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config.lua
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config.lua
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Config = {}
Config.OpenMenu = 'I' -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Config.StressChance = 0.1 -- Default: 10% -- Percentage Stress Chance When Shooting (0-1)
Config.UseMPH = true -- If true speed math will be done as MPH, if false KPH will be used (YOU HAVE TO CHANGE CONTENT IN STYLES.CSS TO DISPLAY THE CORRECT TEXT)
Config.MinimumStress = 50 -- Minimum Stress Level For Screen Shaking
Config.MinimumSpeedUnbuckled = 50 -- Going Over This Speed Will Cause Stress
Config.MinimumSpeed = 100 -- Going Over This Speed Will Cause Stress
Config.DisablePoliceStress = false -- Default: false, If true will disable stress for people with the police job
Config.FuelScript = 'LegacyFuel' -- change to lj-fuel if you use lj-fuel or something else if you use any other LegcyFuel compatible script
-- Admin only to change hud icons/shapes
Config.AdminOnly = false
-- Stress
Config.WhitelistedWeaponArmed = { -- weapons specifically whitelisted to not show armed mode
-- miscellaneous
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`,
-- melee
`weapon_dagger`,
`weapon_bat`,
`weapon_bottle`,
`weapon_crowbar`,
`weapon_flashlight`,
`weapon_golfclub`,
`weapon_hammer`,
`weapon_hatchet`,
`weapon_knuckle`,
`weapon_knife`,
`weapon_machete`,
`weapon_switchblade`,
`weapon_nightstick`,
`weapon_wrench`,
`weapon_battleaxe`,
`weapon_poolcue`,
`weapon_briefcase`,
`weapon_briefcase_02`,
`weapon_garbagebag`,
`weapon_handcuffs`,
`weapon_bread`,
`weapon_stone_hatchet`,
-- throwables
`weapon_grenade`,
`weapon_bzgas`,
`weapon_molotov`,
`weapon_stickybomb`,
`weapon_proxmine`,
`weapon_snowball`,
`weapon_pipebomb`,
`weapon_ball`,
`weapon_smokegrenade`,
`weapon_flare`
}
Config.WhitelistedWeaponStress = {
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`
}
Config.Intensity = {
["blur"] = {
[1] = {
min = 50,
max = 60,
intensity = 1500,
},
[2] = {
min = 60,
max = 70,
intensity = 2000,
},
[3] = {
min = 70,
max = 80,
intensity = 2500,
},
[4] = {
min = 80,
max = 90,
intensity = 2700,
},
[5] = {
min = 90,
max = 100,
intensity = 3000,
},
}
}
Config.EffectInterval = {
[1] = {
min = 50,
max = 60,
timeout = math.random(50000, 60000)
},
[2] = {
min = 60,
max = 70,
timeout = math.random(40000, 50000)
},
[3] = {
min = 70,
max = 80,
timeout = math.random(30000, 40000)
},
[4] = {
min = 80,
max = 90,
timeout = math.random(20000, 30000)
},
[5] = {
min = 90,
max = 100,
timeout = math.random(15000, 20000)
}
}
Config.FuelBlacklist = {
"surge",
"iwagen",
"voltic",
"voltic2",
"raiden",
"cyclone",
"tezeract",
"neon",
"omnisegt",
"iwagen",
"caddy",
"caddy2",
"caddy3",
"airtug",
"rcbandito",
"imorgon",
"dilettante",
"khamelion",
"wheelchair",
}
Config.VehClassStress = { -- Enable/Disable gaining stress from vehicle classes in this table
['0'] = true, -- Compacts
['1'] = true, -- Sedans
['2'] = true, -- SUVs
['3'] = true, -- Coupes
['4'] = true, -- Muscle
['5'] = true, -- Sports Classics
['6'] = true, -- Sports
['7'] = true, -- Super
['8'] = false, -- Motorcycles
['9'] = true, -- Off Road
['10'] = true, -- Industrial
['11'] = true, -- Utility
['12'] = true, -- Vans
['13'] = false, -- Cycles
['14'] = false, -- Boats
['15'] = false, -- Helicopters
['16'] = false, -- Planes
['18'] = false, -- Emergency
['19'] = false, -- Military
['20'] = false, -- Commercial
['21'] = false -- Trains
}