From a7e0c6f6e0895ecd369299211420f4cc49891a52 Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 20:22:05 -0400 Subject: [PATCH 1/9] Update crosshairmodding.md --- .../guides/keyvalue/crosshairmodding.md | 96 ++++++++++--------- 1 file changed, 50 insertions(+), 46 deletions(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 43b5bf0a..025bb334 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -11,19 +11,19 @@ Example Mod: 2: Put the following into the newly created .txt file: ``` - WeaponData - { +WeaponData +{ RUI_CrosshairData { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - } + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } } +} ``` -3: change "ui/crosshair_alternator" to your desired crosshair +3: change `"ui/crosshair_alternator"` to your desired crosshair. ## Overlapping Crosshairs @@ -36,19 +36,19 @@ into one** ``` WeaponData { - active_crosshair_count "2" //Amount of crosshairs you want to use - - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - Crosshair_2 - { - "ui" "ui/crosshair_tri" - } - } + "active_crosshair_count" "2" //Amount of crosshairs you want to use + + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + Crosshair_2 + { + "ui" "ui/crosshair_tri" + } + } } ``` @@ -56,7 +56,7 @@ WeaponData formating in the script above.** !!! note - The limit for this seems to be 4 Crosshairs onscreen at once + The limit for this seems to be 4 Crosshairs on-screen at once. ## How the script above appears: @@ -66,35 +66,36 @@ formating in the script above.** Simply add the following line below the "ui" line `"base_spread" "3.0"` -Below the "ui" line, Like this: +, like this: ``` +WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" //THis is the Croshair - "base_spread" "3.0" //This is a spread Multiplier, Line doesn't exist by default - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" //This is the Croshair + "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default + } + } } ``` -* This only affects the visual spread of the crosshair, not the actual bullet spread. Positive Values increase spread while negative decrease it. By default it is based on the weapon's own stats. +* This only affects the visual spread of the crosshair, not the actual bullet spread. Positive values increase the spread while negative values decrease it. By default it is based on the weapon's own stats. ## No Crosshair? ``` WeaponData - { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_sniper_amped" //This means NO crosshair - } - } +{ + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_sniper_amped" //This means NO crosshair + } + } } ``` @@ -105,8 +106,11 @@ reference: ![Crosshair examples](https://github.com/Riccorbypro/Custom.Crosshairs/raw/main/assets/crosshairs.png) -Crosshair images are taken from the modding guide on -https://noskill.gitbook.io/titanfall2/ +Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2) + +!!! note + Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. + Some crosshairs do not disappear when aiming down sights. ## Examples @@ -118,11 +122,11 @@ https://noskill.gitbook.io/titanfall2/ ### Extra Info -* As with any mod, it is recommended to test this out in a private match first. Save any changes you made to the desired weapon's file and type `reload` in your console +* As with any mod, it is recommended to test this out in a private match first. Save any changes you made to the desired weapon's file and type `"sv_cheats 1; reload_mods; weapon_reparse; sv_cheats 0"` in your console. -* Keep in mind that some weapons have animated or dynamic crosshairs. Weapons like the Charge Rifle, Cold War, Frag Grenade, etc... have custom animations for their crosshairs. which can cause weirdness or jank when used on other weapons or when using other crosshairs on them. - * Animated weapons like the Charge rifle will work with animated crosshairs like `ui/crosshair_titan_sniper` +* Keep in mind that some weapons have animated or dynamic crosshairs. Weapons like the Charge Rifle, Cold War, Frag Grenade, etc... have custom animations for their crosshairs. Which can cause weirdness or jank when used on other weapons or when using other crosshairs on them. + * Animated weapons like the Charge Rifle