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Performance: More optimized diff for appearance updates #807

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Jomshir98 opened this issue Aug 1, 2024 · 0 comments
Open

Performance: More optimized diff for appearance updates #807

Jomshir98 opened this issue Aug 1, 2024 · 0 comments
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Component: Asset framework Changes to code handling assets and items Type: Improvement Improvement of existing feature

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@Jomshir98
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At the moment whenever someone does appearance action we send rather big part of the current space's state. It might be beneficial to investigate better ways to create a diff that can be applied on client, reducing the size of updates.
This will be especially important if we move character's in-room positioning logic into this. It is already a bit problematic with bone positioning.

@Jomshir98 Jomshir98 added Type: Improvement Improvement of existing feature Component: Asset framework Changes to code handling assets and items labels Aug 1, 2024
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Labels
Component: Asset framework Changes to code handling assets and items Type: Improvement Improvement of existing feature
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