Performance: More optimized diff for appearance updates #807
Labels
Component: Asset framework
Changes to code handling assets and items
Type: Improvement
Improvement of existing feature
At the moment whenever someone does appearance action we send rather big part of the current space's state. It might be beneficial to investigate better ways to create a diff that can be applied on client, reducing the size of updates.
This will be especially important if we move character's in-room positioning logic into this. It is already a bit problematic with bone positioning.
The text was updated successfully, but these errors were encountered: