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bl_ui_widget.py
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import gpu
import bgl
from gpu_extras.batch import batch_for_shader
class BL_UI_Widget:
def __init__(self, x, y, width, height):
self.x = x
self.y = y
self.x_screen = x
self.y_screen = y
self.width = width
self.height = height
self._bg_color = (0.8, 0.8, 0.8, 1.0)
self._tag = None
self.context = None
self.__inrect = False
self._mouse_down = False
def set_location(self, x, y):
self.x = x
self.y = y
self.x_screen = x
self.y_screen = y
self.update(x,y)
@property
def bg_color(self):
return self._bg_color
@bg_color.setter
def bg_color(self, value):
self._bg_color = value
@property
def tag(self):
return self._tag
@tag.setter
def tag(self, value):
self._tag = value
def draw(self):
self.shader.bind()
self.shader.uniform_float("color", self._bg_color)
bgl.glEnable(bgl.GL_BLEND)
self.batch_panel.draw(self.shader)
bgl.glDisable(bgl.GL_BLEND)
def init(self, context):
self.context = context
self.update(self.x, self.y)
def update(self, x, y):
area_height = self.get_area_height()
self.x_screen = x
self.y_screen = y
indices = ((0, 1, 2), (0, 2, 3))
y_screen_flip = area_height - self.y_screen
# bottom left, top left, top right, bottom right
vertices = (
(self.x_screen, y_screen_flip),
(self.x_screen, y_screen_flip - self.height),
(self.x_screen + self.width, y_screen_flip - self.height),
(self.x_screen + self.width, y_screen_flip))
self.shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
self.batch_panel = batch_for_shader(self.shader, 'TRIS', {"pos" : vertices}, indices=indices)
def handle_event(self, event):
x = event.mouse_region_x
y = event.mouse_region_y
if(event.type == 'LEFTMOUSE'):
if(event.value == 'PRESS'):
self._mouse_down = True
return self.mouse_down(x, y)
else:
self._mouse_down = False
self.mouse_up(x, y)
elif(event.type == 'MOUSEMOVE'):
self.mouse_move(x, y)
inrect = self.is_in_rect(x, y)
# we enter the rect
if not self.__inrect and inrect:
self.__inrect = True
self.mouse_enter(event, x, y)
# we are leaving the rect
elif self.__inrect and not inrect:
self.__inrect = False
self.mouse_exit(event, x, y)
return False
return False
def get_area_height(self):
return self.context.area.height
def is_in_rect(self, x, y):
area_height = self.get_area_height()
widget_y = area_height - self.y_screen
if (
(self.x_screen <= x <= (self.x_screen + self.width)) and
(widget_y >= y >= (widget_y - self.height))
):
return True
return False
def mouse_down(self, x, y):
return self.is_in_rect(x,y)
def mouse_up(self, x, y):
pass
def mouse_enter(self, event, x, y):
pass
def mouse_exit(self, event, x, y):
pass
def mouse_move(self, x, y):
pass