will work with animated crosshairs like `ui/crosshair_titan_sniper` Thank you to `Cpone#0001` and `Nixie#8251` from the [Northstar -Discord](https://northstar.tf/discord) for helping me figure this out +Discord](https://northstar.tf/discord) for helping me figure this out. From 1fdd98b8b0246a034444d284f6467a72acb7c4ef Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 20:28:22 -0400 Subject: [PATCH 2/9] Update crosshairmodding.md again --- docs/Modding/guides/keyvalue/crosshairmodding.md | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 025bb334..219a02df 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -23,7 +23,7 @@ WeaponData } ``` -3: change `"ui/crosshair_alternator"` to your desired crosshair. +3: Change `"ui/crosshair_alternator"` to your desired crosshair. ## Overlapping Crosshairs @@ -52,7 +52,7 @@ WeaponData } ``` -**To add more crosshairs add another Crosshair\_\ X following the +**To add more crosshairs add another Crosshair\_\X following the formating in the script above.** !!! note @@ -64,9 +64,7 @@ formating in the script above.** ## Adjust Crosshair Spread? -Simply add the following line below the "ui" line -`"base_spread" "3.0"` -, like this: +Simply add the following line below the "ui" line: `"base_spread" "3.0"` ``` WeaponData @@ -82,7 +80,7 @@ WeaponData } ``` -* This only affects the visual spread of the crosshair, not the actual bullet spread. Positive values increase the spread while negative values decrease it. By default it is based on the weapon's own stats. +* This only affects the visual spread of the crosshair, not the actual bullet spread. Positive values increase the spread while negative values decrease it. By default, it is based on the weapon's own stats. ## No Crosshair? @@ -110,7 +108,7 @@ Crosshair images are taken from the modding guide on the [NoSkill Wiki](https:// !!! note Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. - Some crosshairs do not disappear when aiming down sights. + Some crosshairs don't disappear when aiming down sights. ## Examples From 40c8ba89984ed9397cb2b23965e8b7cf23ccb4dd Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 21:12:25 -0400 Subject: [PATCH 3/9] a --- .../guides/keyvalue/crosshairmodding.md | 130 ++++++++++++++++++ 1 file changed, 130 insertions(+) create mode 100644 dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md diff --git a/dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md b/dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md new file mode 100644 index 00000000..36116bfb --- /dev/null +++ b/dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -0,0 +1,130 @@ +# Crosshair Modding + +Example Mod: +[Custom.Crosshairs](https://github.com/MysteriousRSA/Custom.Crosshairs) + +## How To Modify Crosshairs: + +1: Create the following file +`~/Your.Mod/keyvalues/scripts/weapons/mp_weapon_[desired weapon].txt` + +2: Put the following into the newly created .txt file: + +``` +WeaponData +{ + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + } +} +``` + +3: Change `"ui/crosshair_alternator"` to your desired crosshair. + +## Overlapping Crosshairs + +It is possible to combine crosshairs by modifying the `mp_weapon_[Desired +Weapons].txt` file. + +**Below is an example of combining the Alternator and R201 crosshairs +into one.** + +``` +WeaponData +{ + "active_crosshair_count" "2" //Amount of crosshairs you want to use + + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + Crosshair_2 + { + "ui" "ui/crosshair_tri" + } + } +} +``` + +**To add more crosshairs add another Crosshair\_\X following the +formating in the script above.