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Thrift rune building cost delay is 5x more powerful than it claims to be #253

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petertseng opened this issue Jan 25, 2021 · 0 comments
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@petertseng
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The description says 0.125%, which implies every 8 levels will give 1% or 800 levels will give 100%):

if (updatelevelup) {
document.getElementById("runeshowlevelup").textContent = "+0.125% building cost growth delay per level, +0.0625% offering recycle chance per level [MAX: 25%], 2^((1000 - Level)/1100) Tax growth multiplier AFTER level 400"
}
document.getElementById("runeshowpower4").childNodes[0].textContent = "Thrift Rune Bonus: " + "Delay all producer cost increases by " + (rune4level / 8 * m).toPrecision(3) + "%. Offering recycle chance: +" + Math.min(25, rune4level / 16) + "%. -" + (99 * (1 - Math.pow(4, Math.min(0, (400 - rune4level) / 1100)))).toPrecision(4) + "% Tax Growth"
}

However, the effect divides by 160, so in fact every 160 levels gives 100%, making the effect 5x as powerful as it claims to be:

reduction += (rune4level * effectiveLevelMult) / 160;

r += (rune4level * effectiveLevelMult) / 160;

The author of this issue does not express an opinion on whether the effect should be nerfed to match the description or instead the effect should be maintained and the description should be corrected, but the author of this issue does express the opinion that one of those two should be done.

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