给你一个轴对齐的二维数组 rectangles
。 对于 rectangle[i] = [x1, y1, x2, y2]
,其中(x1,y1)是矩形 i
左下角的坐标, (xi1, yi1)
是该矩形 左下角 的坐标, (xi2, yi2)
是该矩形 右上角 的坐标。
计算平面中所有 rectangles
所覆盖的 总面积 。任何被两个或多个矩形覆盖的区域应只计算 一次 。
返回 总面积 。因为答案可能太大,返回 109 + 7
的 模 。
示例 1:
输入:rectangles = [[0,0,2,2],[1,0,2,3],[1,0,3,1]] 输出:6 解释:如图所示,三个矩形覆盖了总面积为 6 的区域。 从(1,1)到(2,2),绿色矩形和红色矩形重叠。 从(1,0)到(2,3),三个矩形都重叠。
示例 2:
输入:rectangles = [[0,0,1000000000,1000000000]] 输出:49 解释:答案是 1018 对 (109 + 7) 取模的结果, 即 49 。
提示:
1 <= rectangles.length <= 200
rectanges[i].length = 4
0 <= xi1, yi1, xi2, yi2 <= 109
方法一:离散化 + 线段树 + 扫描线
线段树将整个区间分割为多个不连续的子区间,子区间的数量不超过
- 线段树的每个节点代表一个区间;
- 线段树具有唯一的根节点,代表的区间是整个统计范围,如
$[1, N]$ ; - 线段树的每个叶子节点代表一个长度为 1 的元区间
$[x, x]$ ; - 对于每个内部节点
$[l, r]$ ,它的左儿子是$[l, mid]$ ,右儿子是$[mid + 1, r]$ , 其中$mid = ⌊(l + r) / 2⌋$ (即向下取整)。
对于本题,线段树节点维护的信息有:
- 区间被覆盖的次数
cnt
; - 区间被覆盖的长度
len
。
另外,由于本题利用了扫描线本身的特性,因此,区间修改时,不需要懒标记,也无须进行 pushdown 操作。
class Node:
def __init__(self):
self.l = self.r = 0
self.cnt = self.length = 0
class SegmentTree:
def __init__(self, nums):
n = len(nums) - 1
self.nums = nums
self.tr = [Node() for _ in range(n << 2)]
self.build(1, 0, n - 1)
def build(self, u, l, r):
self.tr[u].l, self.tr[u].r = l, r
if l != r:
mid = (l + r) >> 1
self.build(u << 1, l, mid)
self.build(u << 1 | 1, mid + 1, r)
def modify(self, u, l, r, k):
if self.tr[u].l >= l and self.tr[u].r <= r:
self.tr[u].cnt += k
else:
mid = (self.tr[u].l + self.tr[u].r) >> 1
if l <= mid:
self.modify(u << 1, l, r, k)
if r > mid:
self.modify(u << 1 | 1, l, r, k)
self.pushup(u)
def pushup(self, u):
if self.tr[u].cnt:
self.tr[u].length = self.nums[self.tr[u].r + 1] - self.nums[self.tr[u].l]
elif self.tr[u].l == self.tr[u].r:
self.tr[u].length = 0
else:
self.tr[u].length = self.tr[u << 1].length + self.tr[u << 1 | 1].length
@property
def length(self):
return self.tr[1].length
class Solution:
def rectangleArea(self, rectangles: List[List[int]]) -> int:
segs = []
alls = set()
for x1, y1, x2, y2 in rectangles:
segs.append((x1, y1, y2, 1))
segs.append((x2, y1, y2, -1))
alls.update([y1, y2])
segs.sort()
alls = sorted(alls)
tree = SegmentTree(alls)
m = {v: i for i, v in enumerate(alls)}
ans = 0
for i, (x, y1, y2, k) in enumerate(segs):
if i:
ans += tree.length * (x - segs[i - 1][0])
tree.modify(1, m[y1], m[y2] - 1, k)
ans %= int(1e9 + 7)
return ans
class Node {
int l, r, cnt, length;
}
class SegmentTree {
private Node[] tr;
private int[] nums;
public SegmentTree(int[] nums) {
this.nums = nums;
int n = nums.length - 1;
tr = new Node[n << 2];
for (int i = 0; i < tr.length; ++i) {