** + +!!! note + The limit for this seems to be 4 Crosshairs on-screen at once. + +## How the script above appears: + +![triandaltCH](https://user-images.githubusercontent.com/45333346/149623038-64937ab7-bb0f-450c-ba92-97c625e715bf.png) + +## Adjust Crosshair Spread? + +Simply add the following line below the "ui" line: `"base_spread" "3.0"` + +``` +WeaponData +{ + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" //This is the Croshair + "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default + } + } +} +``` + +* This only affects the visual spread of the crosshair, not the actual bullet spread. Positive values increase the spread while negative values decrease it. By default, it is based on the weapon's own stats. + +## No Crosshair? + +``` +WeaponData +{ + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_sniper_amped" //This means NO crosshair + } + } +} +``` + +## Crosshair Index: + +These are the available crosshairs in-game, along with their in-game +reference: + +![Crosshair examples](https://github.com/Riccorbypro/Custom.Crosshairs/raw/main/assets/crosshairs.png) + +Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2). + +!!! note + Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. + Some crosshairs don't disappear when aiming down sights. + +## Examples + +![CH1](https://user-images.githubusercontent.com/45333346/149503054-45eb1fa5-5e89-4bf1-bf58-b58c1bfab94b.png) + +![CH2](https://user-images.githubusercontent.com/45333346/149503085-154c05b8-4a76-4d03-80aa-fe67fba1bcb1.png) + + +### Extra Info + + +* As with any mod, it is recommended to test this out in a private match first. Save any changes you made to the desired weapon's file and type `"sv_cheats 1; reload_mods; weapon_reparse; sv_cheats 0"` in your console. + + +* Keep in mind that some weapons have animated or dynamic crosshairs. Weapons like the Charge Rifle, Cold War, Frag Grenade, etc... have custom animations for their crosshairs. Which can cause weirdness or jank when used on other weapons or when using other crosshairs on them. + * Animated weapons like the Charge Rifle will work with animated crosshairs like `ui/crosshair_titan_sniper` + +Thank you to `Cpone#0001` and `Nixie#8251` from the [Northstar +Discord](https://northstar.tf/discord) for helping me figure this out. From 621393ef6a9153aeb71edd0578a104c2cac7b4e3 Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 21:18:19 -0400 Subject: [PATCH 4/9] im dumb --- .../guides/keyvalue/crosshairmodding.md | 130 ------------------ 1 file changed, 130 deletions(-) delete mode 100644 dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md diff --git a/dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md b/dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md deleted file mode 100644 index 36116bfb..00000000 --- a/dwdadawd/docs/Modding/guides/keyvalue/crosshairmodding.md +++ /dev/null @@ -1,130 +0,0 @@ -# Crosshair Modding - -Example Mod: -[Custom.Crosshairs](https://github.com/MysteriousRSA/Custom.Crosshairs) - -## How To Modify Crosshairs: - -1: Create the following file -`~/Your.Mod/keyvalues/scripts/weapons/mp_weapon_[desired weapon].txt` - -2: Put the following into the newly created .txt file: - -``` -WeaponData -{ - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - } -} -``` - -3: Change `"ui/crosshair_alternator"` to your desired crosshair. - -## Overlapping Crosshairs - -It is possible to combine crosshairs by modifying the `mp_weapon_[Desired -Weapons].txt` file. - -**Below is an example of combining the Alternator and R201 crosshairs -into one.** - -``` -WeaponData -{ - "active_crosshair_count" "2" //Amount of crosshairs you want to use - - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - Crosshair_2 - { - "ui" "ui/crosshair_tri" - } - } -} -``` - -**To add more crosshairs add another Crosshair\_\X following the -formating in the script above.** - -!!! note - The limit for this seems to be 4 Crosshairs on-screen at once. - -## How the script above appears: - -![triandaltCH](https://user-images.githubusercontent.com/45333346/149623038-64937ab7-bb0f-450c-ba92-97c625e715bf.png) - -## Adjust Crosshair Spread? - -Simply add the following line below the "ui" line: `"base_spread" "3.0"` - -``` -WeaponData -{ - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" //This is the Croshair - "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default - } - } -} -``` - -* This only affects the visual spread of the crosshair, not the actual bullet spread. Positive values increase the spread while negative values decrease it. By default, it is based on the weapon's own stats. - -## No Crosshair? - -``` -WeaponData -{ - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_sniper_amped" //This means NO crosshair - } - } -} -``` - -## Crosshair Index: - -These are the available