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0062-Profile-Lookup-Events.patch
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0062-Profile-Lookup-Events.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <[email protected]>
Date: Sat, 17 Jun 2017 16:30:44 -0400
Subject: [PATCH] Profile Lookup Events
Adds a Pre Lookup Event and a Post Lookup Event so that plugins may prefill in profile data, and cache the responses from
profiles that had to be looked up.
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..8df37c07cd55ddf110d1dd68183d7b697f7a6756
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/profile/LookupProfileEvent.java
@@ -0,0 +1,46 @@
+package com.destroystokyo.paper.event.profile;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import org.bukkit.Bukkit;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+
+import org.jetbrains.annotations.NotNull;
+
+/**
+ * Allows a plugin to be notified anytime AFTER a Profile has been looked up from the Mojang API
+ * This is an opportunity to view the response and potentially cache things.
+ *
+ * No guarantees are made about thread execution context for this event. If you need to know, check
+ * event.isAsync()
+ */
+public class LookupProfileEvent extends Event {
+
+ private static final HandlerList handlers = new HandlerList();
+
+ @NotNull private final PlayerProfile profile;
+
+ public LookupProfileEvent(@NotNull PlayerProfile profile) {
+ super(!Bukkit.isPrimaryThread());
+ this.profile = profile;
+ }
+
+ /**
+ * @return The profile that was recently looked up. This profile can be mutated
+ */
+ @NotNull
+ public PlayerProfile getPlayerProfile() {
+ return profile;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..4dcf6242c9acc62d030a94f67b78729ed29f8c85
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/profile/PreLookupProfileEvent.java
@@ -0,0 +1,108 @@
+package com.destroystokyo.paper.event.profile;
+
+import com.destroystokyo.paper.profile.PlayerProfile;
+import com.destroystokyo.paper.profile.ProfileProperty;
+import com.google.common.collect.ArrayListMultimap;
+import org.bukkit.Bukkit;
+import org.bukkit.event.Event;
+import org.bukkit.event.HandlerList;
+
+import java.util.HashSet;
+import java.util.Set;
+import java.util.UUID;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Allows a plugin to intercept a Profile Lookup for a Profile by name
+ *
+ * At the point of event fire, the UUID and properties are unset.
+ *
+ * If a plugin sets the UUID, and optionally the properties, the API call to look up the profile may be skipped.
+ *
+ * No guarantees are made about thread execution context for this event. If you need to know, check
+ * event.isAsync()
+ */
+public class PreLookupProfileEvent extends Event {
+
+ private static final HandlerList handlers = new HandlerList();
+ @NotNull private final String name;
+ private UUID uuid;
+ @NotNull private Set<ProfileProperty> properties = new HashSet<>();
+
+ public PreLookupProfileEvent(@NotNull String name) {
+ super(!Bukkit.isPrimaryThread());
+ this.name = name;
+ }
+
+ /**
+ * @return Name of the profile
+ */
+ @NotNull
+ public String getName() {
+ return name;
+ }
+
+ /**
+ * If this value is left null by the completion of the event call, then the server will
+ * trigger a call to the Mojang API to look up the UUID (Network Request), and subsequently, fire a
+ * {@link LookupProfileEvent}
+ *
+ * @return The UUID of the profile if it has already been provided by a plugin
+ */
+ @Nullable
+ public UUID getUUID() {
+ return uuid;
+ }
+
+ /**
+ * Sets the UUID for this player name. This will skip the initial API call to find the players UUID.
+ *
+ * However, if Profile Properties are needed by the server, you must also set them or else an API call might still be made.
+ *
+ * @param uuid the UUID to set for the profile or null to reset
+ */
+ public void setUUID(@Nullable UUID uuid) {
+ this.uuid = uuid;
+ }
+
+ /**
+ * @return The currently pending prepopulated properties.
+ * Any property in this Set will be automatically prefilled on this Profile
+ */
+ @NotNull
+ public Set<ProfileProperty> getProfileProperties() {
+ return this.properties;
+ }
+
+ /**
+ * Clears any existing prepopulated properties and uses the supplied properties
+ * Any property in this Set will be automatically prefilled on this Profile
+ * @param properties The properties to add
+ */
+ public void setProfileProperties(@NotNull Set<ProfileProperty> properties) {
+ this.properties = new HashSet<>();
+ this.properties.addAll(properties);
+ }
+
+ /**
+ * Adds any properties currently missing to the prepopulated properties set, replacing any that already were set.
+ * Any property in this Set will be automatically prefilled on this Profile
+ * @param properties The properties to add
+ */
+ public void addProfileProperties(@NotNull Set<ProfileProperty> properties) {
+ this.properties.addAll(properties);
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+}