tr[i] = new Node();
}
build(1, 0, n - 1);
}
private void build(int u, int l, int r) {
tr[u].l = l;
tr[u].r = r;
if (l != r) {
int mid = (l + r) >> 1;
build(u << 1, l, mid);
build(u << 1 | 1, mid + 1, r);
}
}
public void modify(int u, int l, int r, int k) {
if (tr[u].l >= l && tr[u].r <= r) {
tr[u].cnt += k;
} else {
int mid = (tr[u].l + tr[u].r) >> 1;
if (l <= mid) {
modify(u << 1, l, r, k);
}
if (r > mid) {
modify(u << 1 | 1, l, r, k);
}
}
pushup(u);
}
private void pushup(int u) {
if (tr[u].cnt > 0) {
tr[u].length = nums[tr[u].r + 1] - nums[tr[u].l];
} else if (tr[u].l == tr[u].r) {
tr[u].length = 0;
} else {
tr[u].length = tr[u << 1].length + tr[u << 1 | 1].length;
}
}
public int query() {
return tr[1].length;
}
}
class Solution {
private static final int MOD = (int) 1e9 + 7;
public int rectangleArea(int[][] rectangles) {
int n = rectangles.length;
int[][] segs = new int[n << 1][4];
int i = 0;
TreeSet<Integer> ts = new TreeSet<>();
for (var e : rectangles) {
int x1 = e[0], y1 = e[1], x2 = e[2], y2 = e[3];
segs[i++] = new int[] {x1, y1, y2, 1};
segs[i++] = new int[] {x2, y1, y2, -1};
ts.add(y1);
ts.add(y2);
}
Arrays.sort(segs, (a, b) -> a[0] - b[0]);
Map<Integer, Integer> m = new HashMap<>(ts.size());
i = 0;
int[] nums = new int[ts.size()];
for (int v : ts) {
m.put(v, i);
nums[i++] = v;
}
SegmentTree tree = new SegmentTree(nums);
long ans = 0;
for (i = 0; i < segs.length; ++i) {
var e = segs[i];
int x = e[0], y1 = e[1], y2 = e[2], k = e[3];
if (i > 0) {
ans += (long) tree.query() * (x - segs[i - 1][0]);
}
tree.modify(1, m.get(y1), m.get(y2) - 1, k);
}
ans %= MOD;
return (int) ans;
}
}
class Node {
public:
int l, r, cnt, length;
};
class SegmentTree {
public:
vector<Node*> tr;
vector<int> nums;
SegmentTree(vector<int>& nums) {
this->nums = nums;
int n = nums.size() - 1;
tr.resize(n << 2);
for (int i = 0; i < tr.size(); ++i) tr[i] = new Node();
build(1, 0, n - 1);
}
void build(int u, int l, int r) {
tr[u]->l = l;
tr[u]->r = r;
if (l != r) {
int mid = (l + r) >> 1;
build(u << 1, l, mid);
build(u << 1 | 1, mid + 1, r);
}
}
void modify(int u, int l, int r, int k) {
if (tr[u]->l >= l && tr[u]->r <= r)
tr[u]->cnt += k;
else {
int mid = (tr[u]->l + tr[u]->r) >> 1;
if (l <= mid) modify(u << 1, l, r, k);
if (r > mid) modify(u << 1 | 1, l, r, k);
}
pushup(u);
}
int query() {
return tr[1]->length;
}
void pushup(int u) {
if (tr[u]->cnt)
tr[u]->length = nums[tr[u]->r + 1] - nums[tr[u]->l];
else if (tr[u]->l == tr[u]->r)
tr[u]->length = 0;
else
tr[u]->length = tr[u << 1]->length + tr[u << 1 | 1]->length;
}
};
class Solution {
public:
const int mod = 1e9 + 7;
int rectangleArea(vector<vector<int>>& rectangles) {
int n = rectangles.size();
vector<vector<int>> segs(n << 1);
set<int> ts;
int i = 0;
for (auto& e : rectangles) {
int x1 = e[0], y1 = e[1], x2 = e[2], y2 = e[3];
segs[i++] = {x1, y1, y2, 1};
segs[i++] = {x2, y1, y2, -1};
ts.insert(y1);
ts.insert(y2);
}
sort(segs.begin(), segs.end());
unordered_map<int, int> m;
i = 0;
for (int v : ts) m[v] = i++;
vector<int> nums(ts.begin(), ts.end());
SegmentTree* tree = new SegmentTree(nums);
long long ans = 0;
for (int i = 0; i < segs.size(); ++i) {
auto e = segs[i];
int x = e[0], y1 = e[1], y2 = e[2], k = e[3];
if (i > 0) ans += (long long) tree->query() * (x - segs[i - 1][0]);
tree->modify(1, m[y1], m[y2] - 1, k);
}
ans %= mod;
return (int) ans;
}
};
func rectangleArea(rectangles [][]int) int {
var mod int = 1e9 + 7
segs := [][]int{}
alls := map[int]bool{}
for _, e := range rectangles {
x1, y1, x2, y2 := e[0], e[1], e[2], e[3]
segs = append(segs, []int{x1, y1, y2, 1})
segs = append(segs, []int{x2, y1, y2, -1})
alls[y1] = true
alls[y2] = true
}
nums := []int{}
for v := range alls {
nums = append(nums, v)
}
sort.Ints(nums)
sort.Slice(segs, func(i, j int) bool { return segs[i][0] < segs[j][0] })
m := map[int]int{}
for i, v := range nums {
m[v] = i
}
tree := newSegmentTree(nums)
ans := 0
for i, e := range segs {
x, y1, y2, k := e[0], e[1], e[2], e[3]
if i > 0 {
ans += tree.query() * (x - segs[i-1][0])
ans %= mod
}
tree.modify(1, m[y1], m[y2]-1, k)
}
return ans
}
type node struct {
l int
r int
cnt int
length int
}
type segmentTree struct {
tr []*node
nums []int
}
func newSegmentTree(nums []int) *segmentTree {
n := len(nums) - 1
tr := make([]*node, n<<2)
for i := range tr {
tr[i] = &node{}
}
t := &segmentTree{tr, nums}
t.build(1, 0, n-1)
return t
}
func (t *segmentTree) build(u, l, r int) {
t.tr[u].l, t.tr[u].r = l, r
if l == r {
return
}
mid := (l + r) >> 1
t.build(u<<1, l, mid)
t.build(u<<1|1, mid+1, r)
}
func (t *segmentTree) modify(u, l, r, k int) {
if t.tr[u].l >= l && t.tr[u].r <= r {
t.tr[u].cnt += k
} else {
mid := (t.tr[u].l + t.tr[u].r) >> 1
if l <= mid {
t.modify(u<<1, l, r, k)
}
if r > mid {
t.modify(u<<1|1, l, r, k)
}
}
t.pushup(u)
}
func (t *segmentTree) query() int {
return t.tr[1].length
}
func (t *segmentTree) pushup(u int) {
if t.tr[u].cnt > 0 {
t.tr[u].length = t.nums[t.tr[u].r+1] - t.nums[t.tr[u].l]
} else if t.tr[u].l == t.tr[u].r {
t.tr[u].length = 0
} else {
t.tr[u].length = t.tr[u<<1].length + t.tr[u<<1|1].length
}
}