From 94a8a818728bd3099176b71e7df25a96242eeaeb Mon Sep 17 00:00:00 2001 From: GeckoEidechse Date: Fri, 20 Sep 2024 12:50:19 +0200 Subject: [PATCH] Convert leftover reStructuredText syntax to Markdown --- docs/Modding/reference/respawn/hud_element_notation.md | 6 ++++-- docs/Modding/reference/respawn/native_server/damageinfo.md | 6 +++--- 2 files changed, 7 insertions(+), 5 deletions(-) diff --git a/docs/Modding/reference/respawn/hud_element_notation.md b/docs/Modding/reference/respawn/hud_element_notation.md index 493fa8b6..c671a722 100644 --- a/docs/Modding/reference/respawn/hud_element_notation.md +++ b/docs/Modding/reference/respawn/hud_element_notation.md @@ -432,11 +432,12 @@ Usable conditions are: the game's language. - .. code-block:: text + ```text // use allcaps only in russian allCaps 0 [!$RUSSIAN] allCaps 1 [$RUSSIAN] + ``` @@ -531,11 +532,12 @@ You can calculate the position or dimensions etc. with different units. If you p x percent of the screen. - .. code:block:: + ``` // cover the entire screen width %100 height %100 + ``` !!! cpp-function "fx" diff --git a/docs/Modding/reference/respawn/native_server/damageinfo.md b/docs/Modding/reference/respawn/native_server/damageinfo.md index cbb6a468..fdb22ce7 100644 --- a/docs/Modding/reference/respawn/native_server/damageinfo.md +++ b/docs/Modding/reference/respawn/native_server/damageinfo.md @@ -144,19 +144,19 @@ Because damageInfo instances are implemented as userdata they can't be typed. !!! cpp-function "bool HeavyArmorCriticalHitRequired( var damageInfo )" - .. note:: + !!! note SERVER only !!! cpp-function "bool CritWeaponInDamageInfo( var damageInfo )" - .. note:: + !!! note SERVER only !!! cpp-function "float GetCriticalScaler( ent, damageInfo )" - .. note:: + !!! note SERVER only