crosshairs in-game, along with their in-game -reference: - -![Crosshair examples](https://github.com/Riccorbypro/Custom.Crosshairs/raw/main/assets/crosshairs.png) - -Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2). - -!!! note - Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. - Some crosshairs don't disappear when aiming down sights. - -## Examples - -![CH1](https://user-images.githubusercontent.com/45333346/149503054-45eb1fa5-5e89-4bf1-bf58-b58c1bfab94b.png) - -![CH2](https://user-images.githubusercontent.com/45333346/149503085-154c05b8-4a76-4d03-80aa-fe67fba1bcb1.png) - - -### Extra Info - - -* As with any mod, it is recommended to test this out in a private match first. Save any changes you made to the desired weapon's file and type `"sv_cheats 1; reload_mods; weapon_reparse; sv_cheats 0"` in your console. - - -* Keep in mind that some weapons have animated or dynamic crosshairs. Weapons like the Charge Rifle, Cold War, Frag Grenade, etc... have custom animations for their crosshairs. Which can cause weirdness or jank when used on other weapons or when using other crosshairs on them. - * Animated weapons like the Charge Rifle will work with animated crosshairs like `ui/crosshair_titan_sniper` - -Thank you to `Cpone#0001` and `Nixie#8251` from the [Northstar -Discord](https://northstar.tf/discord) for helping me figure this out. From 0b91095cc9f750180365376e3777d5b5ec2e2965 Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 21:19:04 -0400 Subject: [PATCH 5/9] please --- .../guides/keyvalue/crosshairmodding.md | 82 +++++++++---------- 1 file changed, 41 insertions(+), 41 deletions(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 219a02df..36116bfb 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -13,13 +13,13 @@ Example Mod: ``` WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + } } ``` @@ -27,28 +27,28 @@ WeaponData ## Overlapping Crosshairs -It is possible to combine crosshairs by modifying the mp_weapon_[Desired -Weapons].txt +It is possible to combine crosshairs by modifying the `mp_weapon_[Desired +Weapons].txt` file. **Below is an example of combining the Alternator and R201 crosshairs -into one** +into one.** ``` WeaponData { - "active_crosshair_count" "2" //Amount of crosshairs you want to use - - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - Crosshair_2 - { - "ui" "ui/crosshair_tri" - } - } + "active_crosshair_count" "2" //Amount of crosshairs you want to use + + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + Crosshair_2 + { + "ui" "ui/crosshair_tri" + } + } } ``` @@ -69,14 +69,14 @@ Simply add the following line below the "ui" line: `"base_spread" ``` WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" //This is the Croshair - "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" //This is the Croshair + "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default + } + } } ``` @@ -87,13 +87,13 @@ WeaponData ``` WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_sniper_amped" //This means NO crosshair - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_sniper_amped" //This means NO crosshair + } + } } ``` @@ -104,11 +104,11 @@ reference: ![Crosshair examples](https://github.com/Riccorbypro/Custom.Crosshairs/raw/main/assets/crosshairs.png) -Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2) +Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2). !!! note - Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. - Some crosshairs don't disappear when aiming down sights. + Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. + Some crosshairs don't disappear when aiming down sights. ## Examples From 1897bac80d38f09ba1fac6bfeb98cb1dcac01453 Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 21:33:37 -0400 Subject: [PATCH 6/9] fix uses of tabs --- .../guides/keyvalue/crosshairmodding.md | 74 +++++++++---------- 1 file changed, 37 insertions(+), 37 deletions(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 36116bfb..1decf753 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -13,13 +13,13 @@ Example Mod: ``` WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + } } ``` @@ -36,19 +36,19 @@ into one.** ``` WeaponData { - "active_crosshair_count" "2" //Amount of crosshairs you want to use - - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" - } - Crosshair_2 - { - "ui" "ui/crosshair_tri" - } - } + "active_crosshair_count" "2" //Amount of crosshairs you want to use + + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" + } + Crosshair_2 + { + "ui" "ui/crosshair_tri" + } + } } ``` @@ -69,14 +69,14 @@ Simply add the following line below the "ui" line: `"base_spread" ``` WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_alternator" //This is the Croshair - "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_alternator" //This is the Croshair + "base_spread" "3.0" //This is a spread Multiplier, line doesn't exist by default + } + } } ``` @@ -87,13 +87,13 @@ WeaponData ``` WeaponData { - RUI_CrosshairData - { - Crosshair_1 - { - "ui" "ui/crosshair_sniper_amped" //This means NO crosshair - } - } + RUI_CrosshairData + { + Crosshair_1 + { + "ui" "ui/crosshair_sniper_amped" //This means NO crosshair + } + } } ``` @@ -107,8 +107,8 @@ reference: Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2). !!! note - Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. - Some crosshairs don't disappear when aiming down sights. + Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. + Some crosshairs don't disappear when aiming down sights. ## Examples From f8ad571c623f93c3e7ff2d54700c7a0775351fae Mon Sep 17 00:00:00 2001 From: NachosChipeados <103285866+NachosChipeados@users.noreply.github.com> Date: Wed, 2 Oct 2024 21:37:50 -0400 Subject: [PATCH 7/9] Update crosshairmodding.md --- docs/Modding/guides/keyvalue/crosshairmodding.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 1decf753..74029661 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -37,7 +37,7 @@ into one.** WeaponData { "active_crosshair_count" "2" //Amount of crosshairs you want to use - + RUI_CrosshairData { Crosshair_1 @@ -107,8 +107,7 @@ reference: Crosshair images are taken from the modding guide on the [NoSkill Wiki](https://noskill.gitbook.io/titanfall2). !!! note - Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread. - Some crosshairs don't disappear when aiming down sights. + Some crosshairs completely ignore the `"base_spread"` setting, and will always use a specific spread.
Some crosshairs don't disappear when aiming down sights. ## Examples From 6c41294f8ed819ac5c141b6aeb5ba38fba80ce85 Mon Sep 17 00:00:00 2001 From: GeckoEidechse Date: Thu, 3 Oct 2024 12:46:15 +0200 Subject: [PATCH 8/9] Remove extra backslash --- docs/Modding/guides/keyvalue/crosshairmodding.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 74029661..8e3e78cb 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -52,7 +52,7 @@ WeaponData } ``` -**To add more crosshairs add another Crosshair\_\X following the +**To add more crosshairs add another Crosshair\_X following the formating in the script above.** !!! note From 1f6e992c4b943f10316036e6ef408ded970d89f9 Mon Sep 17 00:00:00 2001 From: GeckoEidechse Date: Thu, 3 Oct 2024 14:01:32 +0200 Subject: [PATCH 9/9] Remove unnecessary quotes --- docs/Modding/guides/keyvalue/crosshairmodding.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/Modding/guides/keyvalue/crosshairmodding.md b/docs/Modding/guides/keyvalue/crosshairmodding.md index 8e3e78cb..1d5ec650 100644 --- a/docs/Modding/guides/keyvalue/crosshairmodding.md +++ b/docs/Modding/guides/keyvalue/crosshairmodding.md @@ -119,7 +119,7 @@ Crosshair images are taken from the modding guide on the [NoSkill Wiki](https:// ### Extra Info -* As with any mod, it is recommended to test this out in a private match first. Save any changes you made to the desired weapon's file and type `"sv_cheats 1; reload_mods; weapon_reparse; sv_cheats 0"` in your console. +* As with any mod, it is recommended to test this out in a private match first. Save any changes you made to the desired weapon's file and type `sv_cheats 1; reload_mods; weapon_reparse; sv_cheats 0` in your console. * Keep in mind that some weapons have animated or dynamic crosshairs. Weapons like the Charge Rifle, Cold War, Frag Grenade, etc... have custom animations for their crosshairs. Which can cause weirdness or jank when used on other weapons or when using other crosshairs on them.