it is purely an interesting nice-to-have, but nothing critical

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants